Not sure if this should be here or in the Let's Play section, but here goes. Are there any actual historians who play and upload played games to youtube? I quite enjoy looking at LP screenings of Civ, I would love to see games played with commentary on actual events, architecture, leaders, civs, science and what have you rather then of play styles and game mechanics. Maybe it's too vast field for any single historian to know about 'everything' but it sure would be interesting.

/jonas
 
What exactly do you mean? You want to plunder, but can't, or you want to stop somebody from plundering it?
I want to plunder.
I can enter the tile where Scythian trader is, with my ship, there is plundering button, but it isn't highlighted and says "you can't do it for some reason". What reason, I wonder.
 
I want to plunder.
I can enter the tile where Scythian trader is, with my ship, there is plundering button, but it isn't highlighted and says "you can't do it for some reason". What reason, I wonder.

Not enough movement points most probably. I think you need 2 or 3 to do it (or the number might be different for ships and land units). Next turn the trader will move (but not too far) and you should be able to do it after you catch up (or try to place the ship to the tile where the trader is going to end up after the next turn). Well, I assume, of course, that you are at war.
 
I got the boost to archery by getting a city to 0 hp with my slinger. Is this suppose to happen ? Was this added when they made self defense kills eligible for kill a unit with slinger/knight etc boost ? I was getting the boost with a knight or a spearman but I always assumed it triggered from the unit fortifying inside the city getting destroyed in the process not by „killing” the city itself.
 
Not enough movement points most probably. I think you need 2 or 3 to do it (or the number might be different for ships and land units). Next turn the trader will move (but not too far) and you should be able to do it after you catch up (or try to place the ship to the tile where the trader is going to end up after the next turn). Well, I assume, of course, that you are at war.
I was at war with them indeed. Then made peace for a few real days, then declared again and met with same situation.
The message is "a trade route in this tile has special ability preventing it from being plundered". What makes such an ability? I want it too.

The tile is harbor in my city, previously capital of Indonezia.
 
I was at war with them indeed. Then made peace for a few real days, then declared again and met with same situation.
The message is "a trade route in this tile has special ability preventing it from being plundered". What makes such an ability? I want it too.

The tile is harbor in my city, previously capital of Indonezia.

This is Lisbon suzerain bonus - can't plunder sea trade routes.
 
When you have a new apostle, can you use 2 of the 3 charges and then still evangelize belief? I feel like I'm wasting 2 charges by immediately evangelizing my belief. I was always afraid the evangelize option would disappear.
 
When you have a new apostle, can you use 2 of the 3 charges and then still evangelize belief? I feel like I'm wasting 2 charges by immediately evangelizing my belief. I was always afraid the evangelize option would disappear.

You need at least 3 charges to evangelize belief or start an inquisition; so if you only have the base 3 charges, you can't use any of them, but if you have more (ie: through promotions) you can use them, but need to have at least 3 to perform one of those actions.
 
ahh, thanks. Good thing I wasn't using them. I was thinking about testing, if only the reload times weren't so long.
 
Does making a trade route make a trading post at BOTH cities?

ex. If I have a capital and second city, if I have a trade route starting at second city, going to capital (so my second city gets some production), will there be a trading post at the second city when it's done?
 
Does making a trade route make a trading post at BOTH cities?

ex. If I have a capital and second city, if I have a trade route starting at second city, going to capital (so my second city gets some production), will there be a trading post at the second city when it's done?
I don’t know, I have always been Rome and Rome gets a free trading post automatically in each of their cities. Sorry.
 
Does making a trade route make a trading post at BOTH cities?

ex. If I have a capital and second city, if I have a trade route starting at second city, going to capital (so my second city gets some production), will there be a trading post at the second city when it's done?

Yes.
 
So when you bring a civilization back from the dead, Where do they start on the tech tree/civics tree? Do they have anything? I brought Teddy back from the dead, and got a gossip message that he was worshiping a pantheon of the belief. (there was nothing after the word belief, so this may be bugged). I mainly wanted to hurt the Aztecs who had conquered a city state and all of Teddy's cities and were quite powerful. I managed to liberate Washington, though I don't have enough military to go inland. Washington won't be able to withstand an attack if the Aztecs attack him, I can only hope they won't attack since they are in the atomic era.

For a side question, if I conquer a city, and then give that city to someone else, do I still get the warmongering penalties for conquering that city? Related to above, like I said I can't go inland, but I may be able to conquer a city on the coast and give it to someone else, but I won't do it if I get the warmongering penalties for this. This wouldn't be a Teddy city, so it won't count as liberation.
 
When you bring a civilization back they pick up exactly where they left off, so they'll have all the same stuff they had at the moment of elimination.

When you do that with the city, it's complicated, I think. You'll get a penalty for warmongering, right, but then giving a city away reduces your warmongering score. Also, I believe that the penalty for 'occupying' the city will go to the current owner (so the original owner will hate the civ you give the city to).
 
It seems AI always informs me about Stonehenge and Hanging Gardens being built - even if by unmet player - but not about Petra? I just lose ability to build it?
Huh?
Or may it be that I loose ability to build it for any other reason than it was built by another Civ?
 
It seems AI always informs me about Stonehenge and Hanging Gardens being built - even if by unmet player - but not about Petra? I just lose ability to build it?
Huh?
Or may it be that I loose ability to build it for any other reason than it was built by another Civ?

It does inform me.
 
Hi! After watching some games of Marbozir on Youtube I downloaded the Vox Populi from this thread https://forums.civfanatics.com/threads/community-patch-how-to-install.528034 and installed with the automatic installer. After the first game I see there are numerous differences between my game and what Marbozir played (and - more importantly - what the Civ5_CBP_Wikia says). I'm missing some units (Heavy Skirmisher, Courassier), I don't have Korea on the least of available leaders in the game setup - both the units and Korea are described in the Wikia. Also the in-game leaders' tooltip does not show numerical values of diplomatic modifiers, just the names of the modifiers.

I'd appreciate if someone could guide me:
1) Does lack of the above mentioned units and Korea indicate I don't have the latest version of the mod? Where can it be found if not in the official thread?
2) Are the numerical values on the leaders' tooltip part of Vox Populi or is it some other mod (what?)?

Thanks!
 
Back
Top Bottom