Dancing Hoskuld
Deity
You only need an init if you are doing something at game initialization. There is nothing done then for Natural Wonders.
It is the onPlotRevealed event that is not being fired - I put a trace in my version right at the start of the python before the if that identifies the feature on the plot. The logs and debug files say that BUG is loading the natural Wonders python and both of the events but no traces are appearing. Hence my saying that they are not firing. This is strange since they were at one stage. I am wondering if we have too many python files but then wonder why it seems to be just this one that is not firing as it is not the last to be defined.
Ah - the problem is that Thunderbrd did not upload the PDB when he last changed the DLL. As a result the ONLY person that can interpret minidumps from the current SVN is Thunderbrd...so it's over to him on all reported crashes since the last DLL update...
I've got a save file that won't load, just CTD, occasionally with an error message that says "incompatible save format". I'm using the latest SVN.
The save is attached, and with it all the logs generated. It's pushing the limits of what is up-loadable on these forums. If there's any other information that could be helpful, I'd be happy to oblige!
This save game is right on the edge of what is possible without viewports so I suspect you might be running out of memory.
Are you using viewports? If no does activating them and then loading solve the issue?
I am indeed running viewports. Not sure on the size, but the game was running fine until I tried to re-load one of those large saves, and it bailed out. I re-loaded a much smaller save without a problem. Not sure if that helps.
I am indeed running viewports. Not sure on the size, but the game was running fine until I tried to re-load one of those large saves, and it bailed out. I re-loaded a much smaller save without a problem. Not sure if that helps.
@Nimek & SO:
Neither of your saves are crashing for me. Please try latest SVN and post resulting minidump. I don't expect the changes to have impacted your issue, but I can interpret minidumps from the latest, which I cannot from the past dozen or so revisions due to the missing PDB file.
@mr_knowie:
I CAN reproduce your crash, and am looking into it now...
thx new dll seems to have fixed it.
@ DH, (pic 4) Is there supposed to be that many missionaries in ONE city just sitting there??
I've walked through the attempt to load your save in the debugger, and I'm afraid it really is corrupt. It's either just a plain old corrupt file for some reason, or there is a save bug that means certain game states do not save correctly. Do you have an auto-save one turn earlier? If so you'll have to go back to that, but if you do, try to repeat what you did last time, and see if the next autosave it generates is again unloadable. If it is (i.e. - you have a repeatable recipe to CREATE a broken save) please post the previous turn autosave plus instructions on what to do to get the broken on generated.
The code (in the DLL) for that has changed recently, and it may have caused the failure to fire plot reveal events. I'll look into it later today.
Edit - found the problem (it is a recent breakage). I'll upload a fix next time I am able to push a stable version (hope today).
Why not? It depends. Having a number of spare missionaries of your state religion is a good idea if you are about to do a bit of expansion through settlement or war. It is also very useful if you are about to get right of passage or open borders with a neighbour so you can quickly spread your state religion to them. Especially if you have the Holy Shrine or are aiming for a religious victory.
I often amass 5 of each religion in my nation so that when I do my next bout of expansion I can quickly spread all the religions to the new city.
@ Hydro
(pic 1/2), do i lose the archer str is i upgrade to this? If so why the upgrade to this??