The Very-Many-Questions-Not-Worth-Their-Own-Thread Thread XLI

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There's no drop bears, maruspials or natives in Europe as far as I'm aware.
 
So yeah... most stuff really is harmless in central Europe.
We now have wolves back in our north German neck of the woods.

Apparently the troops at the local Bundeswehr training grounds even (used to?) feed them, though I hope they got a good telling-off for it from their COs.
 
Most dangerous thing around here is an escaped cow.
Or a horde of wild boars.
There's one type of poisonous snake, I think, and that's about it.
So yeah... most stuff really is harmless in central Europe.

Aren't cows supposed to be docile?

Though I suppose one can kill you, if it panics or has other reason to attack.
 
Anyone noticing audio equipment going up in price? Covid related perhaps? I can't believe the prices high quality speakers are commanding these days, versus a year or two ago.
 
Anyone noticing audio equipment going up in price? Covid related perhaps? I can't believe the prices high quality speakers are commanding these days, versus a year or two ago.
Have a look at the price of a computer's video card. Your heart will stop.
 
Anyone noticing audio equipment going up in price? Covid related perhaps? I can't believe the prices high quality speakers are commanding these days, versus a year or two ago.

I just bought two JBL 305 MkIIs for $99 apiece
 
Anyone noticing audio equipment going up in price? Covid related perhaps? I can't believe the prices high quality speakers are commanding these days, versus a year or two ago.
I've been told that electronics prices are up because of shortages.
It's easy to forget for a moment, with all of the crap going on the last year, that we're still in a trade war with China and Trump pulled out of the TPP, which was then replaced by trade deals among the Asian countries without us. I don't know any of the details, but I guess I wouldn't be stunned if the flow of Korean stereo speakers has shifted slightly to China, Australia and Vietnam (or whatever, I'm just making up an example). I do recall that someone I know had to wait, like, 6 weeks for their new washing machine to arrive, because Home Depot was just out of 'em - and not just their local Home Depot, the whole chain was dry.

p.s. Come to think of it, I don't know if Canada was part of the TPP, and if you were, what you did after it fell apart.

p.p.s. I also haven't heard anything in a while about the Chinese effort to become the major supplier of "rare Earth elements." I don't know if that's because there's been nothing to report, or because it got swamped by the tsunami of covid and political news.

Scientific American, 31 May 2019 - "Don’t Panic about Rare Earth Elements"
 
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Why did the Trump mob smear blood on the statue of Zachary Taylor?

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today some Elvis day ? Because am playing the Civ lll Sengoku scenario and my king unit really looks odd !
 
thanks for the answer . Having read about his interest about Karate stuff ı was really disappointed in his fighting moves . (My king unit is always on the front lines , had 4 armies made .)
 
If the Sengoku mod has 3-unit armies, it is broken already. Afaik the AI never bothers to load a second unit into an army.
It probably will also load a defensive unit and have a useless one-unit defensive army parading around.
 
9 upgrades for the basic shogun units . As a save and reload person ı sent my only king unit as a scout , discovered 8 or 9 sciences and as units can generate a leader only if they are elite and only once ı kept my unit in the fight until it generated a leader and immediately rushed it to some city for an upgrade to the next available level . Since ı had the Great Library inevitably ı had to miss a lot of levels in between , so it has only 4 armies to its credit . (General info for people who don't play Civ lll)
 
First of all, if you play the Sengoku mod you should disable the regicide. Otherwise if you kill the "king" of a clan their cities immediately disappear from the map (which is lame :) ).
I had played it a few times, without regicide. It actually allows for a nice build-up of power and some balance of power (unless one of the AIs devours half the main island early on).
 
First of all, if you play the Sengoku mod you should disable the regicide.
But, but, but ... sending Ninja to assassinate the enemy Daimyo is the whole point of the Sengoku conquest! That's what makes it fun! If you turn off regicide, you might just as well play an ordinary epic-game.
Spoiler Because nobody asked me :
The main things I don't like about regicide, is that you never get anything from the razed towns, and all the Wonders tend to get burned down as well (though if you're trying to prevent an AI-controlled clan from winning the War Council vote, that's not necessarily a bad thing!).

If I had programmed Civ3, then rather than wiping any remaining towns off the map, the regicide option would sell off all their Cultural improvements (with the gold going to the victor), reset their Cultural value to zero, and then flip them to a neighbour, according to the existing probabilities (i.e. based on the relative distances to the Palaces, and/or Culture strengths).

Or at least treat the towns as if they'd been razed, so the victor would get some Workers(Foreign) out of it.
Otherwise if you kill the "king" of a clan their cities immediately disappear from the map (which is lame :) ).
In the early game, before the runaway-AI has emerged (the Takeda, in most of my games so far), it's usually still possible (and preferable) to wait to kill the Daimyo until after you've captured the rest of his clan's towns (often only 4-6 per clan), so that only the enemy capital gets burned down.

In the late game though, it's frequently preferable to just go straight after the Daimyo. Not just because the relatively high unit D-values likely mean that you'll need the vast majority of your forces just to crack the capital (unless you have Ninja, but even then you still need a stack tall enough to take out all the Sam Archers first); but also because the Civ3 AI's Settlement-suckiness puts it at even more of a disadvantage on that map than on, say, a Large 4byo Pangaea.

The large swathes of low-food Hills and no-food Mountains make the remaining irrigable flatland even more precious -- but the AI nonetheless continues to prioritise access to resources over every other consideration: freshwater, coastline, etc. I frequently find towns built on Cows/Wheat, or on Plains/Grassland surrounded by Hills -- so I find it can be quite ... satisfying ... to watch all those growth-stunted cities evaporate.

And by that point I usually already have (or can cash-rush) a bunch of Settlers(Foreign), out of the towns I captured earlier in the game, which makes it very easy to resettle the freed area quickly -- while also putting my new towns in better positions than the AI did.
f the Sengoku mod has 3-unit armies, it is broken already. Afaik the AI never bothers to load a second unit into an army.
It probably will also load a defensive unit and have a useless one-unit defensive army parading around.
Agree with you on this though. AFAIK, the AI never uses its MGLs to make Armies at all.

So if one was going to mod the .biq (and I have), the battle-created unit should probably be a 1-unit capacity Army with a substantial HP-bonus (+8 HP = 2 vet units, seems reasonable). The AI would almost certainly still load theirs ineptly, but at least the human-controlled Armies wouldn't be quite so OP...
 
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