Modder_Mode
Prince
- Joined
- Sep 5, 2010
- Messages
- 430
I don't get it... don't you know Blue (57, 100, 253) means civ-color and will be replaced in-game by the color you've chosen for that Civ ?If your wondering why the Longbowman wears pink tights and has pink arrow feathers, its because thats the national assignment colour in the game, when I add the units to Civilization 3, I will apply the correct colour.
Yeh sorry about that, I notice most people post the .gif's of thier finished units, what is the best program to make the .gif's?
Yup, it's the position in the palette index that matters for transparency and civ-colours.
Beside, isn't Modder_Mode working on a Cossack game mod anyway ?
I've been talking a bit fast, but you get the point.It's a good thing he doesn't know it because it is not true.
Civ colour can be pinked, green or whatever you want.
Moderator Action: It's all very nice, but what is the interest of posting a preview of American Conquest mod here. Do you intend to turn it into a civIII unit as well? If not, this thread would be better in Other games.
Nice units. When do you plan to release them for civ 3?
Thanks.
I'm hoping the next couple of months, I just need to reduce the animation frames down to 10-15 frames as that is what Civilization 3 uses, this is an easy task with Poser. I think the Knight will turn out really good in Civilization 3 format.
You can have more than 15 frames, up to 64 I think. But it doesn't mean it will work nice.