A question about England's Royal Navy Dockyard. It differs from the normal harbor by still allowing an extra trade route even if you already have a commercial hub in the city.

But how about vice versa? If you have Dockyard first and then build a commercial hub - does this work the same way or do you in this case lose the extra trade route slot?
 
Works the same way, regardless of the order in which you build the royal dockyard and commercial hub -- net result is +2 trade routes either way.
 
Searched google and these forums as best I could but cannot find the answer to the following question. In the advanced set up if you choose to start in a era other than ancient what do you and the ai start with in regards to units, technologies and civics? If anyone has a link to that it would be great. Otherwise I guess I will have to just do some testing (hate testing).
 
@Jarhead60 Look under "MajorStartingUnits" in the Eras.xml located @ ...\Base\Assets\Gameplay\Data, which lists the units and quantity for each era. There's also a section beneath that for the City-States - "BonusMinorStartingUnits".

yeah, I wasn't keen on opening up files and looking. I know for Civ 5 there were charts listing all this. Just can't find one for Civ 6
 
Does the penalty for stealing a tile with culture bomb degrade over time, or is it permanent?
 
After the recent Mac update I get this, any ideas to solve it?
Thanks!
Spoiler :
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I'm pretty sure I saw people around here talking about how stealing a tile does make the AI angry, while that post says it doesn't...
After the post saying an AI does not get angry, there is another post stating an AI does get angry.
 
I can't figure this out... which military policy card will reduce the cost of Siege type units? Support, ranged/melee, light/heavy cavalry, or there is none?
 
After the post saying an AI does not get angry, there is another post stating an AI does get angry.

I can't find that, and either way it doesn't say wheter the bonus is permanent or degrades over time. I'd also like to point out that the conversation is the level where people do not realize the person that doesn't get it working might not be playing Poland... I don't have a lot of faith in a conversation like that compared to what the average person here knows.

EDIT: You know what, never mind, I'll just figure out the answer.
 
What happens if I conquer a city, click on a tile of that city so one of my other cities is using it, build a district on that tile with my 'borrowing' city, then give the conquered city back?

Do I keep the district?
If not, which city is the district accredited to for purposes of district count?
 
What happens if I conquer a city, click on a tile of that city so one of my other cities is using it, build a district on that tile with my 'borrowing' city, then give the conquered city back?

Do I keep the district?
If not, which city is the district accredited to for purposes of district count?

You keep tiles, so you can 'steal' land this way if it is within 3-tile radius of your city.
 
I can't figure this out... which military policy card will reduce the cost of Siege type units? Support, ranged/melee, light/heavy cavalry, or there is none?

The siege tower is a support unit
 
The siege tower is a support unit
I'm referring to Artillery, Catapult, Rocket Artillery, etc. Those type of siege units.

Siege tower is a diamond shape, just like medic... which makes it easy to determine it's a support unit.
 
I'm referring to Artillery, Catapult, Rocket Artillery, etc. Those type of siege units.

Siege tower is a diamond shape, just like medic... which makes it easy to determine it's a support unit.

Conscription and levee will reduce maintenance costs of siege units, I don't think there is a card to increase production.
 
Conscription and levee will reduce maintenance costs of siege units, I don't think there is a card to increase production.

What he is referring to are not classified as siege units in Civ VI. Catapults, artilleries and such are bombard strength class. I'm not aware of any card giving specific bonus to building these. They don't seem to count as ranged units in this respect (which is kind of logical in the sense that there is a separate class of units that are labeled as ranged units).

Such a card would be nice though. Bombard class are damn expensive to build.
 
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