I am unable to find a the various windows where the bonus from a factory or power plant is affecting a city in the range of the factory/power plant. Can someone tell me where it is displayed?
 
Why does it take so long to repair the pillaged districts and building even the city has good production?

Most of mine don't take too long. I guess repair cost is dependent on the unit's strength and the city strength?

Do cliffs still provide +1 appeal on top of coast's +1 appeal? I can't see a reference to this in the civilopedia.

As far as I'm concerned, it didn't change. Most of my coasts have +2 appeal, while those with cliffs are +3.

I am unable to find a the various windows where the bonus from a factory or power plant is affecting a city in the range of the factory/power plant. Can someone tell me where it is displayed?

Go to Reports > Yields. There should be a production breakdown for each city, Factory/Powerplant effect included. Never mind that, it doesn't appear there. It does, however, appear when you hover above the production value, where you select the city focus (right above the city name).
 
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I'm in the middle of my first large map game. 20-ish cities. Most of them 8-10 pop. Continental map. Wiped out all other opponents on my continent already.
I'm facing amenity issue. Had all the luxuries in my continent already.
How do you deal with an empire that's both tall AND wide, amenity wise?
 
I'm in the middle of my first large map game. 20-ish cities. Most of them 8-10 pop. Continental map. Wiped out all other opponents on my continent already.
I'm facing amenity issue. Had all the luxuries in my continent already.
How do you deal with an empire that's both tall AND wide, amenity wise?
  • Build a few Entertainment Complexes, enough to make Zoos cover your empire
  • Build Colosseum for a good chunk of amenities and culture
  • Unlock and build Zoos (Colosseum's culture might help get there)
  • Trade luxuries with the AI
  • There are a few Great Engineers that gives amenities to cities, and Great Merchants that give extra luxuries.
  • Become suzerain of Zanzibar and/or Buenos Aires
  • Some policies also grant extra amenities
 
Sorry, really off-topic, but how do you start a thread?

If you viewing a forum (as opposed to viewing a specific thread), there should be a click-box entitled "Post New Thread" off to the right of your screen, above the list of existing threads.
 
Appeal is about housing once you can build neighborhoods
And if you are looking for tourism victory you can build seaside resorts on the coast and get tourism if your appeal is breathtaking
Appeal does not affect amenities. But you can sometimes use a naturalist to build a national park on unimproved tiles with appeal of charming and you get amenities from national parks
 
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What's the purpose of assigning citizens to work the districts? Is it just for the GPP or something more?

And is it worth working those districts or not?
 
What's the purpose of assigning citizens to work the districts? Is it just for the GPP or something more?

And is it worth working those districts or not?
You do not get great people points for citizens working districts (another case of civ6 is not civ5).
It is worth assigning cits to districts only if there is no place better to go:
e.g., there is no tile to work and you'd rather a commercial hub be worked rather than an industrial zone.
 
Is there a way to force the CSs to get more amenities? Once they get to around pop 15 or thereabouts, they start producing rebels which pillage the hell out of the CS then turn towards my border. Very annoying for someone who hates war.
 
  • Build Colosseum for a good chunk of amenities and culture
A truly fantastic Wonder, possibly the best in the game. +2 Culture and +3 Amenities for all cities up to 6 tiles away. Brilliant. In my last game Prince/Arabia (Science win) this wonder reached out to 5 cities.
 
Not sure if my memory is playing tricks with me but I could have sworn that in my last game, Apostles had a choice of promotion. Reading the wiki this is a Suzerain bonus for Yerevan, a city I had previously taken. Therefore is it possible that if you conquer a city state you somehow inherit the Suzerain bonus??
 
Tl;dr version: Is Civ VI worth it for me?

My friend got me hooked on Civ V (and I mean, HOOKED, I can't put it down) and I love the game so far. My interest comes from my interests in traveling and world culture, engineering, and politics. So far I enjoy the strategic side of things doing things with UAs, UIs, etc. but mostly I just like building things that look like real countries. Based on this, should I just stick with V or buy VI? The district system really interests me but (as I know it has been said many many times already) the graphics look a bit cartoony for me to make anything that looks cool.

Advice?
 
Tl;dr version: Is Civ VI worth it for me?

My friend got me hooked on Civ V (and I mean, HOOKED, I can't put it down) and I love the game so far. My interest comes from my interests in traveling and world culture, engineering, and politics. So far I enjoy the strategic side of things doing things with UAs, UIs, etc. but mostly I just like building things that look like real countries. Based on this, should I just stick with V or buy VI? The district system really interests me but (as I know it has been said many many times already) the graphics look a bit cartoony for me to make anything that looks cool.

Advice?
Hard to say. I love civ5 and 6. Civ6 still has some faults that needs to be ironed out but for me it has been worth what I payed for it and then some. I thought the look would be a problem but I kind of getting used to it. Maybe you can watch a YouTube play through and get a feel from it whether you want to try it?
 
When manually setting a game and map seed, is there any significant difference if you use the same number for both? Usually the game puts +1 on the map seed I think.
 
For the 'Crusader' Founder Belief, does it only give you the 10+ Combat bonus when you are fighting/at war against a foreign city that follows your religion? Or does it apply the bonus just from being near any foreign city following your religion (I.E I am sieging Barcelona which does NOT follow my religion, but my suzerain city-state Stockholm 3-5 tiles next to Barcelona does. Do I get the bonus?)
 
When do Great People of an era disappear? I'm still in the Classical era and after recruiting the first Great Writer Ovid, Homer, Qu Yuan and Bhasa were simply skipped and Murasaki Shikibu was next in line. These three were not recruited by anyone else, they simply became unavailable.
Noticed the same with Great Merchants and Great Admirals. I recruit the first one in the Classical era, the other ones are skipped and it continues with one from the Medieval era.
 
1.) What happens when you place a district or wonder on a tile that has a strategic resource that has not been revealed yet? i.e. you place a district on a tile in the classical era, and there was going to be coal there later? lose the resource? relocated nearby? have access but lose tile yield?
2.) PLEASE tell me there is a way to control which city states spawn on a map. Some of them have game-changing effects, others are so mundane in comparison and either way, having multiple trade CS's is one of the most powerful foundations for a great economy. If not, is this something that a modder could do? am I alone in wanting to be able to do this?
 
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