Hi! I have new question!

Does civs bonuses are affected by game speed?

For example, Egypt has 15% production when it building next to a river, so if prices escalate, they compensate for it.

But at the same time, Cleopatra gains a +4 gold when intercontinental trade or +2 gold when receiving trade routes.

The +4 gold is static but the % is not, I'm correct? so if I play Egypt with a fast speed, The +4 gold bonus is better but turns "trashy" if we play on the lowest speed. The 15% bonus is always the same as it affects the quantity of production, so if I need to pay for a building I have to wait nothing on fast speed but a lot on low speed.

For example;

-fast speed:4 gold/turn to reach 10 gold = 3 turns
- Low speed: 4 gold/turn to reach 1000 gold= 25 turns

This means that the game speed could affect a lot a civ depending on their bonuses?
 
Question about neighborhoods: If appeal changes, does the housing also change? For example, can I make a breathtaking neighborhood, then lower the appeal with adjacent mines or IZ etc, and keep same housing? Alternatively, can a charming neighborhood gain housing after building eiffel tower and becoming breathtaking?
 
Since the last update, the AI is razing city states... they never conquer the cities, only raze them all the time and is quite irritating.. even if the city has good tiles the AI never conquer them.

Is something wrong, working as intended or is only happening in my game?

Thank you!
 
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@Ticio
I believe it's a bug because it's nonsensical. I've never seen an AI razing a city state before the latest patch, and now it's all they do.

Civ6 seems to be in end-of-life stage. Exploits and bugs are aplenty. Devs don't even pretend to try to balance the game. We'll have to get used to such shenanigans until Civ7, I guess. This whole New Frontier pass looks like a huge testing ground for crazy ideas for the future. I'd lie if I said it's not enjoyable, but it's not exactly what I expect from a strategic game.
 
Question about neighborhoods: If appeal changes, does the housing also change? For example, can I make a breathtaking neighborhood, then lower the appeal with adjacent mines or IZ etc, and keep same housing? Alternatively, can a charming neighborhood gain housing after building eiffel tower and becoming breathtaking?

yes. If the appeal of a tile changes, so does the housing of a neighborhood on that tile.
 
@Ticio
I believe it's a bug because it's nonsensical. I've never seen an AI razing a city state before the latest patch, and now it's all they do.

Civ6 seems to be in end-of-life stage. Exploits and bugs are aplenty. Devs don't even pretend to try to balance the game. We'll have to get used to such shenanigans until Civ7, I guess. This whole New Frontier pass looks like a huge testing ground for crazy ideas for the future. I'd lie if I said it's not enjoyable, but it's not exactly what I expect from a strategic game.

I'm not sure if you meant "it's ALL they do" literally or were using hyperbole, but in my current game, Nubia conquered Auckland but didn't burn it down.
 
I'm not sure if you meant "it's ALL they do" literally or were using hyperbole, but in my current game, Nubia conquered Auckland but didn't burn it down.

In my game it depends, but 3 city states were razed. I was suzerain of 2, so maybe it has something to do with the razing.
 
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Playing as Hungary right now and I have just built my THIRD vampire castle although my vampires did not yet have "indoctrination". Shouldn't I be able to build only two castles?
 
After indoctrination I could build one more castle, and I still haven't figured out why this is possible. I mean, I like it because my capital has insane food and production but I really wonder if this is a bug or if I have forgotten some game rule here?
 
After indoctrination I could build one more castle, and I still haven't figured out why this is possible. I mean, I like it because my capital has insane food and production but I really wonder if this is a bug or if I have forgotten some game rule here?

Try this - each vampire has one charge of building a castle. So you have to click the right vampire to be able to build one. The extra promotion just adds a "global" charge.
 
SO... I have finally decided to try Civ VI ! :woohoo:

I got the PLatinium Edition with all this items:
  • Sid Meier's Civilization VI
  • Rise and Fall Expansion
  • Gathering Storm Expansion
  • Vikings Scenario Pack
  • Poland Civilization & Scenario Pack
  • Australia Civilization & Scenario Pack
  • Persia and Macedon Civilization & Scenario Pack
  • Nubia Civilization & Scenario Pack
  • Khmer and Indonesia Civilization & Scenario Pack

My question is... what is the recommended order? Should I just skip some (like Vanilla) or not? What do you recommend?
 
I would just play with everything. It's personal preference though. I don't like to learn something just to have to relearn it in the next game because things changed with the expansions (e.g. strategic resources). So I might invest more time in my first games and look stuff up while I play.
 
SO... I have finally decided to try Civ VI ! :woohoo:

I got the PLatinium Edition with all this items:
  • Sid Meier's Civilization VI
  • Rise and Fall Expansion
  • Gathering Storm Expansion
  • Vikings Scenario Pack
  • Poland Civilization & Scenario Pack
  • Australia Civilization & Scenario Pack
  • Persia and Macedon Civilization & Scenario Pack
  • Nubia Civilization & Scenario Pack
  • Khmer and Indonesia Civilization & Scenario Pack

My question is... what is the recommended order? Should I just skip some (like Vanilla) or not? What do you recommend?
You might as well keep the scenario packs on, all they do is add on scenarios (no loss) and Civs. Unless you want to stop a specific Civ from being in the game, there's just no reason to not have them enabled.

As for the two expansion packs, I guess it depends on your familiarity with the Civ series. If you've played it before and you are familiar with it, I'd jump right in. If this is your first time, I found Civ a bit overwhelming and the slightly simpler rule sets may make it easier. More importantly in my opinion, you don't have the pressure of trying to get enough score in each era to stop even more problems (Rise & Fall introduce "eras" where you have to gain a threshold score and you are rewarded or punished accordingly).

It's not a massive step up from vanilla to the XPs, but it may be worth bearing in mind. So those are my two recommendations:
  • Always have scenario packs turned on, unless you have a specific reason to turn them off.
  • Consider maybe not using the XPs if you are not familiar with the series so you can adapt, but even if you decide to go whole hog, it's not going to be impossible to learn.
 
Try this - each vampire has one charge of building a castle. So you have to click the right vampire to be able to build one. The extra promotion just adds a "global" charge.
As I wrote above, I was able to build one MORE vampire castle than the game rules would allow. Still no explanation for this.
 
SO... I have finally decided to try Civ VI ! :woohoo:

I got the PLatinium Edition with all this items:
  • Sid Meier's Civilization VI
  • Rise and Fall Expansion
  • Gathering Storm Expansion
  • Vikings Scenario Pack
  • Poland Civilization & Scenario Pack
  • Australia Civilization & Scenario Pack
  • Persia and Macedon Civilization & Scenario Pack
  • Nubia Civilization & Scenario Pack
  • Khmer and Indonesia Civilization & Scenario Pack

My question is... what is the recommended order? Should I just skip some (like Vanilla) or not? What do you recommend?

I would agree with the suggestions to play with everything on. The only thing I usually turn off is the multiplayer-only scenarios if I don't plan on using them. However, the two expansion packs do introduce a lot of new concepts, so it might be a good idea to turn the difficulty down a bit to give yourself some space to recover if you stumble because of unfamiliar mechanics.
 
SO... I have finally decided to try Civ VI ! :woohoo:

I got the PLatinium Edition with all this items:
  • Sid Meier's Civilization VI
  • Rise and Fall Expansion
  • Gathering Storm Expansion
  • Vikings Scenario Pack
  • Poland Civilization & Scenario Pack
  • Australia Civilization & Scenario Pack
  • Persia and Macedon Civilization & Scenario Pack
  • Nubia Civilization & Scenario Pack
  • Khmer and Indonesia Civilization & Scenario Pack

My question is... what is the recommended order? Should I just skip some (like Vanilla) or not? What do you recommend?
Skip playing Vanilla. It's a bland shadow of what it is with the DLC. However, I recommend you start on a difficulty like Chieftain or Settler, to get a good grip while not dying instantaneously.

I also recommend the following Civs to play as a beginner:

Maori
America
Australia
Ottomans
 
Is it worth it to harvest a resource to place say an aqueduct or district? What if I have no other copy of the resource? Or, another copy buy no other copy in that city?

playing with NFP and all other dlcs.
 
Is it worth it to harvest a resource to place say an aqueduct or district? What if I have no other copy of the resource? Or, another copy buy no other copy in that city?

playing with NFP and all other dlcs.
You can only harvest Bonus Resources. You can't trade those, so it all depends on their Yields.
 
I also recommend the following Civs to play as a beginner:

Maori
America
Australia
Ottomans

I dont know about the Maori. Sure, they are strong in general. But you have to find a good spot where you want to settle which might be difficult for beginners.
America is fine as long as its Rough Rider Teddy. If you are a beginner you have to learn so much about the game that you probably dont want to learn the appeal game at the same time.
Australia and Ottomans are fine.
I would definitely add Rome to the list though. Also Greece seems like a good civ for beginners for me.
 
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