Single Player bugs and crashes - After the 16th of May

OK completely different encounter with % of bombarding building walls ??

When bombarding the walls with STOPs at the 50% status each and every time. BUT it really ISNT that, it does reduce it to the correct amount, but the TEXT does not read that way for some reason?? Because i can go in and kill units, even though the CITY itself says its still NOT under the 25% to kill units??
Apparently 50% is the actual minimum as established by the iMinDefense tags on the defensive buildings in the city. If the lowest iNoEntryDefenseLevel on a building constructed in the city is under the total minimum defense than the minimum defense should be considered the getMinimumDefenseLevel() (which is otherwise the lowest iNoEntryDefenseLevel amount).

Therefore I'm a bit confused here... what text states that the city requires 25% or under to attack? Because I wouldn't be sure where that exact reference is being drawn from if the city's minimum is at 50% so I'd need to do some tracking down of how it's incorrectly drawing a 25% reference.

Ok, so this still pointed out another very noteworthy issue in that you can continue to bombard the city once its at its minimum and that's not right. I'm making it so you can't continue to bombard the city once its reached its minimum defense %.

ALSO: researched the bug you're claiming you're still getting with the Hunting Sight promo... it seems to be working fine for me. Remember that it will not be repaired on units that existed in the game before the fix was updated to the game's file set. Such units are doomed to experience the bug one way or another.
 
And if you could not tell most of the games I like are Sandbox/Builder style games. :goodjob:

If you like sandbox games, have you tried Mount and Blade and the sequel Warband? It is FPS in medieval times, no story line, eventual goal take over the know land as the One True King (or Queen). You can even get married.
 
Is the Zephyr NOT supposed to attack?? It says Air attack and helicopter combat? but it cant actually do anything except "defend"?????

Note the "Maximum 0% damage to enemy on attack" line. I expect that renders it incapable of attacking at all. If you could still attack it would just mean that it could presumably be killed by the defender if it failed to make its withdraw chance but never do a single point of damage to that defender no matter what, which would be silly.

Instead of setting the "max damage" setting (iCombatLimit) to 0 it should have the "defend only" flag (bOnlyDefensive) set in the XML. Same net effect but the text would say it can only defend instead of saying it can inflict 0% damage when attacking.
 
Is the Zephyr NOT supposed to attack?? It says Air attack and helicopter combat? but it cant actually do anything except "defend"?????

Yeah I think it should. It should be like a cross between having a sailing ship and an attack helicopter.

If you like sandbox games, have you tried Mount and Blade and the sequel Warband? It is FPS in medieval times, no story line, eventual goal take over the know land as the One True King (or Queen). You can even get married.

No I have not. I tend to stay away from FPS (or racing games) since I get motion sickness from them. But thanks for telling me about it anyways.
 
I just noticed that ALL the "dog" units, go to explore (just a little) then ALWAYs come back to a city, for NO apparent reason??

Latest SVN, VP is a must 60X60 , i have recently notice that "enemy workers are attached like they are supposed to be, BUT they go out into my territory also, for no reason?? I dont have a pic or attachment for this.

savedgame and BBAI is attached also.
 
I just noticed that ALL the "dog" units, go to explore (just a little) then ALWAYs come back to a city, for NO apparent reason??

Latest SVN, VP is a must 60X60 , i have recently notice that "enemy workers are attached like they are supposed to be, BUT they go out into my territory also, for no reason?? I dont have a pic or attachment for this.

savedgame and BBAI is attached also.

I can't tell from the information available, because the logging doesn't go down to the level of individual unit decisions (or I would be about 100 times larger!). However, based on my reading of the code I suspect it's retreating to owned territory to heal up after killing an animal of some sort. The heal-up logic looks for a nearby safe place to heal (like a wooded hill), but if it evaluates the danger is mostly from animals it will be particularly attracted to home territory (because animals cannot enter it to attack), so a wounded hunting unit that is within about 2 turns' travel of home territory is very likely to return there to heal.

I could verify this (or determine what else is causing it) given a save from the turn BEFORE the unit moves home.
 
I can't tell from the information available, because the logging doesn't go down to the level of individual unit decisions (or I would be about 100 times larger!). However, based on my reading of the code I suspect it's retreating to owned territory to heal up after killing an animal of some sort. The heal-up logic looks for a nearby safe place to heal (like a wooded hill), but if it evaluates the danger is mostly from animals it will be particularly attracted to home territory (because animals cannot enter it to attack), so a wounded hunting unit that is within about 2 turns' travel of home territory is very likely to return there to heal.

I could verify this (or determine what else is causing it) given a save from the turn BEFORE the unit moves home.

Well if this sounds "reasonable" to you, then leave it alone. Your the coding guy!!;)
 
V30 No SVN
Sometimes when I create a spy, he is given the amphibious promotion. Since spys do not really "attack" amphibious is superfluous. It only happens occasionally.
 
Did someone change the art files, they are now PINK??

This was caused by Thunderbrd's recent changes in CIV4PromotionInfos.xml.
All art files which was in Modules/Hydro were moved to core FPK, but art tags in the xml point that folder. Pink images are shown because of it.
 
Ok, so I was going to revert those particular references (which was apparently a result of having been working with a promotioninfos.xml file that was older than the migration of those art files to the core and the SVN update I did prior to committing not catching the difference and merging them correctly but instead allowing mine to overwrite the new one entirely. :mad: ) but when I went in and did so I was about to commit again so I did a quick update, as always, and found that the Hydro fpk had been manipulated. So I opened the game to make sure the fix wasn't done 'the hard way' and it seems all references on promos are correct now.

But yeah... frustrating since I didn't mess with those lines myself at all but rather was 'sabotaged' by a buggy SVN flaw. Guess we'll have to watch out for that.
 
Ok, so I was going to revert those particular references (which was apparently a result of having been working with a promotioninfos.xml file that was older than the migration of those art files to the core and the SVN update I did prior to committing not catching the difference and merging them correctly but instead allowing mine to overwrite the new one entirely. :mad: ) but when I went in and did so I was about to commit again so I did a quick update, as always, and found that the Hydro fpk had been manipulated. So I opened the game to make sure the fix wasn't done 'the hard way' and it seems all references on promos are correct now.

But yeah... frustrating since I didn't mess with those lines myself at all but rather was 'sabotaged' by a buggy SVN flaw. Guess we'll have to watch out for that.

When you get stuff like that on SVN, make a NEW ticket and explain what exactly is happening to them, only way to fix the problem they are currently having, like the ssh problem.
 
I've got a save file that won't load, just CTD, occasionally with an error message that says "incompatible save format". I'm using the latest SVN.

The save is attached, and with it all the logs generated. It's pushing the limits of what is up-loadable on these forums. If there's any other information that could be helpful, I'd be happy to oblige!
 
I've got a save file that won't load, just CTD, occasionally with an error message that says "incompatible save format". I'm using the latest SVN.

The save is attached, and with it all the logs generated. It's pushing the limits of what is up-loadable on these forums. If there's any other information that could be helpful, I'd be happy to oblige!

I just have access to my iPad right now, so I cannot open the zip, but if you didn't include it the single most important thing is the minidump (minidump.dmp which will be in the same folder as your bts executable)
 
Back
Top Bottom