No, you cannot. Create your own or go for another victory. Facilitates using a lot of faith for the occasional great person.Can you win a religious victory with a conquered civilization's religion?
Does the AI ever send spies to any other city than your capital?
Okay. So, if a religion that was founded by a now-dead civ comes to meet the religious victory condition, nothing will happen?No, you cannot. Create your own or go for another victory. Facilitates using a lot of faith for the occasional great person.
Yes, especially if another city has more science or gold per turn.
That's why, as I understand it, players who are threatened with a loss via religious victory will endeavor to rub out that civ.Okay. So, if a religion that was founded by a now-dead civ comes to meet the religious victory condition, nothing will happen?
I've found out that Towers and Rams go obsolete (can't be built any longer) upon developing Civil Engineering. I already couldn't build them before researching Sanitation.Most units go obsolete as soon as you can build their upgrade, which would happen at Sanitation in the case of the siege units.
I've found out that Towers and Rams go obsolete (can't be built any longer) upon developing Civil Engineering. I already couldn't build them before researching Sanitation.
This is very odd, considering Urban Defenses has now been shunted to Steel...
Where can I see this?
I've been playing the game, but gotten a little stuck.
Just wondering:
1) How many cities do you like to found; how far apart from each other? In CIV5 Colonizing was hard since it slowed your cities down so much; but in this game is it easier to build cities later on as well?
2) There is no build order, I'm trying to win on science, I don't know what to do. CIV5, it was build a library, national college, oxford univiersity and so fourth, any tips or templates this game?
I played 1 game with 12 cities, it was really really tedious.
I haven't even thought about adjacency bonuses.
My strategy has been to place districts as soon as possible (even if not building for several turns) since the cost is locked.
Then, for campus it is placed with the biggest bonus, the rest I try to have on the tile with the fewest loss of gold/production/food.
Anybody has dug deeper into what this sentence about the Aqueduct means: "Cities that do not yet have existing fresh water receive up to 6 Housing"? I mean, what does this number of housing depend on?