Announce your new/updated Civ3 files for frontpage coverage!

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Title:WW2-Global

Type: Scenario

File Version: 2.0

Requirements: C3C

Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=107698
Author Name: Rocoteh

What`s new in this version?

Implemented changes in version 2.0, old map:

1. Armies and leaders have been removed.

2. You can no longer steal techs.

3. All armoured units now cost more to build.

4. You no longer build Machinegun units. The same holds true
for flamethrowers.

5. Cost for Paratrooper plane increased to 300 shields.

6. Cost for German 88 increased to 300 shields.

7. SS Infantry units can no longer be build instead
Ruhr Wonder now produce SS Infantry with frequency 20.

8. Draft will be removed.

9. Cost for Japanese SNLF units increased to 500 shields.

10. Cost in turns for building railroads doubled.

11. Railroads in India removed.

12. Temples will generate happiness +2 and Cathedrals will generate
happiness +3.

13. The most important change! Trade flags removed from harbours
and airports. This mean that you no longer can trade overseas and
by air. Resources placed in major powers so that they still can produce
tanks, air units and naval units in their homelands.
The effect of this is that load time will drop with 90%!
Waiting time between turns also reduced.
Credits for this to El Justo who achieved this very important
breakthrough to reduce load tome.

Edit. More changes:

14. Improvement Granary removed. The reason is that I think population
grows to fast in the scenario.

15. Improvement Movie Palace added. Happiness +2.

16. German wonders now also increase production.

17. Removed 10 cities in Africa and Amman in the Middle East.

Those who have followed WW2-Global for some time can see that
the scenario never before have been changed in such a drastic way
one version to the next version.

18. Most of the railroads in China have been removed.

19. 10 artillery units have been added to Soviets Order of Battle.

20. Removed British airfield in France.

21. Added Canary Islands.

22. Added a new multi-wonder system invented by Civinator
to stop AI razing cities.
 
Title: Aztec Diplomacy Interface
Type: Graphic modpack
File Version: 1.0
Requirements: Vanilla Civ3, PTW, or C3C
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=126480
Author Name: Traianus
What's new in this version?: A new diploamcy interface for the Aztec/Mexican race
 
Title: Centauro Tank Destroyer
Type: Unit
File Version: 1.1
Requirements: [civ3] / [ptw] / [c3c]
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=124913
Author Name: Bjornlo
What's new in this version:
Seperate fortify and fidget animations.
Updated sounds. re-centered all animations.
Fixed error in INI refering to the wrong sound file.
Additional Notes:
 
Title: Death Glider (Goa'uld Fighter)
Type: Space Unit
File Version: 1.0
Requirements: [civ3] / [ptw] / [c3c]
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=126693
Author Name: Bjornlo
What's new in this version:
Additional Notes:
Includes several high-res wallpapers
 
Title: Napoleon Mod Conquests
Type: Scenario, Improves the Napoleon Conquest.
File Version: 2.0
Requirements: Conquests only
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=104558
Author Name: ozza000
What's new in this version?: List of changes for the second version :-

- A number of cities added to the map, where many islands were left bare. A total of 19 cities added.
1 Spanish
1 French
5 to the Kingdom of Naples
1 Portuguese
2 British
1 Dutch
1 Danish
1 Swedish
1 Austrian
1 Russian
4 Ottoman.

- Added Garde Grenadier and K.K. Grenadier units as Prussian and Austrian elite soldiers. Both come available with advanced
tactics.

- Eliminated war weariness from the Republic government, I did this as ww cripples the French A.I. If you wish to play France
yourself, and fancy more of a challenge, you may want to put the ww back on The Republic government.

- Re-balanced all units attack and defence values, to attempt to make the mod more realistic.

- Re-balanced the amount of units each civ has.

- Made the VP limit 180,000, as I felt 150,000 was slightly low. After testing I found 180,000 to be a more realistic value.

- Slight changes in script to change opening screen data to go with the changes made in the mod otherwise the two would not
have linked.
 
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