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Does anyone know if there are adjustments to mechanics for map size? In Civ V, if you played Large/Huge, you got less of a happiness hit for a new city. Does the scaling production cost for districts/settlers/builders or the 4 cities per lux change at all if playing Large/Huge on Civ 6?
 
Anyone understands the logic of bonus tourism vs country you have trade route with? I had 100% vs France. And then it didn't show nothing, like there is no bonus. But nothing changed - diplomatic visibility, open borders, active trade routes, alliance ... everything but the modifier that clearly stated +% bonus above trade routes was gone.. Can anyone clarify a bit? Any information is welcome, i couldn't figure it out myself.
 
Actually Factories do not. The Industrial Zone in which the Factory is built lowers the Appeal of neighboring tiles, but the Factory itself does not affect Appeal.
 
What am I missing? I generate 20 tourism pr. Turn: 16 in Capital, 4 in another City. Capital has relic = 8 tourism, other City has great writer Work = 4 tourism. What are the other 8 tourism from Capital coming from?? I have no wonders. I am playing aztecs.
Damn UI.
 
I am just curious to know: Has anyone completed a game in CIV 6 single player on KING difficulty Standard Speed? The time taken is longer or shorter than a game in CIV 5 with the same settings?
 
I'd say Civ 5 is quicker as there's no faffing around deciding on city planning...

Mind you the turns go quicker at least.
 
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