@Greebley: My experience is totally diferrent - until I pump out Military, the AI ususally declares on me before turn 30, if near enough. They cannot do much harm, but I have to build more Military than I'd need normally.
This especially happens when an AI Civs feels slightly poached; i.e. it sits on a large peninsula, and your borders block the way out.
35 Shields for units before we start the 1st Clan means we've lost the race for good city spots already...
IMHO, there's no way around 10 Shields for units, then start the Hardy to finish once our capital reaches pop2. We could try the 2x Scout gambit, but this could easily mean we'll have to start again

.
Also, without a Luxury, our capital will riot at pop2 without a MP unit, this means we'd have to build the 3 Scouts without food surplus, and grow with the TG completed.
@space:
The 1st invisible unit is the Assassin, but it looks like all Hidden Nationalities need to be removed (the stupid AI values them so high to not build
any other attacker....); that's why I don't want to start this right now - TJ may have to fix this manually.