Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Load 2 Cavalry to send to South Island. Figure out DWetzel’s little conundrum to us…the French have a 1 tile Island, which will require Marines or am advantageous PT to capture. DoW the French, land the army and the other “pillage people”.
Founded Dordrecht 2 in the tundra near Zwolle 2. Finish moving workers and military units.
Civilian units:
Settlers 4
Workers 24
Slaves 102
Explorers 3
Military units:
Warriors 4
Archers 2
Swords 5
Knights 3
Cavalry 33
Swiss Mercs 27
MDIs 17
Crusaders 7
Armies 4, 1 Sword, 2 MDI, 1 Cavalry
Catapults 14
Trebuchets 5
Cannons 42, 8 captured.
Ships:
Galleons 6
Frigate 1
Unit stats
Total units 174
Units Allowed 248
Unit support 0 gpt.
Press enter=>
IBT: Incans finish owning the Americans, Abe sure was pathetic this game.
A Frigate sinks trying to kill our Galleon, otherwise Frances’ only moves are to surround our army, moving loads of troops to send out on boats, at least 2 Galleon Loads, actually blocking the Coal and Saltpeter.
Delftt 2 Worker=>Worker.
New Eindhoven Galleon=>Cannon
New Haarlem Cannon=>Cannon.
New Middleburg Frigate=>Worker.
New Delftt Worker=>Worker.
Breda 2 Worker=>Worker.
Turn 1, 860 AD: I Pillage some useless desert tiles, hopefully the French will vacate the Coal and Saltpeter. Add another cavalry to army. Continue railing.
IBT: Bad news indeed, French attack the army, taking 10hp. Apparently 3 defense on a mountain wasn’t enough. French privateers go 1-1 sinking 1 Galleon.
Rotterdam Cavalry=>Cavalry.
Leiden 2 Worker=>Worker.
Arnhem Marketplace=>Bank.
Stavangar Worker=>Worker.
Holwerd Worker=>Worker.
Odense Worker=>Worker.
Leiden Cavalry=>Cavalry.
Rotterdam 2 Worker=>Worker.
Turn 2, 870 AD: Explorer takes out another desert tile, will be captured next turn and that’s when our precious army dies, so much for pillaging. Founded Leerdam in the tundra near Zwolle 2. Keep railing.
IBT: Explorer captured, but the big news, they left the army alone!
No attacks, and they left the Coal and Saltpeter open.
New Hilversum Worker=>Worker.
Molde Worker=>Cannon.
Eindhoven Worker=>Worker.
Caughnawaga Worker=>Worker.
Breda Cavalry=>Cavalry.
New Den Helder Cannon=>Cannon.
New Harlingen Cannon=>Cannon.
The Hague 2 Cannon=>Cannon.
Den Helder 2 Worker=>Worker.
Harlingen 2 Worker=>Worker.
Turn 3, 880 AD: Pillage the Saltpeter with an explorer, bless you DW for bringing them along. Lower tech rate to 60%, Industrialization in 1 turn at +93gp. Hiilversum 2 Founded near Allegheny=>Worker. Keep railing.
IBT: No attacks, however our first landing is imminent.
Industrialization is ours, next is Electricity in 8 turns at +30gpt.
Pasargadae Heroic Epic=>Factory.
New Zwolle Worker=>Worker.
Mauch Chunk Worker=>Worker.
Utrecht Harbor=>.Frigate.
Delft Cavalry=>Cavalry.
Zwolle Settler=>Settler.
Odense Worker=>Worker.
Den Helder Aqueduct=>Courthouse.
I get the Iron Works notification, maybe we should?
Groningen Worker=>Worker.
Turn 4, 890 AD: Begin organizing our specialist farms by adding Z^ to the city name, which puts them all together at the bottom of the Domestic Advisor screen. Keep railing.
IBT: Army fends off one Cavalry attack. 4 Cavalry deposited on former Viking island.
New Gouda Worker=>Worker.
Lauwersoog 2 Worker=>Worker.
Turn 5, 900 AD: Kill the 4 Cavalry, losing 1 eMDI in the process.
Army comes off the mountain to pillage the Coal.
Roosendaal and Enschede founded=>Cannon.
Keep railing, strategic rail-net about 60% finished.
IBT: No attacks, Frigate tries to nip our army.
New Leerdam Courthouse=>Barracks.
Odense Worker=>Worker.
Oka Harbor=>Privateer.
New The Hague Galleon=>Privateer.
Haarlem 2 Worker=>Worker.
Enschede 2 Worker=>Worker.
Tilburg 2 Worker=>Worker.
Turn 6, 910 AD: Move army away from coast, pillaging as I go. I think the SM may have to be left behind soon, so I can really get pillaging.
IBT: Army survives a Longbow, I’m thinking the attacks are from NoAIPatrol being off, they aren’t concerted attacks, just sort of accidents.
2 MDI landed at Birka, 1 at Persepolis.
Oporto Settler=>Settler.
Rotterdam Cavalry=>Factory.
Lauwersoog Library=>Bank.
Odense Worker=>Worker.
New Utrecht Harbor=>Frigate.
New Groningen Galleon=>Cannon.
New Arnhem Worker=>Worker.
New Leiden Worker=>Worker.
Turn 7, 920 AD: Continue slowly burning a path toward Paris.
Redline and kill French MDIs, an eCav wins, netting us a leader, Jantszoon.
Make an empty army. Then an eMDI gives us another, Abel Tasman.
2 Empty armies may just win this faster. Rail-net 75% complete, Cavalry can now reach anywhere on the mainland in 1 turn.
IBT: Army survives a Cavalry attack.
Amsterdam Cavalry=>Factory.
Allegheny Galleo=>Frigate.
New Dordrecht Worker=>Worker.
Groningen Marketplace=>Library.
Zwolle 2 Worker=>Worker.
Gouda 2 Worker=>Worker.
Turn 8, 930 AD: More pillaging, more railing.
IBT: No attacks, but the French occupy prime pillaging tiles.
The irritating Frigate bombardments have begun.
Dariush Kabir Settler=>Settler.
Eindhoven Worker=>Worker.
Delft Cavalry=>Cavalry.
Breda Cavalry=>Cavalry.
Leiden Cavalry=>Cavalry.
Middleburg 2 Worker=>Worker.
Turn 9, 940 AD: More pillaging, more railing. Rail-net nearly complete, still a few towns not rail connected/ Too bad we’ll need Artillery and Infantry to do a proper invasion, this is getting kind of slow.
IBT: Army survives an Archer attack.
French land 4 Cavalry at Persepolis.
New Roosendaal Cannon=>Cannon.
Tilburg Barracks=>SM.
New Tilburg Cannon=>Cannon.
Turn 10, 950 AD: Redline and kill all 4 Cavalry, no leaders. Fortify army to heal, 4 hp missing makes it a fat target. Pillage French Iron.
Civilian units:
Settlers 0
Workers 49
Slaves 109
Explorers 2
Military units:
Warriors 4
Archers 2
Swords 5
Knights 3
Cavalry 42
Swiss Mercs 27
MDIs 16
Crusaders 7
Armies 6, 1 Sword, 2 MDI, 1 Cavalry, 2 empty.
Cannons 42, 8 captured.
Ships:
Galleons 9
Frigates 2
Unit stats
Total units 214
Units Allowed 272
Unit support 0 gpt.
Contacts: 7
Persia-Gone
Vikings-Gone
Portugal-Gone
Iroquois-Gone
France-War
America-Gone
Inca-Peace
Research
Electricity, 1 turns at +208 gpt
Sliders
40%/10%/50%