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I've never played Civ 6 but I've been reading a few threads on the Civ 6 forums and I have one question I'd like answered if possible: how big are Civ 6's map sizes? Not just in terms of number of tiles, but compared to how big your cities are (since cities in 6 can seemingly occupy several tiles now) and how much room between cities you're likely to have. Also, with those considerations, how crowded is the map late-game, and how big can your empire get, in terms of no. of cities and overall spread.

(Just realise this may not qualify as a "quick question", sorry about that).

There must be a minimum of 3 tiles between cities and it makes sense not to have more than 6 tiles between cities generally since cities can only reach up to the 3rd tile from its center and doing so doesn't allow another city to be built between them.

My question is, does it ever make sense to not to earn one superior era even when you're close and it's easy to do and it doesn't contradict another goal ? Does it ever make sense not to pursue or to avoid a superior era from the start ?
 
My question is, does it ever make sense to not to earn one superior era even when you're close and it's easy to do and it doesn't contradict another goal ? Does it ever make sense not to pursue or to avoid a superior era from the start ?
I'm assuming that you are talking about Golden Ages etc.

It can make sense, especially on Dramatic Ages.
If you're struggling for era score, and the next GA doesn't have a Dedication as good as the following, it may make sense to just go for a Normal Age and then use the points to ensure a GA the next time. Alternatively, if you're on the edge of getting a Normal, you may want to hold off, intentionally get a Dark Age, then get a GA there next time which will become a Heroic Age granting you 3 Dedications, so one more than otherwise.

If you're playing Dramatic Ages, you may want intentionally get a Dark Age for the first one, it makes it easier to get Golden later, you can use Dark Age cards and if you hold off colonising, you won't lose any cities.

Generally, I'd go for Golden Age every time, but those are a few scenarios in which you might decide to intentionally not get one.
 
You can keep them for the next vote. Have you tried scrolling down to check if there were other votes? FYI the first vote is always free. You don't have to spend diplomatic favor at all.

Hi,

there is information "you have to vote on both resolutions". I have voted both but I can not close and go further. Any ideas?

upload_2021-7-13_21-14-35.png
 
Hi,

there is information "you have to vote on both resolutions". I have voted both but I can not close and go further. Any ideas?

View attachment 602241

Scroll down for a third option to vote for, which is obviously there (you can see the top of the frame). And there's nothing saying "both".
 
I have played a few games at a later start (Renaissance) where the AI doesn´t build wonders. Was I
(un)lucky or affected by mods?
 
Hi! We all know that 1 production = 2 faith = 4 gold. But what about science and culture? 1 science = 2 gold or not? Is proportion changed through time?
 
Hi! We all know that 1 production = 2 faith = 4 gold. But what about science and culture? 1 science = 2 gold or not? Is proportion changed through time?

Science is hard put into a relation with gold/production. You can not buy things with science to compare prices.
The only thing that comes to my mind is that you get 15% of your production in science when you run campus projects. That would make 1 science = 6,66667 production = 26,66667 gold. Projects are not representative for yields though. Normally you have 1 prod = 4 gold. If you run commercial hub investments you just get 1 prod = 0,3 Gold. (So if you take this into accout a single science is mathematically worth a whopping 88,88889 production or 355,55556 gold). It makes alot more sense when you compare the 0,15 science you get from a single production to the 0,3 gold you get from a single production. This would make 1 science = 2 gold (=0,5 prod). Thats the best theoretical approach I can think of.
Since you do not use those yields for the same effect though the real value can vary alot in practice though. If you want to rush a neighbour a tile with an extra science can unlock new units faster so your rush can be more effective. In the next early game you want to play peacful so the production is worth more for you since you build stuff for heurekas and generate science that way as well. Its the same for the late game as well. In some games, especially culture games, my science is not the greatest and I do not have to build much in most cities so an extra science is worth alot for me. In other games, especially science games, I would much rather work a mine to get my projects done that tiny bit faster (either space race or science/industrial ones).
 
Hello!
How can I add more players above payers limit on the map (True start location erth)?
Is is it possible? If yes, how can I do it?
Because I want to play with all avalible nation on this map (size standard)
Thank you in advance for your help!

P.S. This two pictures below could be helpful to understand what I need

 
Hello!
How can I add more players above payers limit on the map (True start location erth)?
Is is it possible? If yes, how can I do it?
Because I want to play with all avalible nation on this map (size standard)
Thank you in advance for your help!

P.S. This two pictures below could be helpful to understand what I need

I don't play on PC so I don't know, but don't do it. Europe will turn into a blackhole!
 
Thank you for your reply. I want to do this for fun because I played this scenario with standard settings several times before.
Is here anyone alse who can help me?
Thank you in advance!
 
IIRC the only thing to do with your first Great Prophet(GP) is to found a new religion, but what to do if you earn GPs after that ?
 
IIRC the only thing to do with your first Great Prophet(GP) is to found a new religion, but what to do if you earn GPs after that ?
You can't get more than one Great Prophet. After you get your first and only GP, you just can't get any more, and your Great Prophet points start being converted into faith at 1:1 ratio, as per June 18, 2019 patch notes.
 
I thought this was not possible. Maybe via a mod you can make it happen?

Probably not, I was just about to earn too many GPP if I was to choose a Golden Age dedication and was close to earning my first so I was curious
 
Is loyalty pressure from nearby cities only dependent on population or do other loyalty factors also have an effect ?
 
About three pages back in this thread I posted a long post on loyalty.

+/- 20 capped is pop.

Many other factors but governors, monuments and to a lesser extent majority religions being the prime factors.
 
About three pages back in this thread I posted a long post on loyalty.

+/- 20 capped is pop.

Many other factors but governors, monuments and to a lesser extent majority religions being the prime factors.

What does NP mean while saying NP city there ?

+8 if you have a governor available, +1 if you can buy/ chop a monument and +2-3 for rapid pop growth from high food tiles/ food chops. So -10 to -12 is easily survivable.

Disloyalty gives a growth nerf, so the first turns are crucial. If you can buy a monument and chop a pop on turn 1 you can survive a small negative long enough to grow before you hit the 75 loyalty -25% debuff.

If you have a religion there is a -3 or +3 depending on if the city follows the religion. Given the need for rapid growth if you are relying on quick pops have a couple of missionaries present.

Victor with garrison commander in a nearby city is another +4.

Amenities give -6, -3, 0, +3, or +6 but it is problematic to rely on forcing amenities to a given city until national parks come along with their +2 to host city and +1 to four closest cities. Forcing happiness lets you build in the first couple of pop, but bare in mind that population pressure is capped at +/- 20 while the amenities are a separate modifier. There could be niche strategies of keeping a triple NP city tiny and stacking the +6 with other modifiers to eat the max -20.

There are a bunch of cards but, in general, using a precious slot for more than a couple of turns is a very high cost to pay. There are a bunch of civ unique bonuses. Persia with a garrisoned unit +5, a governor +8 (+13), a monument +1 (+14), your religion +3 (+18) and Victor GC nearby +4 (+21) can ignore pop loyalty pressure. With the right cards, governors and sufficient resources other civs can too.

It's a question of how much you want to mould your game around this one mechanic and how much resources you are willing to throw at it.
 
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