Linkman226
#anarchy
- Joined
- Sep 14, 2007
- Messages
- 2,493
Minor issue but at times the Roman UP results in the armies for attacking greece spawning in italy
That's hard to prevent because you'd have to do pathfinding to determine if there's water inbetween.Minor issue but at times the Roman UP results in the armies for attacking greece spawning in italy
That's hard to prevent because you'd have to do pathfinding to determine if there's water inbetween.
Edit: Ladies and gentlemen, I present you: the Mongol Empire 1500 AD.
Spoiler :![]()
What did I do? Besides adding Dunhuang/Khamul and Kashgar, I've also expanded the area AI Mongolia flips to Marv and Samarkand.
China, Turkey and America got a similar treatment: AI China now flips the southern cities as well, AI Turkey flips Constantinople if Byzantium's dead, AI America flips parts of the area behind the Appalaches (especially obstructive Fort Detroit).
Also: I've finally disabled Rasht, which seems to entice the AI to build Tabriz. While it's good to have the city around, it looks a little crowded up there with Trebizond. What do you think of removing the mountain 1S 1E of it to have the AI build Tabriz there?
NUM_WONDERS = 176
NUM_BUILDINGS_PLAGUE = 176
Enough said? The game "finds" the embassies to active players by counting backwards from the plague id. I hope I've learned something about sanitizing my definesCode:NUM_WONDERS = 176 NUM_BUILDINGS_PLAGUE = 176
Spoiler :![]()
That's how the Mongol Empire performed at the Turkish spawn. It's really great to be able to contact the Mongols from your first turn on. See also how China manages to hold out longer, now that it has the southern Chinese cities from the start.
I'm quite happy with the situation there currently, so I move on to test which goals Indonesia can achieve.
I'm not sure how to make that work properly, but the thought has crossed my mind. Especially Italy needs something to let its cities grow. In general I try to keep the numbers of religions and corporations the same, so there's going to be a free "slot" when I add Orthodoxy later at least.Are you adding in any other corporations/ guilds- Hanseatic League, or Italian traders (representing Genoese/ Venetian traders), perhaps?
He probably WB'd in the city just to show us how the mechanic works, in which case the citynamemanager isn't activated.
Also, is is just me or is Babylon way to strong in many, many 3000 BC games?
The same with Greece. Need to be nerfed.