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Quick Questions and Answers

Quick Questions and Answers

  1. Uberfrog

    Uberfrog Deity

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    They do, as of the Summer Patch. Urban Defenses are not affected by siege support units, and you can upgrade your Towers and Rams to Medics. Most units go obsolete as soon as you can build their upgrade, which would happen at Sanitation in the case of the siege units. Walls presumably go obsolete when you research Steel.
     
    KyivanRusCivPlease likes this.
  2. Art Morte

    Art Morte Prince

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    Can you win a religious victory with a conquered civilization's religion?

    Does the AI ever send spies to any other city than your capital?
     
  3. Jaybe

    Jaybe civus fanaticus Supporter

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    No, you cannot. Create your own or go for another victory. Facilitates using a lot of faith for the occasional great person.

    Yes, especially if another city has more science or gold per turn.
     
  4. Art Morte

    Art Morte Prince

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    Okay. So, if a religion that was founded by a now-dead civ comes to meet the religious victory condition, nothing will happen?

    Second 'okay'. I just don't remember them ever sending spies to anywhere else but my capital, lulz.
     
  5. Jaybe

    Jaybe civus fanaticus Supporter

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    That's why, as I understand it, players who are threatened with a loss via religious victory will endeavor to rub out that civ.
     
  6. KyivanRusCivPlease

    KyivanRusCivPlease Prince

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    I've found out that Towers and Rams go obsolete (can't be built any longer) upon developing Civil Engineering. I already couldn't build them before researching Sanitation.
     
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  7. Uberfrog

    Uberfrog Deity

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    This is very odd, considering Urban Defenses has now been shunted to Steel...
     
    KyivanRusCivPlease likes this.
  8. Leyrann

    Leyrann Deity

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    My bet: They forgot to change the obsolete point.
     
  9. rover6695

    rover6695 Prince

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    How long do friendships last, and where can I see how many turns remain/status?
     
  10. Leyrann

    Leyrann Deity

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    30 turns, and sadly you can't see how many turns remain.

    Status can be seen at the upper right corner of your screen, with the blue smiley for declared friend and the blue flags for alliance.
     
  11. rover6695

    rover6695 Prince

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    That is too bad, so I can't figure out when the friendship started?
    Really bad.
    Any MODS to fix this problem?
     
  12. Rosty K

    Rosty K King

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    If you really feel the need to keep track of it, use the paper, Luke :D

    Well, since the last patch you can see how many turns are left until you can make peace, so maybe they'll eventually introduce the list of deals and their duration as well (and maybe turns left until a trader can be reassigned while they are at it)...
     
  13. rover6695

    rover6695 Prince

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    Where can I see this?
     
  14. rover6695

    rover6695 Prince

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    I've been playing the game, but gotten a little stuck.

    Just wondering:

    1) How many cities do you like to found; how far apart from each other? In CIV5 Colonizing was hard since it slowed your cities down so much; but in this game is it easier to build cities later on as well?

    2) There is no build order, I'm trying to win on science, I don't know what to do. CIV5, it was build a library, national college, oxford univiersity and so fourth, any tips or templates this game?
     
  15. Rosty K

    Rosty K King

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    For making peace you hover over the inactive 'make peace' button.
     
  16. Rosty K

    Rosty K King

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    1) Settle as many as you can as long as your luxuries allow. There's no science/culture penalty for more cities. I try to not build them more than 3 tiles apart, because otherwise AI will almost surely settle in the gap. You may actually go even tighter as Civ6 cities will rarely grow to the point of using all their tiles.

    2) Get a Campus and build everything inside. There are no national wonders. There are district adjacency bonuses though which you may use, and policy cards that increase these bonuses or output of buildings.
     
  17. rover6695

    rover6695 Prince

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    I played 1 game with 12 cities, it was really really tedious.

    I haven't even thought about adjacency bonuses.
    My strategy has been to place districts as soon as possible (even if not building for several turns) since the cost is locked.
    Then, for campus it is placed with the biggest bonus, the rest I try to have on the tile with the fewest loss of gold/production/food.
     
  18. Rosty K

    Rosty K King

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    I tend to not care about food at all - there's usually enough (considering you don't really need to grow cities past size 15-16), also you can always get it from other sources, such as trade routes.
     
  19. KyivanRusCivPlease

    KyivanRusCivPlease Prince

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    Anybody has dug deeper into what this sentence about the Aqueduct means: "Cities that do not yet have existing fresh water receive up to 6 Housing"? I mean, what does this number of housing depend on?
     
    Last edited: Sep 28, 2017
  20. agonistes

    agonistes wants his subs under ice!

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    Sorry for selfishly asking this...

    Poland's forts cause culture bombs... can you build one, then remove it? If so, does removing it remove the 'bomb'?
     

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