How does prebuild districts work? Say to lock in the cost of a campus, is just selecting the tile enough, or do you have both select tile and spend one turn building district?
 
How does prebuild districts work? Say to lock in the cost of a campus, is just selecting the tile enough, or do you have both select tile and spend one turn building district?
You just have to "place" it, no need to spend a turn building it. You can immediately switch to something else in the build order.
 
Old Civ v player, new Civ VI player here. A few questions:

1. What are the first three things I should build? I recall building scout, monument, granary in Civ V, in that order? Is that a good way to go in VI?

2. Which three luxury resources are the best? I remember salt being OP in Civ V with earth mother, and marble being high level as well. What are the top luxuries you look for in VI?

3. Are there any leaders you hate being near? In Civ V, Genghis Khan was a sure bet to attack you once or twice early on for no reason, and IIRC, Siam expanded massively and took up a ton of space, and became a powerhouse. Is there any leader I should be wary of discovering near me?

4. Who are the OP Civs to choose in order to win most often? I remember in Civ IV, America wasn’t very good, but gained favor in Civ V. How does America fare in Civ VI? Any other OP leaders or Civs I should look into playing with?

Thank you all in advance.
 
Who are the OP Civs to choose in order to win most often? I remember in Civ IV, America wasn’t very good, but gained favor in Civ V. How does America fare in Civ VI? Any other OP leaders or Civs I should look into playing with?
If you have the DLC, Babylon is ridiculously overpowered, Eurekas research the whole technology instead of merely giving a boost. If you play your cards right, you can get to the Industrial Age while everyone is struggling through Medieval
 
If you have the DLC, Babylon is ridiculously overpowered, Eurekas research the whole technology instead of merely giving a boost. If you play your cards right, you can get to the Industrial Age while everyone is struggling through Medieval
Holy crap. That almost makes me want to exclude them from a game if I’m not using them. I wouldn’t want them as an opponent with an ability like that!
 
1. Scout, slingers, then settler/granary. Keep in mind Civ VI is not about playing tall like Civ V where you could barely manage to get more than 5 cities without rebellion. In Civ VI you can easily go beyond 15 cities.
2. Luxuries that give faith or culture are always a boon, there are plenty.
3. I hate playing against the Greeks under Pericles leadership, he will backstab you with a surprise war if you befriend City States where he has delegates.
4. Start with a bread and butter civ like the Romans under Trajan leadership.
 
Is there a difficulty level at where AI Civs will never declare war on you? IIRC, Civ V AIs wouldn’t attack you ever below Prince level. I want to mess around and learn the new mechanics but I don’t want to play on a difficulty so low that I don’t even need a military.
 
Last edited:
Old Civ v player, new Civ VI player here. A few questions:

1. What are the first three things I should build? I recall building scout, monument, granary in Civ V, in that order? Is that a good way to go in VI?

2. Which three luxury resources are the best? I remember salt being OP in Civ V with earth mother, and marble being high level as well. What are the top luxuries you look for in VI?

3. Are there any leaders you hate being near? In Civ V, Genghis Khan was a sure bet to attack you once or twice early on for no reason, and IIRC, Siam expanded massively and took up a ton of space, and became a powerhouse. Is there any leader I should be wary of discovering near me?

4. Who are the OP Civs to choose in order to win most often? I remember in Civ IV, America wasn’t very good, but gained favor in Civ V. How does America fare in Civ VI? Any other OP leaders or Civs I should look into playing with?

Thank you all in advance.

I may as well reply here, take into account I'm only a mediocre player, I came very late to Civ 6 - I was still playing 4 untill last year or so.

1) I rarely build monuments, granaries are useful when you need to build something in a starting city and everything else (playing on marathon) would take forever to build.

2) I search for a concentration of 2-3 luxuries to settle near, but I only look for strategic resources, iron, horse (depending on circumstances), niter, etc. (copper is no longer considered strategic)

3) Not enough games under my belt to really tell.

4) Not to win, but for your enjoyment - try Kupe Navigator for his unique start position ( you start at sea rather then on land) but get a bonus when you eventually do settle.
 
Last edited:
You can easily lock the all AI civs in friendship at that difficulty level or even higher. Play the democracy game, send your delegates, trade with them and then ask for friendship (turquoise smiley) when they are at the green smiley level of trust.
 
You can easily lock the all AI civs in friendship at that difficulty level or even higher. Play the democracy game, send your delegates, trade with them and then ask for friendship (turquoise smiley) when they are at the green smiley level of trust.
Yeah, I’m just wondering if the Civs still have the mechanic to start a war against me on warlord level. I want that to still be an option the AIs can do.
 
I play Civ6 at Prince, having won with ~10 different leaders. Two things to be aware of:
  1. Everything is more spread out. You will need more cities that you're used to, compared with a 3-city Tradition or 4-city Tradition start. Since districts are separate tiles from the city center, and great wonders take a whole tile (not the city center), you will need to allow space between cities. That may not seem more spread out than you're used to from Civ5, but it is much more spread out than I'm used to from Civ3 and Civ4. By the mid-game (turns 150-200), your mature cities will have 3 or 4 districts, each with their own buildings. Yes, settlers have an increased cost for each one you build, but overall adding another city to your empire is a net benefit, rather than a net cost.
  2. Barbarians are the biggest threat to your units in the early game, rather than the AI. They can't raze your capital, but they can and will harrass your units, settlers, and expansion cities. Plan for this, clear the camps, using your archers and slingers to provide cover.
In my experience, it's possible for you to keep the AI friendly for the early game if you act quickly after you meet them. Eventually, if you settle towards them or grab a great person or a city state that they want, they will become grumpy and denounce you. Before the AI get walls up, they are more vulnerable to your attacks than they are likely to invade you. Yes, I've received declarations of war. Loyalty works against forward settling, in a way that I find slightly counter-intuitive.
The liklihood of an AI declaring on you tends to decrease as the game goes on; the AI like to build towards a diplo victory or space.
 
Yeah, I’m just wondering if the Civs still have the mechanic to start a war against me on warlord level. I want that to still be an option the AIs can do.
I've been attacked by Settler Difficulty AI when doing an all wonder spam challenge. So I guess that if your cities are very attractive AND you don't have an army, the AI will attack you.
 
Hello, I have used the firetuner tool made by Firaxis in order to set up some AI VS AI games, it was all great fun. Sadly for some stupid reason I've deleted the little box that needed to be ticked (i think it says active) in order to switch on the Autoplay. I have no ideea how to get that little box back, I v uninstalled and reinstalled the Developer tools but it still doesn t bring the box back. I 'd love some help with this.
 
I'm trying to get into Civ6 recently but after a month or two I am looking for some QoL improvements, especially to the UI.

I found this thread but it's a couple years old:

Seems like it has some useful stuff but I am going in totally blind like when i first started with Civ4. Any of that stuff used regularly?

Specifically, I am looking for improvements to interface without altering game balance. Something like BUG or (kinda) BUFFY from Civ4, if anybody is familiar. I've seen a few people using the Civ6 BBG mod on YouTube and it makes me want to puke (creates a whole new game, as far I am concerned, as well as being geared to multiplayer settings in the first place).

I just want to be able to do things like see what tiles a city is working without having to select the city AND then open another screen, or have city info panes that actually say something relevant instead of being 4/5ths unhelpful breakdowns with vague canned suggestions, not change the rules.

Improved empirewide/overview screens would be nice too, instead of having to hunt through every city in the Yields list to figure out where my luxuries are actually being distributed. Addressing amenities is one of the most nebulous things about learning this game so far.

Thanks for any input.
 
Back
Top Bottom