Sorry if this has been asked before, but I'm curious what would happen in the face of this contradiction.

A civ's original capital cannot be razed.

City-states can capture enemy cities, but since they cannot hold any territory but their original city, any city captured by city-state units is automatically razed.

So, the question becomes, what happens when a city-state captures the original capital of a civ?
 
Just wondering: did they by chance fix the trade route picker to show the correct number of turns left for a trade route to finish, an issue since release, to help with the Kublai Khan leader ability?
 
Just wondering: did they by chance fix the trade route picker to show the correct number of turns left for a trade route to finish, an issue since release, to help with the Kublai Khan leader ability?
That would be a dream, one of too many in relation with the game’s poor UI.
But no, still no such luck.
 
Planting woods is far away when you start a game. In almost every game I have an area that is constantly affected by droughts from ancient to renaissance era with almost no break inbetween. This is definitely bugged.
I feel the same way, it's either that or the rules of droughts make the tiles which can get that incredibily limited... In my current game absolutely all the droughts affected only the city state of Taruga. I've had games where the droughts switched between 3-4 cities though.

So, the question becomes, what happens when a city-state captures the original capital of a civ?
They don't. They stay outside just like the barbarians.
 
For tech/civic shuffle mode, are the tech and civic trees shuffled randomly in the same way for the human and AI players? Or, are they randomly shuffled differently for each player?
 
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I feel the same way, it's either that or the rules of droughts make the tiles which can get that incredibily limited... In my current game absolutely all the droughts affected only the city state of Taruga. I've had games where the droughts switched between 3-4 cities though.
Same. Not necessarily in my original (ie built by me) empire, but once I've taken over the majority of the world if doing Dom, I find that 7 times in 10, there is one city that just keeps getting hammered by droughts.
 
Can someone explain to me the "jersey" system? (I've recently started getting into Huge maps + Max Civs added).

I figured the jersey system was there so if two civs had similar colors, one of them would get an alternate jersey color. In my last game though Bull Moose Teddy ended up getting a really bright green with black color. Meanwhile Russia got a blue and white instead of any of their jerseys. Most of the civs had their standard base color, a couple were using jersey alternates, and a couple (Teddy especially) were really off.

I have no mods installed that mess around with civs, adds new civs, or changes their colors.

Is there just a point the jersey system fails and they assign random colors?
 
Can someone explain to me the "jersey" system? (I've recently started getting into Huge maps + Max Civs added).

I figured the jersey system was there so if two civs had similar colors, one of them would get an alternate jersey color. In my last game though Bull Moose Teddy ended up getting a really bright green with black color. Meanwhile Russia got a blue and white instead of any of their jerseys. Most of the civs had their standard base color, a couple were using jersey alternates, and a couple (Teddy especially) were really off.

I have no mods installed that mess around with civs, adds new civs, or changes their colors.

Is there just a point the jersey system fails and they assign random colors?
It happens frequently on my game and I don't have any mods. I couldn't tell you the logic behind it, just that it happens as part if the base game without interference from mods. Frustrating though, sometimes the new jersey really doesn't go with the civ.
 
Currently it's not even visible in this condition, unless you have a unit in the city center, right?
Nope it was on island so I didt think it was neccesarry but yeah after I bought a builder a few turns later in that city, it was suddenly visable. So it probarly works like that.
 
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How does the Chaplain promotion for apostles work? I've got a promoted unit standing around some wounded apostles in unfriendly territory but it's doing nothing for them.

Do I have to go to neutral or friendly lands?
 
How does the Chaplain promotion for apostles work? I've got a promoted unit standing around some wounded apostles in unfriendly territory but it's doing nothing for them.

Do I have to go to neutral or friendly lands?
Chaplain promotion is for the promoted apostle to heal wounded military units. Wounded apostles and other religious units can be healed by adjacent gurus, expending their charges.
 
Can England's Seadogs capture barbarian units with their ability?? If not, would the new Barbarian mode affect it? Thank you very much!

Edit: I make the same question for Genghis Khan ability with horses.
 
Can England's Seadogs capture barbarian units with their ability?? If not, would the new Barbarian mode affect it? Thank you very much!

Edit: I make the same question for Genghis Khan ability with horses.

According to wiki, Sea Dog cannot capture Barbarian or CS ships.
 
Is this the same in PC versions?
None of the three "Random" options are identified, I'm assuming the first is the general pool, the second is the Leader Pool 1 and the third is Leader Pool 2, but it would be nice for the game to be explicit. Is the PC version the same?
 
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