Dawn of Civilization - an RFC modmod by Leoreth

Status
Not open for further replies.
Hi, Leoreth and everyone. Here are suggestions about the Japanese Civ in the game. However I am neither a Japanese nor majoring in history. So please be free to correct me.:)


Aggressive?

In CIV4, the personal traits of the Japanese leader Tokugawa are defined as aggressive and protective. Maybe it is true for Tokugawa himself, but meanwhile I noticed that some people tend to describe it as the national characters of the Japanese and try to link them to the Japanese UP and UHV. Personally I disagree about it.:crazyeye:

Among the comments posted on Japanese civ games forum, the Japanese often seems confused and embarrassed for being set as “aggressive”. As far as I know, the thought of Buddhism which highly valued peace and tranquility has deeply rooted in Japanese culture and their national character. And I also do not want to deny that many people tend to describe the Japanese as somewhat warlord-like belligerent and cold-blood guys, due to the bloody past of WWII and Sengoku period, which has been even further exaggerated by some games and videos. But in my opinion that is no more than a small fragment in the long history of the Japanese civilization. The Japanese people also have showed great interest in arts and meditation. So that at lease one UHV before the industrial age should get away from warfare IMO.


Isolationism?

Another personal trait of Tokugawa is “protective” or “isolationism”. Maybe the closed-door policy of the Tokugawa shogunate did deeply impress Europeans in history, but the background is that the shoguns feared the peasants to be converted to Christians, after a huge Christian-background peasant revolt. They thought once the peasants were propagated by Europeans they would lose their loyalty to the shogun. So they forbade foreigners to enter the country except the Dutchs and East Asia neighbors.
However, that doesn’t mean the Japanese were not interesting in foreign affairs in the past, especially for close Korean affairs. I think we can hardly say the Japanese liked to interference Korea or hated to. Perhaps if there is a chance they will go for it and if not they would stay at home. (I don’t think that means the Japanese were more aggressive than others because it is common in ancient world). So some UHV assumptions such as produce x great generals is not much available in my opinion, because it forces player to fight nevertheless there is a chance or not. For the same reason, I think forcing the Japanese absolutely staying at home is also not a good idea. At least in history they had opportunities to control southern Korean.


UHV

As suggested before, there should be one culture-related UHV for ancient Japan. And I do agree the pure culture point goal is boring:crazyeye:. As far as I know, the Heian period (AD794–1185) was very important in Japanese history. Buddhism widely spread, and the emperors (tenno) were enthused in building Buddhism temples and wonders. It was a golden age for classic Japanese culture. However, the peasants were made exhausted and the emperors finally lost their power to the local lords (daimyo). Then Japan entered the Federal society and became a shogunate. So why not simulate that story as the first Japanese peaceful UHV? To building certain number of Buddhism buildings - or Buddhism buildings in every city (that is said to be the dream of a certain tenno in history), research literature and build several theatres (at that period Lady Murasaki finished her masterpiece The Tale of Genji), and several Buddhism wonders. By the way, if it is possible to add the Todai-ji (the great east temple) as a new Buddhism wonder? http://en.wikipedia.org/wiki/Tōdai-ji It is the largest wooden building remained in the world, and holds the world's largest bronze statue of the Buddha. I think all that above may help to make a more peace-like Japan in ancient time.;)

The second and the third UHV, as many guys suggested, should be related to the Meiji reformation. Meiji reformation indeed be very important in Asia and world history, and I think it is quite interesting in the game as well. Please imagine it. At first you had to shudder at your enormous neighbours, and then, after industrialized and equipped with advanced technology, you become strong and stronger and finally are able to crush them:D. That’s fantastic. And that is also why I suggested the first Japanese UHV should be a peaceful one. An early expansion (beyond southern Korea) is historical inaccurate and be out of the ability for the Japanese, until Meiji reformation.

As suggested, one UHV could be “to build X factories by xxxx”. It requires the player both to catch up the technology and to expanse, peacefully or through war.

Should another UHV be “adopt the title of the Greater Empire of Japan at ADxxxx”? It requires the player to get several key technologies such as nationalism and fascism and switch to them, as well as to expanse the empire to certain degree. In fact, to some degree the “Greater Empire of Japan” dream even remains now among many Japanese.;)



UP

The current UP of Japanese civ is the Power of Honor, a concept relating to war. Maybe it originates from the popular samurai-related pop culture, especially in western countries? I don’t think that is unacceptable since the Japanese should fight a lot after the Meiji reformation in the game in my opinion, in spite of what I mentioned before, the Japanese culture is not war-centralized.
My alternative suggestion is “the Power of Humble” . That may sounds ironic when referring to the name of the former UP. As it been said, the Japanese are always humble students. They seem to can be very glad to offer in a spirit of deference or submission toward the stronger one, in order to gain profit. That is also a typical oriental way in my opinion. I remember Leoreth has said that the Japanese civ should get a UP which lowers the cost of their espionage or trade technology. I think this name fits that UP well. Thanks to their humble attitude and diligent study, the Japanese really benefited a lot from others, at first the Chinese and Koreans and then the Europeans and the Americans.


Terrain

As it has been said, the Japanese Islands were greatly enlarged. I don’t think it is necessary to extend it further because the Japanese should be rather weak before Meiji reformation and after that they should fetch foreign lands to grow to a superpower.

Besides, I think Hokkaido (the most north island) should be buffed after AD1860. The colonization of Hokkaido played an important role in modern Japanese history. Currently in game it lacks food resources so could a fish or a cow be added after 1860? (Hokkaido milk and sushi are very popular in Japan;))


UB and UU

The Japanese UU is cool, although might be useless in a real world map game. Another option is zero-fighter. It is all up to you.

The shale plants make some problems… even the Japanese seldom know what hell it is…:eek: I noticed a Japanese mod that changed the name to “Kaizen Factory” and the effect remains. http://en.wikipedia.org/wiki/Kaizen


Thank you for reading. I hope it could be helpful.:)
 
Production could indeed be faster on marathon, it's impossible to get anything done without whipping.

Also, verifying the game does crash on the Mongol spawn.
Okay, I'll take a look at it.

Hi, Leoreth, I just started giving DoC a try as the Phoenicians, and I have to say I'm impressed. The new civics are the best change, imo, as they seem to cover human civilization much better than the standard ones.
Thanks :)

I read something about the possibility of two Indian civs, and I hugely support this. One of the civs simply has to be Magadha, spawning at Pataliputra c. 800BC (one of the Mahajanapadas), and one of their goals should definitely be to establish the Mauryan Empire by c. 180BC. There should be at least 2 independent cities in India by their arrival (representing the other Mahajanapadas that they conquered) and Purushapuram (representing Gandhara) and Ujjain (representing Avanti) would make solid choices.

With regard to UUs, I have 2 ideas. One is a chariot with perhaps a bonus against melee units or a slightly weaker war elephant available with horseback riding.

One possible idea for a UB is the Lion Capital, which could replace the monument and give +1 stability for each religion in the city, but expire earlier, maybe with Feudalism. I realize this idea might be too out-there.

If this Magadhan civ is to be the representative of all Vedic/Hindu society, the power of Varnas that you currently have for India should fit it quite well.

Thanks for the great mod, and I hope you find my suggestion interesting!
So who do you mean to represent with two civilizations? In my opinion, the current Indian civ represents exactly Magadha/Maurya/Gupta/Pala etc., .i.e. the North Indian polities.

Hi, Leoreth and everyone. Here are suggestions about the Japanese Civ in the game. However I am neither a Japanese nor majoring in history. So please be free to correct me.:)

Aggressive?
[...] So that at lease one UHV before the industrial age should get away from warfare IMO.
I agree. I don't think the general goal was that bad, but the behaviour necessary to achieve it didn't fit. And you're right, there's already enough "aggressive" in their second goal (I'll also make its requirements more specific).

Isolationism?

[...] So some UHV assumptions such as produce x great generals is not much available in my opinion, because it forces player to fight nevertheless there is a chance or not. For the same reason, I think forcing the Japanese absolutely staying at home is also not a good idea. At least in history they had opportunities to control southern Korean.
Agreed (I also think this is exactly what the player will end up doing).

UHV

As suggested before, there should be one culture-related UHV for ancient Japan. And I do agree the pure culture point goal is boring:crazyeye:. As far as I know, the Heian period (AD794–1185) was very important in Japanese history. Buddhism widely spread, and the emperors (tenno) were enthused in building Buddhism temples and wonders. It was a golden age for classic Japanese culture. However, the peasants were made exhausted and the emperors finally lost their power to the local lords (daimyo). Then Japan entered the Federal society and became a shogunate. So why not simulate that story as the first Japanese peaceful UHV? To building certain number of Buddhism buildings - or Buddhism buildings in every city (that is said to be the dream of a certain tenno in history), research literature and build several theatres (at that period Lady Murasaki finished her masterpiece The Tale of Genji), and several Buddhism wonders. By the way, if it is possible to add the Todai-ji (the great east temple) as a new Buddhism wonder? http://en.wikipedia.org/wiki/Tōdai-ji It is the largest wooden building remained in the world, and holds the world's largest bronze statue of the Buddha. I think all that above may help to make a more peace-like Japan in ancient time.;)
My general problem is that the Eastern civs are already full of religious goals and I wanted Japan to have something unique instead. Hence the espionage goal.

The second and the third UHV, as many guys suggested, should be related to the Meiji reformation. Meiji reformation indeed be very important in Asia and world history, and I think it is quite interesting in the game as well. Please imagine it. At first you had to shudder at your enormous neighbours, and then, after industrialized and equipped with advanced technology, you become strong and stronger and finally are able to crush them:D. That’s fantastic. And that is also why I suggested the first Japanese UHV should be a peaceful one. An early expansion (beyond southern Korea) is historical inaccurate and be out of the ability for the Japanese, until Meiji reformation.

As suggested, one UHV could be “to build X factories by xxxx”. It requires the player both to catch up the technology and to expanse, peacefully or through war.

Should another UHV be “adopt the title of the Greater Empire of Japan at ADxxxx”? It requires the player to get several key technologies such as nationalism and fascism and switch to them, as well as to expanse the empire to certain degree. In fact, to some degree the “Greater Empire of Japan” dream even remains now among many Japanese.;)
The problem with that is that you can't replicate the historical situation before the Meiji era for the human player. No human would get that far behind in tech and production as historical Japan did. In my opinion the tech goal and another one that mirrors early 20th century expansionism suit both history and playability.

UP

The current UP of Japanese civ is the Power of Honor, a concept relating to war. Maybe it originates from the popular samurai-related pop culture, especially in western countries? I don’t think that is unacceptable since the Japanese should fight a lot after the Meiji reformation in the game in my opinion, in spite of what I mentioned before, the Japanese culture is not war-centralized.
My alternative suggestion is “the Power of Humble” . That may sounds ironic when referring to the name of the former UP. As it been said, the Japanese are always humble students. They seem to can be very glad to offer in a spirit of deference or submission toward the stronger one, in order to gain profit. That is also a typical oriental way in my opinion. I remember Leoreth has said that the Japanese civ should get a UP which lowers the cost of their espionage or trade technology. I think this name fits that UP well. Thanks to their humble attitude and diligent study, the Japanese really benefited a lot from others, at first the Chinese and Koreans and then the Europeans and the Americans.
The UP name is a little cheesy in a pop-history kind of way, but I do think the effect fits. Only because your UP reflects a military aspect it doesn't imply the whole culture to be militaristic.

Terrain

[...] Besides, I think Hokkaido (the most north island) should be buffed after AD1860. The colonization of Hokkaido played an important role in modern Japanese history. Currently in game it lacks food resources so could a fish or a cow be added after 1860? (Hokkaido milk and sushi are very popular in Japan;))
Yeah, some late food sounds good, especially since the goal there is now gone too.

UB and UU

The Japanese UU is cool, although might be useless in a real world map game. Another option is zero-fighter. It is all up to you.

The shale plants make some problems… even the Japanese seldom know what hell it is…:eek: I noticed a Japanese mod that changed the name to “Kaizen Factory” and the effect remains. http://en.wikipedia.org/wiki/Kaizen
I think I keep the samurai. As for the shale plant, yeah, I did some research on it and apparently there was only one such facility in Manchuria, which really makes this a weak UB candidate. Kaizen Factory sounds good, but shouldn't we make it a factory replacement then?

Thank you for reading. I hope it could be helpful.:)
Thanks for posting :)
 
Also, some other Roman stuff:
-Forum seems kind of useless. Comes a bit late when I have to spend a long time teching to Construction. And even after Construction Monarchy seems more useful (maybe I'm wrong).

Forum is a decent UB and I always tech currency first with Romans, since you'll always have time to tech Construction after Currency. Especially since currency allows you to run higher research rate (+1 trade routes per city, +25% gold via forum), while you're expanding.

BTW Leoreth, after you implement the inquisitor unit (I assume that it's somewhere along the religious techs), one Japanese UHV could be that unite the country under one religion. This discourages expansion and can be challenging depending of the deadline and inquisitors placement in the tech tree. Again depending on the inquisitors location, Japan would need to tech some more or less useless religious techs to get their hands on the inquisitor unit, which fits their stagnation. Based on what I have read in the last couple of pages, this does have some kind of historical background as well.
 
BTW Leoreth, I forgot to mention that the Byzantine not spawning bug was with version 1.73.

Also, some other Roman stuff:
-Forum seems kind of useless. Comes a bit late when I have to spend a long time teching to Construction. And even after Construction Monarchy seems more useful (maybe I'm wrong).
-Rome generally doesn't get to be a republic during the time that it was actually a republic. The tech path to philosophy isn't that great (again, gotta get Construction) and Greece tends not to have it when you spawn, and odds are good that you'll kill them before they get it anyway.
-Barbarians too tough? Maybe I suck or am not aggressive enough early on, but it seems like to mount an effective offensive force of Legions I have to leave myself vulnerable to barbarians because I don't have enough defensive Legions.
-On the other hand, while I haven't seen it yet, if Rome can build the Great Wall (is this an Asian-religion only wonder?) then that would make the game a cake walk. Again, I don't even know if this is possible so correct me if I am wrong.
I also don't start building forums until around Byzantine spawn.
 
BTW Leoreth, after you implement the inquisitor unit (I assume that it's somewhere along the religious techs), one Japanese UHV could be that unite the country under one religion. This discourages expansion and can be challenging depending of the deadline and inquisitors placement in the tech tree. Again depending on the inquisitors location, Japan would need to tech some more or less useless religious techs to get their hands on the inquisitor unit, which fits their stagnation. Based on what I have read in the last couple of pages, this does have some kind of historical background as well.
That sounds good. Persecutors should come with Divine Right in my opinion.
 
I've been thinking about it and actually I don't think cultural UHV's are boring at all. Egypt is my favourite civ by a long way in RFC and they have two culture goals. UHV's like ''obtain 1000 culture by x'' often have many different approaches and techniques, such as whipping culture buildings, running artists, building wonders, using the culture slider, building new cities etc etc and when the deadlines get close and your still waiting for that all important great artist to spawn things get pretty tense. I like culture goals personally, and I don't think any of the Eastern civs have one, so I wouldn't mind seeing Japan with one.

I also like the sound of religious unity, it also encourages Japan not to open their borders which could give the player incentive to pursue the (dubious) policy of isolation.
 
Terrain

As it has been said, the Japanese Islands were greatly enlarged. I don’t think it is necessary to extend it further because the Japanese should be rather weak before Meiji reformation and after that they should fetch foreign lands to grow to a superpower.

Besides, I think Hokkaido (the most north island) should be buffed after AD1860. The colonization of Hokkaido played an important role in modern Japanese history. Currently in game it lacks food resources so could a fish or a cow be added after 1860? (Hokkaido milk and sushi are very popular in Japan;))

Since I asked about some terrain changes. I wasn't thinking about an enlarged Japan or boosted really. Just thought it would be nice to adjust the recources a bit. Since the Whales can only obtained with two spots and one of them is directly on a Gold resource.
And as you said, Hokkaido should be buffed. The idea to do it later on is even better!


Also great post Qiu! ;)
 
Really two Indian civs are wanted so we can have an epic clash between the Maratha and the Mughals/Delhi-Sultanate, also I want the possibility of the TW Maratha Empire occurring :p

PS South India could use an iron, Wootz Steel anyone?
 
Kaizen Factory sounds good, but shouldn't we make it a factory replacement then?

Yes, I think that is a good idea. If the Japanese requires coal again, shouldn’t place coal in Hokkaido or Kyushu?


one Japanese UHV could be that unite the country under one religion.

But the Japanese people also have their own native religion- Shintoism at the same time. In fact, in East Asia devoting in a single religion is not as usual as in Europe and Middle-East. It is common for a modern Japanese prays for the new year in a Shinto shrine, celebrates the wedding in a church, and buried in Buddhism temple cemetery. So I wonder whether it fits the truth.
 
Also, it's weird that I get to build Pagan Temples in Christian Theocratic Byzantium. I think that they should be renamed back.
Didn't they found Florence?
They didn't.
Yeah, the Turks don't work that well currently.
Well, the army teleportation hurted them more then Sogut. :p
 
If there was a problem with the Mongol spawn (I guess it was related to the Italians), it's already fixed. In had no problems in my test games.
 
But the Japanese people also have their own native religion- Shintoism at the same time. In fact, in East Asia devoting in a single religion is not as usual as in Europe and Middle-East. It is common for a modern Japanese prays for the new year in a Shinto shrine, celebrates the wedding in a church, and buried in Buddhism temple cemetery. So I wonder whether it fits the truth.

Yes that is correct, however, one of their incentives was to prevent christianity from spreading, so from that point of view having only one religion in Japan sort of fits their agenda and I only said that it has some kind of historical background. Also I understand that Shintoism is more of a way of life than religion and if it is ever included in the game this UHV doesn't rule it out.
 
So I was thinking about what you mentioned, Leoreth- that states like the Delhi Sultanate, the Ghorids, and the various Deccan sultanates aren't worty of inclusion and should be Independents. But why is Greece worthy of inclusion then? Shouldn't it really spawn as Macedonia then? Because Greece wasn't aything but a collection of little cities, which should be Indies, right?
 
So I was thinking about what you mentioned, Leoreth- that states like the Delhi Sultanate, the Ghorids, and the various Deccan sultanates aren't worty of inclusion and should be Independents. But why is Greece worthy of inclusion then? Shouldn't it really spawn as Macedonia then? Because Greece wasn't aything but a collection of little cities, which should be Indies, right?

Agreed, atleast with the Ghorid part mostly because I dont have a clue about Deccan civs.

Now Leoreth, the Ghorid/Delhi Sultanate/Mughal mix is more than qualified to be one civilization.

Firstly because Delhi Sultanate is in all aspects a continuation of the Ghorids. Qutb-ud-din Aibak, the founder of the Delhi Sultanate was a general of Muhammad of Ghor and since Muhammad did not have any male progeny, there was power struggle after Muhammads death between the generals, in which Aibak emerged victorious; after reestablishing power he transferred his capital to Delhi from Ghazna or Lahore (i forgot).This can be simply represented in the game as a name change to Delhi Sultanate on the conquest of Delhi (just like in SOI). So the Ghorids can spawn in 1170 ( the time when Muhammad of Ghor established an independent state free of Seljuk and Ghazanvid vassalization) and by the time the Ghorids conquer Delhi which would normally take 4-7 turns (which is accurate since Delhi Sultanate was established in early 1200s), the name can change to Delhi Sultanate or u can just skip the trouble of naming Ghorids in the first place, its up to you :D

Now as far as the connection between the Mughals as the Delhi Sultanate is concerned. You should realize that the sultan of the time was not liked and it was the governors and the nobility that "requested" Babur to conquer the Kingdom. This is why Babur won the Battle of Panipat; it wasnt because Babur had a better army but because most of the general, soldiers and mercenaries switched their allegiance. Think of the Mughal Invasion as the "Norman Invasion" of that region. Now as you mentioned before this is not a game of polities; it is a game of civilization and if i recall the Turko-Persian Muslim "Civilization" of Northern India has its roots long before the Mughal Invasion; Just like Britain. ;)
 
Er, I'm not outright arguing for the Mughals/ Ghorids as a proper civ right now. Just debating this with myself, and I was wondering whether Leoreth had anything to say.

Another thing I would really wish to see is the diadochi states, but that seems really difficult to replicate considering how quickly Alexander's conquests occurred.
 
Er, I'm not outright arguing for the Mughals/ Ghorids as a proper civ right now
How does that matter? I didn't mention anything about how they should be added. All im saying is that they should be added together contrary to the claim of Leoreth that they should not be together.

But that said I do think that they should be added as a major civ because of their immense effect on Asia and the world and the fact that they were as important or even more important than many civs in the game. I will change my stance if somebody bring to my attention any negative connotations acossiated with adding them as a major civilization? If not then i think they should definitely be added as they can a vast array of challanging UHVs, unique UPs and a new approach to the game.
 
It's no problem to make them playable later on when the opportunity presents itself, but first things first. And I'm already on boat concerning the Delhi Sultanate.
 
Played as 3000 BC China a bit, and tech rate feels about right. Music was done really early (~400 AD), the four great inventions were doable as well (although super Greece proved to be problematic for Paper, I'll make the AI a little less likely to go for it to prevent them from being annoying).

City setup was Chang'an, Beijing, Luoyang, Shenyang, Guangzhou, Shanghai, Qiqihaer, Guiyang (founded/conquered in that order), although I realized later that Hangzhou/Kaifeng would've been better than Luoyang/Shanghai.

The three scientists from the UB come really handy, I've always had my large cities running at three scientists when they weren't growing or building something important. Great Scientists bulbed Alphabet, Compass, Education and Printing Press.
 
Status
Not open for further replies.
Back
Top Bottom