If you get a golden age, any era points you earned after that will be wasted. But what if you reached a standard age but don't get to a golden age? Would era points you earned after reaching a standard age be wasted in the next era?

Like if I was 1 era point away from a golden age but didn't reach it, would it be easier to reach a standard age in the next era?
 
If you get a golden age, any era points you earned after that will be wasted. But what if you reached a standard age but don't get to a golden age? Would era points you earned after reaching a standard age be wasted in the next era?

Like if I was 1 era point away from a golden age but didn't reach it, would it be easier to reach a standard age in the next era?

No. The amount of era score points you need to hit the new age thresholds do not take into account how close or far you were from a threshold in the prior age.
 
1. How is the exact formula for Golden Age thresholds?
Is it simply...
(GOLDEN_AGE_SCORE_BASE_THRESHOLD (def:24) * era_num +/- any shifts)
...?

2. How does COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH (cost increase for most districts) work?
 
1. (Current Era Points) + (GOLDEN_AGE_SCORE_BASE_THRESHOLD) + (Number Of Cities When Era Begins) - ((THRESHOLD_SHIFT_PER_PAST_DARK_AGE) * (Number Of Dark Ages Entered Previously)) + ((THRESHOLD_SHIFT_PER_PAST_GOLDEN_AGE) * (Number Of Golden Ages Entered Previously))
 
When you use the restart button to generate a new map, does it use the exact same setup again? If I picked a detailed worlds map, will it pick that a again for the new map?
 
When you use the restart button to generate a new map, does it use the exact same setup again? If I picked a detailed worlds map, will it pick that a again for the new map?

Yes, same game settings, but new game seed and new map seed.
 
Question: When I liberate a city state from the AI (because it has a very useful bonus that I want, for example), it gets a huge boost to its city area, which is very annoying and can infringe on my own cities. Can this be avoided? Are there any mods which can cancel this effect out? Does everyone else get as annoyed as me by this?!
 
Hate to be a nag, but no one answered my question before...

I'm aiming to get the "Castles have Castles" achievement by building an alcazar next to alhambra. I'm currently playing as Poland. Granada was conquered by Australia, but they lost it to loyalty. I attacked and conquered the Free City and liberated it to get back Granada. Although I'm the only person with envoys there, and I have 13 envoys (I added 7 more on top of the first 6 you get for liberating a CS) I have yet to have the option to build Alcazar's. Is there something I'm missing, or is this a bug?

Cheers!
 
Question: When I liberate a city state from the AI (because it has a very useful bonus that I want, for example), it gets a huge boost to its city area, which is very annoying and can infringe on my own cities. Can this be avoided? Are there any mods which can cancel this effect out? Does everyone else get as annoyed as me by this?!

I believe that bonus should be just three tiles; equal to the envoys you get for free, as city states get a tile every time they get an envoy.

They also can't take tiles already owned by you, so I'd say, be careful and buy any important tiles before liberating.

Hate to be a nag, but no one answered my question before...

I'm aiming to get the "Castles have Castles" achievement by building an alcazar next to alhambra. I'm currently playing as Poland. Granada was conquered by Australia, but they lost it to loyalty. I attacked and conquered the Free City and liberated it to get back Granada. Although I'm the only person with envoys there, and I have 13 envoys (I added 7 more on top of the first 6 you get for liberating a CS) I have yet to have the option to build Alcazar's. Is there something I'm missing, or is this a bug?

Cheers!

You should be able to build them. If you can't, do you have a save file by any chance? (oh, and if you have a save file, do you use any mods and if so, which ones? Because the file can't be opened without having the same mods...)
 
I believe that bonus should be just three tiles; equal to the envoys you get for free, as city states get a tile every time they get an envoy.

They also can't take tiles already owned by you, so I'd say, be careful and buy any important tiles before liberating.



You should be able to build them. If you can't, do you have a save file by any chance? (oh, and if you have a save file, do you use any mods and if so, which ones? Because the file can't be opened without having the same mods...)


Thanks man!

Here's my save file. I don't use any mods :).
 

Attachments

Thanks man!

Here's my save file. I don't use any mods :).

Looks to me like a straight up bug. Probably because you became suzerain in the turn you liberated them or something (which is a guarantee when liberating).

Probably best to make a thread in the bug report forum and include the save.
 
Looks to me like a straight up bug. Probably because you became suzerain in the turn you liberated them or something (which is a guarantee when liberating).

Probably best to make a thread in the bug report forum and include the save.

Nuts! So it looks like I wont' be getting the achievement this game, ha ha ha. I'll just have to get Flight Singulator and do another playthrough xD.
 
Has production overflow changed in Vanilla? I read that Carl Sagan received a stealth nerf so his production overflow doesn't work. That seems weird.
 
Question: When I liberate a city state from the AI (because it has a very useful bonus that I want, for example), it gets a huge boost to its city area, which is very annoying and can infringe on my own cities. Can this be avoided? Are there any mods which can cancel this effect out? Does everyone else get as annoyed as me by this

should be just three tiles

It may be more than 3 tiles if you are running rise and fall expansion. Your free envoys for liberating go up in later stages of the game with rise and fall. And as mentioned, your envoys do cause city state borders to expand.

I don't know of any mods to fix this, I recommend buying what tiles you want before you liberate that city state, as mentioned, their tiles can't expand into yours.
 
Has production overflow changed in Vanilla? I read that Carl Sagan received a stealth nerf so his production overflow doesn't work. That seems weird.

Not production overflow, generally, no. It still works the same as always.

Carl Sagan, yes. He now only finishes one space project for you. It is weird, especially because they still describe him as providing the original amount of production, which is more than any space project requires and therefore is never all received.
 
Hello. Could you please tell me how can workers in Civilization VI construct improvements automatically, as in Civilization 5? Thank you.
 
There is no automation command you can give builders in Civ VI. And, since builders only have a limited number of charges (build actions) before they disappear, you wouldn't want a valuable builder to wander off and build some sub-optimal improvements and then disappear, without ever getting to the improvements you actually want and need at that point in time.
 
There is no automation command you can give builders in Civ VI. And, since builders only have a limited number of charges (build actions) before they disappear, you wouldn't want a valuable builder to wander off and build some sub-optimal improvements and then disappear, without ever getting to the improvements you actually want and need at that point in time.
Sub-optimal would be half a trouble. Not as awful as building a colossal head on your soon-to-be-ready spaceport. Or Big Ben.
 
Hello. Could you please tell me how can workers in Civilization VI construct improvements automatically, as in Civilization 5? Thank you.

They can't. You need to manually choose what you want your Builder to improve. They can only build one improvement per charge (3 charges per Builder plus extra charges under various circumstances).

EDIT: I have no idea why I couldn't see the prior responses before responding. Hopefully it was my computer and not my eyes ...
 
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