? Did the battering ram have some effect on city without wall? And on encampment?
On the image below, it's seem not for the encampment...
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Simple question: Does a small stuff pack (like the Denmark one) have the same system patches as the full expansion packs (like Gods and Kings)?
I've had this problem where workers who're improving an area will suddenly stop. I've read that simply giving them the same orders will eventually get the job done, but that's just annoying. I've also read this is a common glitch that's solved by getting expansions where there is a patch that solves this. Due to financial constraints, I can't currently afford to buy a full expansion pack, so I was wondering if the smaller ones (the ones for about £2.99) also had this patch.
Not clear on this...
Buenos Aires: does each 1st instance of a bonus resource apply +1 amenity to one city or four?
Considering an invasion if its only to one city.
With which Access Level do we get notifications that a civ starts building a wonder?
Does having a Spy create a Listening Post in a civ's city increase the Access Level with that civ permanently or only for the duration of the mission?
Do we get right side notification icons after an enemy unit killing our Siege Tower/any other support unit? It seems we get none for support units, which should be fixed.
Not a question, but something I just noticed - Nan Madol suzerain bonus (+2 culture to coastal districts) applies to the city center.
Guess I should have known that.
I was wondering why a new coastal city was expanding its borders so fast... looks like I have a Nan Madol and Antananarivo combo going.
I checked yesterday - you are right, that's open access level. That's good that the level required to receive such important information is not higher.I am not certain, but I believe it is open access level
I don't think Towers and Rams ever go obsolete. Not sure about the walls.