I just finished a game by conquest on Tiny Alternate System (Immortal, normal speed) after I reached the early galactic era. It was awesome to have completely colonized the Moon, Venus, and Mars, and have mostly colonized Asteroid Belt, Jupiter, Saturn, Uranus, Neptune and to be starting on Oort/KBO and Mercury. My culture overwhelmed other civilizations, and I was ruthless with them: attacks by packs of dozens of Felis superior, and spies, keeping them in near constant anarchy (and they were already 1.5-2 eras behind when I started that terror-reign).
Here are some observations and potential bugs (I recently posted in the SVN bug thread but I am running non-SVN version for this game). LONG post - I have played this game for 214 hours apparently!
Space bugs: see also here
-asteroids: I can colonize asteroids on the side of Venus nearer the earth, but not on the side of Venus nearer the sun (as both tiles are inner solar system).
-I built a worldship near Venus and it cannot cross the earth so I had to delete it
-then I build worldships in outer solar system gas giants; these are also stuck because they cannot cross moon #2. That seems crazy that these ships cannot cross all terrains. I thought the Worldship would allow me to the interstellar and galactic squares beyond earth #2. Maybe I'm not far enough in the tech tree and there are other needed techs.
-somehow pre-galactic my deep space settlers were allowed to get to moon #2 and earth #2...?
-interstellar probe really doesn't do anything either , since it cannot cross moon #2
-moon and mars still filling up with barbarian cities
-GG when spawning are going to outer space cities; they are useless there and I don't think can move them out. they should never go there, right?
-Martian workers: these are not working well - when I set them to automate, they go in cities and do not build roads, even when I specifically say build trade network
-the log in 1994 said "Barbarian is first to nanotech lifestyle" after I got NL in 1944. edit:
-bought an enemy city, got ganked by their highwayman, and my partisan is in cislunar space
-space resources: helium, carbon dioxide, martian blueberries, asteroid resources - NONE of these are connected to my trade network per F4. I have "roads" connected to all and the right improvement on each of these. I have even settled on some of them. I also have the solar lanes connecting all planets - moon - cislunar space, but am I missing something in connecting these to my capital, because of the impassable terrain between earth and cislunar space?
Flips: it seems the flip rate is abysmally low in general and compared to eg BTS. I have culture that on F9 graph is 20x the other cultures, including the two I am showing here. I have taken all the area around these cities, and none of them ever flipped. Mind you besides my organic culture spread I was spreading culture, and I also then took out all defenders, all entertainers/celebrities from these cities with Felis superior, and couldn't flip these.
Super Weird Spy Error, followed by loss of capital, and inability to work third ring:
Cannibalism errors: This worldview seems to be built sometimes on its own as a bug. I am showing two screen shots, one of the capital, showing that I have not enacted worldview cannibalism, but I only figured that out after I popped a GE in Baoding asked me if I wanted to abandon the worldview (FYI Baoding was a city I built, and did not capture, in case that is relevant eg if a city I captured it from had the worldview).
Famen: I built Famen on an island this game that only had one city. I had multiple problems with Famen - I now know that the log records the spread as a failure, but that the religion still spreads. That was not the case this game, and here is an example in Ningbo the missionary failed to spread Christianity message pops up, fine, and then Famen should still spread it. However look to the upper right and there is no Christianity in Ningbo.
Alert/Corporation: text says we should spread Buddhism by building a MoonBeam executive
Graphic: this guy was so big I had to rotate screen just to move other units
AI allowed to build Troyes and Scarborough in same city, on same turn. The pedia says one city cannot build both of these. (this is from a prior game)
Miscellaneous
Thank you C2C team. I look forward to learning what I'm doing wrong on some of these and otherwise hopefully helping the mod.
Here are some observations and potential bugs (I recently posted in the SVN bug thread but I am running non-SVN version for this game). LONG post - I have played this game for 214 hours apparently!
Space bugs: see also here
Spoiler Space Bugs :
-asteroids: I can colonize asteroids on the side of Venus nearer the earth, but not on the side of Venus nearer the sun (as both tiles are inner solar system).
-I built a worldship near Venus and it cannot cross the earth so I had to delete it
-then I build worldships in outer solar system gas giants; these are also stuck because they cannot cross moon #2. That seems crazy that these ships cannot cross all terrains. I thought the Worldship would allow me to the interstellar and galactic squares beyond earth #2. Maybe I'm not far enough in the tech tree and there are other needed techs.
-somehow pre-galactic my deep space settlers were allowed to get to moon #2 and earth #2...?
-interstellar probe really doesn't do anything either , since it cannot cross moon #2

-moon and mars still filling up with barbarian cities
-GG when spawning are going to outer space cities; they are useless there and I don't think can move them out. they should never go there, right?
-Martian workers: these are not working well - when I set them to automate, they go in cities and do not build roads, even when I specifically say build trade network
-the log in 1994 said "Barbarian is first to nanotech lifestyle" after I got NL in 1944. edit:
Spoiler update :
I kept playing, and barbarian got first to TH lifestyle in 2005, despite me getting there in 1976. What's crazy is I do not see any barbarians on the map, they must be past interstellar space, and man, are they moving - 11 years to finish nanotech era?
Spoiler barb - check the log on top :

-bought an enemy city, got ganked by their highwayman, and my partisan is in cislunar space
Spoiler :

Spoiler Space Resource :
-space resources: helium, carbon dioxide, martian blueberries, asteroid resources - NONE of these are connected to my trade network per F4. I have "roads" connected to all and the right improvement on each of these. I have even settled on some of them. I also have the solar lanes connecting all planets - moon - cislunar space, but am I missing something in connecting these to my capital, because of the impassable terrain between earth and cislunar space?
Flips: it seems the flip rate is abysmally low in general and compared to eg BTS. I have culture that on F9 graph is 20x the other cultures, including the two I am showing here. I have taken all the area around these cities, and none of them ever flipped. Mind you besides my organic culture spread I was spreading culture, and I also then took out all defenders, all entertainers/celebrities from these cities with Felis superior, and couldn't flip these.
- Aboriginal cities x 4-5 are engulfed: Spoiler :
- Zulu cities x6 are engulfed. Not sure why the 25 city in the middle held out longer than the rest including their capital. Note Zulu built Cleopatra's Needle (in the 3 cities on the west coast) but they were overrun by my cutlture from the west across the sea until AP gave me the 48 city
.
Spoiler :
Super Weird Spy Error, followed by loss of capital, and inability to work third ring:
Spoiler :
- So I got annoyed with lack of flips and decided to bribe the Zulu out of existence.
- In the log note the spy failed. This lead to me declaring war --- on myself (player Eighteen H)
- Spoiler :[
- My capital was then not part of my civilization. My capital became the first capital of the first AI I conquered.
- I got my capital Beijing back and then rebuilt the palace there. So Beijing had capital administration the whole time (see at left). But when I went to click on it, it was only working a standard BFC. When I then tried to click on the tiles for radius 3, they were all blank, no
yields.
- Spoiler :
- I had to go into WB. Adding metropolitan adminstration did nothing...
- Deleting capital administration fixed it in that there were yields in radius 3. Capital administration for a while was listed as a build option in my capital. Now it is not, but that is because I captured another capital (and capital adminstration now appears there per F9)
Cannibalism errors: This worldview seems to be built sometimes on its own as a bug. I am showing two screen shots, one of the capital, showing that I have not enacted worldview cannibalism, but I only figured that out after I popped a GE in Baoding asked me if I wanted to abandon the worldview (FYI Baoding was a city I built, and did not capture, in case that is relevant eg if a city I captured it from had the worldview).
Spoiler :

Spoiler :

Spoiler second cannibalism question :
When I captured a city of a civilization running it, shouldn't the captured city revert to my empire default instead of keeping their worldview?
Spoiler second worldview question :
As soon as I built Taj Mahal and revolted to modern representative democracy civics, worldview slavery became active.
Famen: I built Famen on an island this game that only had one city. I had multiple problems with Famen - I now know that the log records the spread as a failure, but that the religion still spreads. That was not the case this game, and here is an example in Ningbo the missionary failed to spread Christianity message pops up, fine, and then Famen should still spread it. However look to the upper right and there is no Christianity in Ningbo.
Spoiler :

Alert/Corporation: text says we should spread Buddhism by building a MoonBeam executive
Spoiler :

Graphic: this guy was so big I had to rotate screen just to move other units
Spoiler :

AI allowed to build Troyes and Scarborough in same city, on same turn. The pedia says one city cannot build both of these. (this is from a prior game)
Spoiler :

Miscellaneous
Spoiler misc :
- Sometimes hitting F1 brings me to an XML screen rather than the city list.
- Mountain cities: on the space maps there is a double row of mountains at both north and south poles. The AI settles these areas with zeal. In C2C these cities can be productive, even if they only have mountains and ice. Should we stop/rebalance this? The culture from these cities can contaminate cislunar and lunar tiles preventing settlement.
- I inherited a slave trader from city capture and that is not something that can be bulldozed.
- Atompunk and Nanopunk?
- Nanite spies are discovered and expelled more easily, and have success rates much less than human agents and super agents, despite similar promotions. How can the enemy see nanites? I thought they would be superior.
- Cutthroats were dominating my police with higher
and even Texas Rangers, I was losing 5-6 per attack on each cutthroat (could have been wrong promotions but just by
something seemed off).
- When I built Technological Capital wonder, I didn't get a free tech pick.
- When Ellis Island obsoletes (I think change in borders civic) I lost European culture. Since I already built derivative cultures and the native European culture was "in" my cities, I didn't expect to lose it.
- Like for worker actions in the BUG menu where you can specify by unclicking actions for a worker to never build, could there be a similar BUG menu for buildings? eg I never build barricades, abatis etc because I'm usually cash negative early; I also never build torture chamber because I don't want the downstream buildings that cost me
.
Thank you C2C team. I look forward to learning what I'm doing wrong on some of these and otherwise hopefully helping the mod.
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