@dmd175 new version is out, download V40.1
Upload that save.I just saw 40.1 today before I went to post, so yes will download (it seems like it won't mess up game I just click"accept modifiers").
FYI 1221 AD just crashed too (shrine went to Rome again, as before). So I went back to 1213 and unclicked Voodoo from research tree as above note.
Now I got to 1229 AD.
So is the bug:
-founding Voodoo (I've done it before so something within this game)
-or having the fifth shrine
-etc?
Thanks!
(btw what map do you use - I think in forum I saw @raxo2222 you have made some space maps?)
I stopped using City limits many many years ago. I have argued in the past that it hinders the AI. Some players like to have city growth limited though. I don't.@JosEPh_II
Also how your ai got so powerfull? no city limit tied to social policies? Or why? In my games ai rly slowly building new cities (i got that city limiter on tho)
To add to what raxo said earlier, if this is an absolutely repeatable crash, then play right up until the next action that creates it and save then and give us that save. If it happens at variable times, it's going to be hard to debug but minidumps may help. If it's a memory failure, the minidump will be a 0 size and/or you'll get a MAF notification popup. I don't THINK you should be having a MAF this early though. Minidump files are added to your BeyondTheSword folder whenever you experience a crash.I just saw 40.1 today before I went to post, so yes will download (it seems like it won't mess up game I just click"accept modifiers").
FYI 1221 AD just crashed too (shrine went to Rome again, as before). So I went back to 1213 and unclicked Voodoo from research tree as above note.
Now I got to 1229 AD.
So is the bug:
-founding Voodoo (I've done it before so something within this game)
-or having the fifth shrine
-etc?
Thanks!
(btw what map do you use - I think in forum I saw @raxo2222 you have made some space maps?)
What's the name of this wonder in the xml?The Famen Temple wonder says "100% success" for missionaries. This is incorrect as I've had multiple failures - or does it only apply to state religion?
BUILDING_FA_MEN_SIWhat's the name of this wonder in the xml?
You will get the "fail message" but if you look at the turn log thingy it is immediately followed by a success message. Therfor it actually does succeed 100%Here are a few other things I've seen.
-twice I've been given the trireme quest. Both times it came after I had researched shipbuilding so the quest was not possible.
-The Famen Temple wonder says "100% success" for missionaries. This is incorrect as I've had multiple failures - or does it only apply to state religion?
Thank you again all. Great mod!
Any 100% is just an adjustment to what's already the case so if you have other modifiers then perhaps that doesn't apply. And maybe it's supposed to apply only to the state religion... I'm not sure tbh.-The Famen Temple wonder says "100% success" for missionaries. This is incorrect as I've had multiple failures - or does it only apply to state religion?
play right up until the next action that creates it and save then and give us that save.
That is odd, no idea how that could have happened. . .How ai doubled cultures? Is this even legal? (v40.1)
Ah that makes sense. Because the python changes the end result AFTER the check may have failed and sent the failure message in the code.Dancing Hoskuld is right. With Famen Temple missionary success is 100%, no matter whether state religion or not or any other settings. It is just the message that might be confusing, but all of the "failed" messages are immediately followed by a success message.
Do we have a wonder that gives cultures that might explain this somehow?That is odd, no idea how that could have happened. . .
Perhaps they managed to build the same world wonder in multiple cities due to the recent change in multiple production code that allows wonders to be included in multiple production considerations?
Could you upload a save with this issue?
Sitting Bull (Native America)That is odd, no idea how that could have happened. . .
Perhaps they managed to build the same world wonder in multiple cities due to the recent change in multiple production code that allows wonders to be included in multiple production considerations?
Could you upload a save with this issue?
Erm, like all our culture wonders. . .Do we have a wonder that gives cultures that might explain this somehow?
No, I mean do we have one that doubles the amount of cultures you already have? I don't see how changing the ability to build multiple in one round would allow for the same one to be built again since that count is taken on how many exist in the game. I suppose there could be some kind of caching that doesn't invalidate the wonder to be selected... hmm...Erm, like all our culture wonders. . .