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Great.

Another simple question. After thru info age and just future sci option, in vanilla, is there a way to eliminate libraries, university, and unneeded buildings?
The best you can do is trade your city to the AI for free.
 
Hi! Not sure if it's a mod I'm using that interferes with this, but I have never been able to remove floodplains, even after the appropriate tech has been researched. Just to be sure: Could you please tell me what unit (Builder? Military Engineer?) is supposed to be able to remove floodplains? By any chance, did anyone else encounter this problem, and was able to identify why? Thank you!
 
Hi! Not sure if it's a mod I'm using that interferes with this, but I have never been able to remove floodplains, even after the appropriate tech has been researched. Just to be sure: Could you please tell me what unit (Builder? Military Engineer?) is supposed to be able to remove floodplains? By any chance, did anyone else encounter this problem, and was able to identify why? Thank you!
Floodplains cannot be removed.
 
Hi! Not sure if it's a mod I'm using that interferes with this, but I have never been able to remove floodplains, even after the appropriate tech has been researched. Just to be sure: Could you please tell me what unit (Builder? Military Engineer?) is supposed to be able to remove floodplains? By any chance, did anyone else encounter this problem, and was able to identify why? Thank you!
Confusing Marsh with Floodplain is suspected.
 
Floodplains cannot be removed.
Oh! lol - Well, that took an unexpected turn...
So I guess...
a) some mod adds the description of "allows removal of floodplains" in my civilopedia.
b) either it never worked, or some other mod overrides this...
I'm intrigued, but thank you for at least making me feel like I'm not, actually, missing out on anything!
But hey, if anyone reading this feels reminded of having previously encountered such a problem, please let me know!
Thanks!
 

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Oh! lol - Well, that took an unexpected turn...
So I guess...
a) some mod adds the description of "allows removal of floodplains" in my civilopedia.
b) either it never worked, or some other mod overrides this...
I'm intrigued, but thank you for at least making me feel like I'm not, actually, missing out on anything!
But hey, if anyone reading this feels reminded of having previously encountered such a problem, please let me know!
Thanks!
Yeah that’s definitely a mod: reefs can’t be removed either normally.
 
Hi! I am pretty new and was wondering why I can't send a Trade Route to Cahokia? I can send them to other city-states...
 

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Hi! I am pretty new and was wondering why I can't send a Trade Route to Cahokia? I can send them to other city-states...
Are you Portugal? If so, you can't send overland route to non coastal cities or ones without harbours that do not belong to you.
 
Miss a civ4 screen which showed each civ and if current trading, defensive pact and if at war.

Gossip reports tell if a civ has started a war, but how be sure they made peace?
How to tell if civ A has a special trade/defense policy with civ B?
 
Does the Monument give Tourism? I started a game in Information era and the tourism lens shows my city center is providing 7 tourism. I have these buildings: Monument, Granary, Sewer and the 3 walls. That should just be 6 tourism considering all the walls.
 
Does the Monument give Tourism? I started a game in Information era and the tourism lens shows my city center is providing 7 tourism. I have these buildings: Monument, Granary, Sewer and the 3 walls. That should just be 6 tourism considering all the walls.
You've unlocked some modifiers by that point, Computers being an obvious one, so I wouldn't be surprised for the game to be rounding up when counting tourism.
 
I watched part of the livestream when Potato McWhiskey visited Firaxis, watching Carl play as one of the leaders. Suddenly I watched him slot an Economic policy card into his Wildcard slot. Here I was, thinking that only cards that matched the category could be put in those slots... Wildcard into Wildcard. I was today years old when I learned that a Wildcard slot is -- truly that -- a wild card.
 
Airport units are annoying. In theory white text is available and grey text is not available this turn, but often on selecting a gray unit, it still has movement left. [Vanilla]. Is there a way to see which units actually have movement left, or just have to select them one by one?
 
For emergenices that are voted on via World Congress, the winner and loser of the emergency war get modifers like +1 gold for each envoy or members get +5 unit health in target's region. Where may I view these AFTER the emergency is over? I believe these effect the game for the rest of the duration since these are handed out AFTER the emergency is either won or loss.
 
For emergenices that are voted on via World Congress, the winner and loser of the emergency war get modifers like +1 gold for each envoy or members get +5 unit health in target's region. Where may I view these AFTER the emergency is over? I believe these effect the game for the rest of the duration since these are handed out AFTER the emergency is either won or loss.
I don't think there is a way to view those things but I've never looked for it either. Things like gold per envoy should be in your per turn gold breakdown though.
 
I've having a weird bug with settling sites not being available that should be. A couple facts:
- I have just 2 mods installed- "wonder progress mod" and the "cheat map" mod. Ive' tried disabling both mods but it has no impact on available city sides. all red.
- Im on a Mac but it shows up on PC too.

Basically after the first cities have been built there are very few available sites for cities. everything is red...any ideas?
 
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