Not yet, but that's the next thing I'll do.Did you look into Mongolia's flip zone?
Otherwise, looks interesting. How does that colonization happen?
(I'm sure it has been discussed earlier but I didn't quite follow)
Yeah, it's quite random, I've also had games where the British end up in control of India. See the attached post for an example. The French can get there too (see the stack about to attack Portugal).Leoreth I'm quite impressed, but the thing that I'm most impressed about is how you got the Dutch to take over Indonesia, that does not look easy to implement. It would be nice if the British also could get a foothold in India, even after the Portuguese take over. Plus I know you said you would add a Delhi Sulatanate/Mughal civ (minor civ), so that would be interesting to simulate with the coming of the British.
Also whats up with Khmer in Delhi?
Well I kind of had to force this onto the AI, but yeahPortuguese India, Portuguese Canton, Dutch Indonesia, all done by AI? Oh man, oh god, I'm not sure if I'm ready for that level of awesome. This should spice things up a lot.
It works like this: if Spain, France, England, Portugal or Netherlands are among the first five civs to research Economics, they'll get some help in acquiring certain historical spots. If the plots are empty, they get a settler + some defenders, else they declare war on the owners and get an offensive army.
France: Pondichery
Alt-history is the key word here. And Madras and Pondichery are the same plot.In the short term it makes sense but Pondichery in the long term was not an important city itll be better if they started at Madras. The brits should rather not get Madras.
Yeah, but it's hard to get the AI to appreciate projects that have no apparent effect for them. In the beginning I had the feature triggered on building trading companies, but even then only two civs or so made it by America's spawn, no matter how much I increased the AI factors associated with it.This looks great, but to be honest I still prefer the idea of projects along the lines of ''Indonesian Expedition'', ''Indian Expedition'', etc etc. These could be attatched to different techs to represent the different times of colonisation. It would also allow one civ to dominate in the end (as irl with Britain) by beelinging the naval/exploration tech line and building the projects before other civs. It would also give more replayability because specific civs wouldn't be tied to set areas, specific areas could have multiple projects to allow several waves of invasion, and you could even expand it as a system to allow things like a ''Vinland Expedition'' for the Danes, or a ''Treasure Fleet Expeditions'' for China or other Asian civs.
That's possible, I guess.Well, the tech requirements could differ for each colonial Civ. Portugal and Spain got into the business the earliest, maybe astronomy would be the best tech for them. Dutch could follow up with economics, and British/French with corporation. Or something along those lines.
This looks great, but to be honest I still prefer the idea of projects along the lines of ''Indonesian Expedition'', ''Indian Expedition'', etc etc. These could be attatched to different techs to represent the different times of colonisation. It would also allow one civ to dominate in the end (as irl with Britain) by beelinging the naval/exploration tech line and building the projects before other civs. It would also give more replayability because specific civs wouldn't be tied to set areas, specific areas could have multiple projects to allow several waves of invasion, and you could even expand it as a system to allow things like a ''Vinland Expedition'' for the Danes, or a ''Treasure Fleet Expeditions'' for China or other Asian civs.
I didn't even give particular attention to it because that's how Turkey always looked after I've reintroduced the continent boundaries.Yes, show us that wonderful Turkey.![]()
I think the new world conquests are still handled best the way they are - for the first civ that discovers them.I particularly like how this sounds! Also, you could give specific civs a bonus when researching a "colonization tech" that was historically done by them, like giving the Spanish a bonus when researching the Colonization of Mexico or Peru. Then again, the more "war-like" colonizations (like Mexico) could be linked to military techs, while other, more "economic-like" colonizations (like India) could be linked to financial techs.
Not yet, but that's the next thing I'll do.
It works like this: if Spain, France, England, Portugal or Netherlands are among the first five civs to research Economics, they'll get some help in acquiring certain historical spots. If the plots are empty, they get a settler + some defenders, else they declare war on the owners and get an offensive army.
It works for both human and AI, but I guess I'll have to tone the number of units down if it's for the player.
Yeah, it's quite random, I've also had games where the British end up in control of India. See the attached post for an example. The French can get there too (see the stack about to attack Portugal).
As I said, the Khmer were just random luck.
Well I kind of had to force this onto the AI, but yeah![]()
Well if the supply of good ideas continues at this rate, neverWhen will the new version be out anyway? And where do I download the SVN?![]()
Alt-history is the key word here. And Madras and Pondichery are the same plot.
Yeah, but it's hard to get the AI to appreciate projects that have no apparent effect for them. In the beginning I had the feature triggered on building trading companies, but even then only two civs or so made it by America's spawn, no matter how much I increased the AI factors associated with it.
The trading companies also have that and it didn't affect them.Well you could always give the projects some kind of gold and/or happiness bonus as well to represent the increase in wealth that the colonies provided to the home nation, or something like that?