-<GameData>
.
.
.
.
[INDENT]-<HandicapInfos>
-<Update>
[INDENT]<Where Type="HANDICAP_KING"/> [/INDENT]
-<Set>
[INDENT]<AIFreeXP>25</AIFreeXP>
<AIFreeXPPerEra>12</AIFreeXPPerEra>
<AIFreePromotion>PROMOTION_HANDICAP</AIFreePromotion>
<AIResearchPercent>0</AIResearchPercent>
<AIResearchPercentPerEra>8</AIResearchPercentPerEra>
<AIProductionPercentPerEra>2</AIProductionPercentPerEra>
<AIGold>0</AIGold> [/INDENT]
</Set>
</Update>
</HandicapInfos> [/INDENT]
</GameData>
I'll see what I can do about adding a second tooltip. Firaxis used very different code for the two tooltips, so it will require 3-5 hours of work, instead of a simple "enable this code" type thing.
I personally don't use any of the top-left dropdown things like the "next tech" display. I feel it takes up too much space on my screen. This is why I show the upcoming tech on the top bar.![]()
Hey Thal
Why don't you include your better AI in the unofficial patch? It seems such a waste of a fantastic improvement to the AI not to include it for players that just want to play G&K. After all, you could think of an improved AI as a patch of the AI. It is the AI we should have had.
How about a separate vanilla AI mod as an alternative to GEM?
Yeah I was getting confused. I considered improvement to the AI as an enhancement to the base game, when Zaldron correctly points out that it is a functional change (even if it is an enhancement).
So the way to go is a "Better AI" project that could be installed along side the patch, exactly as we have had in past civs. Personally I think that Thal's AI code changes in GEM are good enough for such a mod.
But it's more work to manage, and perhaps people should just play GEM!
Cheers
Just Thal's AI folder from GEM with default handicaps is already a big improvement and seems not to interfere with G&K or CivUP. I've tried it s per the post above.
Cheers
The 'Global Building Happiness' modifier - it's unclear to me exactly what this, being either zero or a negative number at various stages, is meant to represent, and how it's derived.
WootSo could you check out my file to see if I have done that correctly please...?
enjoying your mod, thanks!
I like being about to hold down the control key and see the tile improvements all listed in one spot.
One small note: there are some occassions when Jungle tiles generate science. When you are examining a jungle tile with a worker and the control key, the generated science shows up even for options that remove the jungle tile. Science icons should not be present for options that cause the jungle tile to be removed.
^^^ is that why I'm seeing some jungle tiles generating 2 science and other jungle tiles none..?