Single Player bugs and crashes v39 plus (SVN) - After the 20th of July 2019

Probably forgotten about. Save and start a war and see if it causes the problem and if it does upload the save.
Ok never mind: tried that. Declared war just before hitting end turn. Next turn my 9 Agents and Special Agents in their city were all still there. So I think it's fixed...:thumbsup:
 
again tried to start saved game, then poof CRASH,,,
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Do you use Windows 7?
In C2C code there is something, that Windows 7 dislikes.

If you are using Windows 7, then use Windows Vista SP2 compatibility
Right click BTS EXE -> click properties and then compatibility.
 
The Weather Station is one of the most expensive buildings at +25% maintenance - which seems like a bug compared to the Accelerator and other seriously high-tech operations.

Also, the Weather Station gives a Naval Forecasts promotion to the Dreadnoughts combat class. As you probably know, this is a combat class for high-tech tanks, not for ships. So it should get the promo that Tracked gets, something like Ground Weather Reports.
 
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Do you use Windows 7?
In C2C code there is something, that Windows 7 dislikes.

If you are using Windows 7, then use Windows Vista SP2 compatibility
Right click BTS EXE -> click properties and then compatibility.
nope haven't had 7 since 10 came out . .
 
The Weather Station is one of the most expensive buildings at +25% maintenance - which seems like a bug compared to the Accelerator and other seriously high-tech operations.

Also, the Weather Station gives a Naval Forecasts promotion to the Dreadnoughts combat class. As you probably know, this is a combat class for high-tech tanks, not for ships. So it should get the promo that Tracked gets, something like Ground Weather Reports.
Removed maintenance cost from it.
Also Dreadnought combat class now gains Land Forecasts instead of naval forecasts
 
Removed maintenance cost from it.
Also Dreadnought combat class now gains Land Forecasts instead of naval forecasts
I'm thinking the original designers were intending more that the naval one would go to the actual Dreadnought naval unit, which may have been more prominent in the mod that comes from. This is an interesting response, but I would think Dreadnought land units would be rather unconcerned and uninfluenced by the weather, no matter what the weather may be. Therefore, this strikes me as a rather awkward evolution of the mod stemming from a misunderstanding in terminology usage. Might want to reconsider a more appropriate reaction here.

again tried to start saved game, then poof CRASH,,,
Yeah, need your save that's crashing on opening.
 
I'm thinking the original designers were intending more that the naval one would go to the actual Dreadnought naval unit, which may have been more prominent in the mod that comes from. This is an interesting response, but I would think Dreadnought land units would be rather unconcerned and uninfluenced by the weather, no matter what the weather may be. Therefore, this strikes me as a rather awkward evolution of the mod stemming from a misunderstanding in terminology usage. Might want to reconsider a more appropriate reaction here.
Land Dreadnoughts are just near-future tanks eg. Plasma Armour. They are still affected by weather, such as sandstorms, fog and heavy rain, and can also benefit from knowing about other weather in advance, just like lower tech units can (this Weather Station is an Information-era building after all). And it's not an OP promo anyway, just tier 1 really.
 
Land Dreadnoughts are just near-future tanks eg. Plasma Armour. They are still affected by weather, such as sandstorms, fog and heavy rain, and can also benefit from knowing about other weather in advance, just like lower tech units can (this Weather Station is an Information-era building after all). And it's not an OP promo anyway, just tier 1 really.
Well... it's because they are gigantic future tanks that weather isn't really an issue for them imo. Sensors would cut through sandstorms, fog, heavy rain, and none of that does a thing to hinder these machines. But it's certainly going to be an issue for the naval units this was meant to affect.

If it's supposed to actually apply to Dreadnaught TANKS, then why not ALL tracked units, and not just these monsters?
 
Well... it's because they are gigantic future tanks that weather isn't really an issue for them imo. Sensors would cut through sandstorms, fog, heavy rain, and none of that does a thing to hinder these machines. But it's certainly going to be an issue for the naval units this was meant to affect.

If it's supposed to actually apply to Dreadnaught TANKS, then why not ALL tracked units, and not just these monsters?
Naval version goes to all ships.
Spoiler :

Civ4BeyondSword 2019-09-14 21-20-11-32.png


Also all Dreadnought combat class units are tanks.
This was XML error, that nobody bothered to fix for years.
Building was disabled for long time until I reactivated it, so xml bug was inert.
 
Also all Dreadnought combat class units are tanks.
This was XML error, that nobody bothered to fix for years.
I know that it is now. But when this was established, the dreadnought combat class probably referred to the dreadnought naval unit. As a patchwork mod this may well go back that far. Since all naval units get the naval promo, that's cool, but if we're going to establish a land promo, why would ONLY Dreadnought combat class units get it? Wouldn't other land unit types be a lot more deserving? Maybe many other land unit types DO get it, in which case this adjustment you made WOULD make sense. I'm just guessing this is so ancient that the combat class used to refer to the boats when this was originally designed and if we're going to give this to the mega tanks, we should extend that to all tracked and wheeled units I would think, as well as helicopter ones which would really need weather forecasting assistance.
Building was disabled for long time until I reactivated it, so xml bug was inert.
Yeah makes sense that it goes back to a mod before the Dreadnought combat class existed for giant tanks and instead it referred to a type of ship.
 
I know that it is now. But when this was established, the dreadnought combat class probably referred to the dreadnought naval unit. As a patchwork mod this may well go back that far. Since all naval units get the naval promo, that's cool, but if we're going to establish a land promo, why would ONLY Dreadnought combat class units get it? Wouldn't other land unit types be a lot more deserving? Maybe many other land unit types DO get it, in which case this adjustment you made WOULD make sense. I'm just guessing this is so ancient that the combat class used to refer to the boats when this was originally designed and if we're going to give this to the mega tanks, we should extend that to all tracked and wheeled units I would think, as well as helicopter ones which would really need weather forecasting assistance.

Yeah makes sense that it goes back to a mod before the Dreadnought combat class existed for giant tanks and instead it referred to a type of ship.
It was an xml error. There's no way the Dreadnought ship ever should've had a combat class to itself (it differs from the Pre-Dreadnought for example by... colour scheme maybe?:mischief:)

And all land combat classes get the Ground Weather promo, including Tracked, Hi-Tech, Assault Mechs, etc. Yes and judging from my days playing Gunship, they (Apache AH-64) are extremely sensitive to the weather, so please do extend it to them if it isn't already.
 
And all land combat classes get the Ground Weather promo, including Tracked, Hi-Tech, Assault Mechs, etc. Yes and judging from my days playing Gunship, they (Apache AH-64) are extremely sensitive to the weather, so please do extend it to them if it isn't already.
Ah... in that case then we did this correctly. Just wanted to make sure. I figured the Pre-Dreadnought ship was also of that class and it came from a mod which was dedicated purely to introducing those two boats if I recall correctly. I may be wrong but I remember there being a combat class conflict between them and the AND land Dreadnought before the Sub-Combat project sorted things out. But again, I could be totally wrong.
 
2. Shouldn't a Megatower only have one 'Crown'? That's quite an important strategy consideration, I would've thought. Plus if they're identical to levels, why call them crowns?
I like this idea. @raxo2222 What do you think of this? We could use the tag that says this building can't be built in the same city as... then list the other crowns, couldn't we?
 
Ah... in that case then we did this correctly. Just wanted to make sure. I figured the Pre-Dreadnought ship was also of that class and it came from a mod which was dedicated purely to introducing those two boats if I recall correctly. I may be wrong but I remember there being a combat class conflict between them and the AND land Dreadnought before the Sub-Combat project sorted things out. But again, I could be totally wrong.
lol you didn't check my screenshot - it shows that most if not all land unit combats get this promo

I like this idea. @raxo2222 What do you think of this? We could use the tag that says this building can't be built in the same city as... then list the other crowns, couldn't we?
I changed "crown" to "crown section" in building description some time ago.
 
lol you didn't check my screenshot - it shows that most if not all land unit combats get this promo
You are correct.
I changed "crown" to "crown section" in building description some time ago.
The idea isn't about a name adjustment - it's about a strategic element to specializing the city based on WHICH crown you want to use and that only one should be able to apply in any given city. Do you see any conflict or good reason we shouldn't make it be a unique selection per city?
 
How can a Subdued Flamingo make an Exotic Herbivore Enclosure?
 

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