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Dawn of Civilization - an RFC modmod by Leoreth

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Apr 19, 2010.

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  1. J. pride

    J. pride King

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    I highly suspect that the problem is limited to marathon; because even the Ai was able to found both Toaism and Confucianism in 3000 ad On both of my tests; please try normal speed next time because it is near impossible/extremely difficul to balance all three speeds.

    If the problem persists ill change the terrain but there is no way for me to change the marathon modifiers unfortunately; maybe Leoreth can help us
     
  2. ilduce349

    ilduce349 (Financial, Philo)

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    Your probably right :(

    However as I only play marathon I will still try and find ways to balance it.

    Edit: we're using different versions of the game, since mine doesn't have Confucianism. Could that make any difference?
     
  3. J. pride

    J. pride King

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    Maybe

    Why, normal is way more fun and a lot more balanced?

    anyways tell me which resources are overpowered that way i can make them spawn on appropriate dates. For example the wheat that start in Beijing; if u want i could make it spawn in 600 ad.
     
  4. ilduce349

    ilduce349 (Financial, Philo)

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    I dislike how slow wars are on normal.

    A 20 turn war on Normal could mean say 100 years, while that war on Marathon would only be 30 years, a lot more realistic.

    Also I generally find the European Countries do a better job at colonizing on marathon... (aka they actually build cities everywhere)
     
  5. J. pride

    J. pride King

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    I still think u should give normal a try; especially when Leoreth makes the Europeans conquests a whole lot better.
     
  6. ilduce349

    ilduce349 (Financial, Philo)

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    That seems like a better solution then what I have been doing. If I didn't want a resource to be available until the late game, I have been adding a jungle on it, making it so that you need biology to be able to use the resource.

    Maybe...
     
  7. BenZL43

    BenZL43 awkward cat

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    Thanks

    Well..
    Actually the city was built under the name Sundapura under Tarumanagara Kingdom. Due to it's natural harbor and lots of coconut (Indonesian : Kelapa) there, people start to call it Sunda Kelapa.. Allright. No problem ;)

    Btw,
    Thank you for making Dutch colonize Indonesia :D Awesome!
    There's something need to be changed in CNM, but it's not really important right now since it's just a city name ;)

    Another playtesting as Korea.
    Manchurian horse archer were awesome!
    When I spawn, they already razed Mudanjiang and captured Shenyang...
    Next turn, I sent my Swordsman to capture Shenyang, and Manchurian is razing Baotou..
    Next 2 turn they're capturing Beijing (I then sent my swordman to get Beijing mine :lol: )
    Beijing capital moved to Shanghai, then Manchurian capture Chang'an..
    Not so after, China collapse :lol:

    One thing I forgot to mention when playtest Indonesia..
    Why Khmer spawn in 660AD? And Srivijaya at 700AD?

    IMO Srivijaya should spawn at 670AD or 700AD, okay. And Khmer way behind at least at 802AD..
    Spawning them earlier than Srivijaya is a worse idea since they already populated the Indochina peninsula when Srivijaya arrived..

    P.S : How about J.Pride idea to spawn India later at 500BC? *IIRC, CMIIW*
     
  8. ilduce349

    ilduce349 (Financial, Philo)

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    I would still like to see a 1465 Japan spawn. So they wont interfer with the mainland to early.
     
  9. rogue131

    rogue131 Byzantine Historian

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    I haven't played the updated versions or anything yet, but I would imagine a Chinese and Korean spawn might slow their advance somewhat.

    Also, this is more of a pet peeve than anything else. Can we stop using Wikipedia for our history cross referencing? I don't mind it for maps, I guess, but the nature of Wiki makes it a highly unreliable source of information. Being that anyone can edit any portion, and may not exactly have the proper credentials or knowledge to back up their claims.

    As for speed, I prefer marathon as well, mainly because I feel the full sweep of time. I think normal and epic seem to fast for me.
     
  10. J. pride

    J. pride King

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    Some spawns that I think need to be delayed:

    Japan: like Illduces idea

    India: My idea a few posts back; still havent responded to my post.
    Russia: should spawn in either 1280 (dutchy of Moscow) or 1160 (Vladimir Sutzel); the early Russian expansion into Siberia is extremely troublesome that early on and in atleast half of my games Russia does not conquer Kiev. Id rather have a Russia that spawns later which is more historically accurate and stronger and more formidable gameplay wise.

    Spain: After you add the Moor push back the Spanish spawn.
     
  11. ilduce349

    ilduce349 (Financial, Philo)

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    About India: So woudl there be an independent civilization for the holy cities?

    About Russia: I have yet to play a game where Russia makes it to Vladivostok... Wouldn't pushing back their spawn make it harder for them to expand east?

    About Spain: How much later do you think Spain should spawn?

    Also another question: Would anyone else be intrigued in the idea of England spawning in 1066 (or closest possible time) on the coast of Northern France?
     
  12. rogue131

    rogue131 Byzantine Historian

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    That depends how you look at it. Is England spawning earlier representing the Britons/Anglo Saxons or are we spawning a Norman England, in 1066 (saying its Hastings). It really depends.
     
  13. Leoreth

    Leoreth 心の怪盗団 Moderator

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    1400 sounds a little late, although I agree that they spawn really early currently. In my opinion Japan should start with the Nara/Heian periods.

    I have no idea to what modifiers you're referring. Marathon simply scales everything by three, so all the relations remain intact. The only thing affected are unit movements (which remain at their number of tiles per turn no matter the game speed).

    Okay.

    And that is ...?

    Who already populated the Indochina peninsula then?

    Not in the directions we don't want them to go.

    As proven by those Chola maps, yeah ;) Anyway, I don't mind using them for reference (maps etc. are usually helpful to get a general idea), but everything from wiki should be taken with a grain of salt, not a word of God.


    On all those "move the spawn" petitions: this game is called Civilization, not Polities. Which means that certain civilizations were present even before the states that represent them ingame came into being or their area was politically completely unified. Spawning India after Hinduism and Buddhism are founded is completely wrong in my opinion, as are minor distinctions between Kiev and Muscovy only because Russia starts at the former's date in the latter's location. And as I said earlier, English history didn't magically begin when the Normans conquered that island. The Anglosaxons are English.
     
  14. rogue131

    rogue131 Byzantine Historian

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    My point exactly:goodjob:
     
  15. Linkman226

    Linkman226 #anarchy

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    Not true. Such things are auto-balanced by the game.
     
  16. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Exactly: thrice more turns -> cities need thrice more food to grow etc.

    The only advantage in research and so on I could see is that you lose less time in moving your workers, but I doubt this has much of an effect.

    Edit: I'm currently thinking about India, and I guess a 3000 BC spawn can stay. They'll spawn at Varanasi, which is at least possibly that old. I'm trying to make it at least possible to have Varanasi, Dehli and Patliputra at the same time, but for a more optimal setup you'd probably have to choose between Varanasi and Patliputra (Varanasi won't be there in the 600 AD scenario, though). Terrain will be adapted mostly based on civ_king's suggestions.

    I've also thought about his offhand comment that it's hard to get the historical specialist economy working, and now that Caste System isn't a civic anymore I wondered if we should give India "The Power of Castes": all scientists, artists and merchants produce +1 food. So you can get a specialist economy with much lower costs, resulting in a historically large population.
     
  17. civ_king

    civ_king Deus Caritas Est

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    Actually when I tried it (Jungle>Flood Plain) as India I had fairly large cities in the northern part with 19-22 population in them so size isn't a problem however if you boosted the specialists themselves to be stronger that'd be great (like scientists produce 4:science:, engineers 3:hammers:, artists 5-6:culture:, etc.) and made them have unlimited scientists, merchants, artists and perhaps a few engineer slots (they can get the priest slots from the absurd amount of religions).

    Also could you perhaps give Indians a UB that they can actually use in the historical time period like before they win? (perhaps a 1:food: or 1:health: for specialists?)
     
  18. Leoreth

    Leoreth 心の怪盗団 Moderator

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    How many floodplains did you add? I hoped to be able to refrain from placing them on grass with the new UP and some rice resources. Giving them unlimited specialists without a drawback (and not being able to use Slavery was a major drawback in BtS) would be too powerful, but you raise a good point in all the priest slots. Maybe their UP could make them able to use priest slots as "free" slots, i.e. with two scientist slots and two priest slots they can either hire 2 scientists and 2 priests or 4 scientists.

    On the matter of the UB, the Mausoleum is rather Mughal flavoured anyway, and they will be outsourced into a minor civ at some point. Do you have any idea for a building that would represent something health related?
     
  19. Linkman226

    Linkman226 #anarchy

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    Uh, the Mughals will be a minor?
     
  20. Leoreth

    Leoreth 心の怪盗団 Moderator

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    I'm a little flip-flopping on that, but setting up three goals for a civ whose prime lasted only 200 years seemed a little contrived to me.
     
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