Dawn of Civilization - an RFC modmod by Leoreth

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Portuguese India, Portuguese Canton, Dutch Indonesia, all done by AI? Oh man, oh god, I'm not sure if I'm ready for that level of awesome. This should spice things up a lot.
 
Did you look into Mongolia's flip zone?

Otherwise, looks interesting. How does that colonization happen?
(I'm sure it has been discussed earlier but I didn't quite follow)
Not yet, but that's the next thing I'll do.

It works like this: if Spain, France, England, Portugal or Netherlands are among the first five civs to research Economics, they'll get some help in acquiring certain historical spots. If the plots are empty, they get a settler + some defenders, else they declare war on the owners and get an offensive army.

It works for both human and AI, but I guess I'll have to tone the number of units down if it's for the player.

Leoreth I'm quite impressed, but the thing that I'm most impressed about is how you got the Dutch to take over Indonesia, that does not look easy to implement. It would be nice if the British also could get a foothold in India, even after the Portuguese take over. Plus I know you said you would add a Delhi Sulatanate/Mughal civ (minor civ), so that would be interesting to simulate with the coming of the British.

Also whats up with Khmer in Delhi?
Yeah, it's quite random, I've also had games where the British end up in control of India. See the attached post for an example. The French can get there too (see the stack about to attack Portugal).

As I said, the Khmer were just random luck.

Portuguese India, Portuguese Canton, Dutch Indonesia, all done by AI? Oh man, oh god, I'm not sure if I'm ready for that level of awesome. This should spice things up a lot.
Well I kind of had to force this onto the AI, but yeah :D
 
It works like this: if Spain, France, England, Portugal or Netherlands are among the first five civs to research Economics, they'll get some help in acquiring certain historical spots. If the plots are empty, they get a settler + some defenders, else they declare war on the owners and get an offensive army.

Do they only get one spot because civs like the Portugal had two or three spots.

France: Madras in India and IndoChina.
Portugal: Cylon and Goa and Malacca. (although i reccomend that they start at Cochin because Goa is too close to Mumbai)
Dutch: Cylon and East Indies


As you can see there are some contested areas; theses should go to the civs that research the tech first but the second civ should be more likely to declare war when they research the tech and even conquer the territory on their own.

Also Im curious to how you are going to represent all their conquests with one tech when there was 150 year difference between different colonizations.
Portugal and Dutch: Started conquest in 1500s
British and French: Started in the mid 1700s
 
The spots the civs get are:

Spain: Manila
France: Pondichery
England: Two out of Bombay, Madras, Calcutta
Portugal: Three out of Masqat, Goa, Cochin, Malacca and Canton
Netherlands: Sumatra, Java, Borneo, maybe Sulawesi

Civs do declare war on each other if their spots intersect, just like against the native civs that live there in the beginning.
 
France: Pondichery

In the short term it makes sense but Pondichery in the long term was not an important city itll be better if they started at Madras. The brits should rather not get Madras.
 
This looks great, but to be honest I still prefer the idea of projects along the lines of ''Indonesian Expedition'', ''Indian Expedition'', etc etc. These could be attatched to different techs to represent the different times of colonisation. It would also allow one civ to dominate in the end (as irl with Britain) by beelinging the naval/exploration tech line and building the projects before other civs. It would also give more replayability because specific civs wouldn't be tied to set areas, specific areas could have multiple projects to allow several waves of invasion, and you could even expand it as a system to allow things like a ''Vinland Expedition'' for the Danes, or a ''Treasure Fleet Expeditions'' for China or other Asian civs.
 
Sounds awesome, really :)

Also, someone talked about beefing Japan. After playing them, I see no need to do that. Maybe the AI does somewhat badly (city placement maybe?) but beefing them up would benefit too much the human.
 
Well, the tech requirements could differ for each colonial Civ. Portugal and Spain got into the business the earliest, maybe astronomy would be the best tech for them. Dutch could follow up with economics, and British/French with corporation. Or something along those lines.
 
In the short term it makes sense but Pondichery in the long term was not an important city itll be better if they started at Madras. The brits should rather not get Madras.
Alt-history is the key word here. And Madras and Pondichery are the same plot.

This looks great, but to be honest I still prefer the idea of projects along the lines of ''Indonesian Expedition'', ''Indian Expedition'', etc etc. These could be attatched to different techs to represent the different times of colonisation. It would also allow one civ to dominate in the end (as irl with Britain) by beelinging the naval/exploration tech line and building the projects before other civs. It would also give more replayability because specific civs wouldn't be tied to set areas, specific areas could have multiple projects to allow several waves of invasion, and you could even expand it as a system to allow things like a ''Vinland Expedition'' for the Danes, or a ''Treasure Fleet Expeditions'' for China or other Asian civs.
Yeah, but it's hard to get the AI to appreciate projects that have no apparent effect for them. In the beginning I had the feature triggered on building trading companies, but even then only two civs or so made it by America's spawn, no matter how much I increased the AI factors associated with it.

Well, the tech requirements could differ for each colonial Civ. Portugal and Spain got into the business the earliest, maybe astronomy would be the best tech for them. Dutch could follow up with economics, and British/French with corporation. Or something along those lines.
That's possible, I guess.
 
This looks great, but to be honest I still prefer the idea of projects along the lines of ''Indonesian Expedition'', ''Indian Expedition'', etc etc. These could be attatched to different techs to represent the different times of colonisation. It would also allow one civ to dominate in the end (as irl with Britain) by beelinging the naval/exploration tech line and building the projects before other civs. It would also give more replayability because specific civs wouldn't be tied to set areas, specific areas could have multiple projects to allow several waves of invasion, and you could even expand it as a system to allow things like a ''Vinland Expedition'' for the Danes, or a ''Treasure Fleet Expeditions'' for China or other Asian civs.

I particularly like how this sounds! Also, you could give specific civs a bonus when researching a "colonization tech" that was historically done by them, like giving the Spanish a bonus when researching the Colonization of Mexico or Peru. Then again, the more "war-like" colonizations (like Mexico) could be linked to military techs, while other, more "economic-like" colonizations (like India) could be linked to financial techs.
 
Yes, show us that wonderful Turkey. :eek:
I didn't even give particular attention to it because that's how Turkey always looked after I've reintroduced the continent boundaries. ;) The save is gone, unfortunately.

I particularly like how this sounds! Also, you could give specific civs a bonus when researching a "colonization tech" that was historically done by them, like giving the Spanish a bonus when researching the Colonization of Mexico or Peru. Then again, the more "war-like" colonizations (like Mexico) could be linked to military techs, while other, more "economic-like" colonizations (like India) could be linked to financial techs.
I think the new world conquests are still handled best the way they are - for the first civ that discovers them.
 
Not yet, but that's the next thing I'll do.

It works like this: if Spain, France, England, Portugal or Netherlands are among the first five civs to research Economics, they'll get some help in acquiring certain historical spots. If the plots are empty, they get a settler + some defenders, else they declare war on the owners and get an offensive army.

It works for both human and AI, but I guess I'll have to tone the number of units down if it's for the player.


Yeah, it's quite random, I've also had games where the British end up in control of India. See the attached post for an example. The French can get there too (see the stack about to attack Portugal).

As I said, the Khmer were just random luck.


Well I kind of had to force this onto the AI, but yeah :D

That attachment... OMFG is that blob the Turks?
 
When will the new version be out anyway? And where do I download the SVN? :)
Well if the supply of good ideas continues at this rate, never :p I still have some things on my to do list so it still might take a while.

You can find a guide on using the SVN in the very first post of this thread :)
 
Alt-history is the key word here. And Madras and Pondichery are the same plot.


Yeah, but it's hard to get the AI to appreciate projects that have no apparent effect for them. In the beginning I had the feature triggered on building trading companies, but even then only two civs or so made it by America's spawn, no matter how much I increased the AI factors associated with it.


Well you could always give the projects some kind of gold and/or happiness bonus as well to represent the increase in wealth that the colonies provided to the home nation, or something like that?
 
Well you could always give the projects some kind of gold and/or happiness bonus as well to represent the increase in wealth that the colonies provided to the home nation, or something like that?
The trading companies also have that and it didn't affect them.
 
Forgot to mention: the Indonesians got killed almost immediately by barbs horse archers on their main island.
 
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