Dawn of Civilization - an RFC modmod by Leoreth

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Also, I'm not entirely sure about this, but lately I've been trying to research Divine Right as the Egyptians before the Arabians spawn, and it seems like so long as I'm researching the tech at the time then the turn before they spawn I research it and found Islam, regardless of how many research turns were still remaining,

Yes, this is intended. Even in the event that you found Islam prior to Arabia, Mecca will still automatically become the Muslim holy city.
 
I guess Leoreth changed it? In my current revision, a week or two old, Islam was always autofounded by the Arabs.
 
It is "auto-founded" because the Arabs spawn with Divine Right in a quite early time, when other civilizations aren't supposed to have it
 
The point is that if I'm researching DR as Egypt by the time Arabia spawns, then no matter how many turns I still have to go I will research it and found it myself.
 
It is "auto-founded" because the Arabs spawn with Divine Right in a quite early time, when other civilizations aren't supposed to have it

No, no. EVEN IF you found Islam first, Arabia still gets it in Mecca. At least as of the revision I had, and also in Synthesis (99% confident of this).
 
@Leoreth: Seems that way yes :confused:

And no Mecca did not become the Muslim holy city.
Do you have a savegame of right before Arabia spawns?

No, no. EVEN IF you found Islam first, Arabia still gets it in Mecca. At least as of the revision I had, and also in Synthesis (99% confident of this).
This is new to me.
 
Got this error on the newest version, loaded up a 3000BC start with America

file 'congresses' line 461, in checkturn
file 'congresses', line 498, in preInvitations
file 'congresses' line 521, in resetdata
file 'congresses', line 108, in setinvitednations
IndexError: list assignment index out of range
Also, my name stayed as American peoples on the scoreboard

I've also two suggestions;
Make cities in the core area immune from flipping
Discourage China from building Lasa as their second city, I think it would be better to have it as a barbarian city harassing China if possible
 
Discourage China from building Lasa as their second city, I think it would be better to have it as a barbarian city harassing China if possible

I concur. Having Tibet, Manchuria and Mongolia seems optimal.
 
Got this error on the newest version, loaded up a 3000BC start with America
Thanks, fix is committed.

Also, my name stayed as American peoples on the scoreboard
Will take a look at it.

I've also two suggestions;
Make cities in the core area immune from flipping
Discourage China from building Lasa as their second city, I think it would be better to have it as a barbarian city harassing China if possible
Both good points.
 
I was going to mention that I saw China founding Lasa as a second city quite often myself. In my most recent game, though, they focused eastward and got Tibet as a 4th city I believe. However, their Tibetan city (not Lasa, but definitely in Tibet) flipped to India due to Varanasi's powerful culture. So I wonder if there's even really room for an independent Tibet given that it's going to be under immense cultural pressure from India and possibly China as well, depending on where the Chinese religions pop up.

I saw an earlier post saying that Indonesia was difficult, specifically the requirement to get trade goods. I'm not sure how I feel about it. It basically comes down to luck: I had to colonize India for Ivory and by chance ran into Italy who was willing to trade me Wine. I had been getting Mongolian Cotton but they collapsed in 1492. I suppose if I were cleverer I would have sent a unit through Mongolia and gotten contact with at least Russia that way. I guess I wouldn't mind so much if there were a little more variety/challenge to the other 2 goals. Maybe you should consider a "No Europeans in the Pacific in (whatever date) goal to replace one of the population goals. Or something else, just thinking off the top of my head.

On another note, I have to agree that it's difficult to see Khmer/Mughal borders especially since they have a lot of Jungle and River borders which can be hard to see to begin with. Maybe give them a color scheme more similar to Germany? They're pretty unlikely to be messing around in India...
 
On another note, I have to agree that it's difficult to see Khmer/Mughal borders especially since they have a lot of Jungle and River borders which can be hard to see to begin with. Maybe give them a color scheme more similar to Germany? They're pretty unlikely to be messing around in India...

I would agree with this. To me, the current Mughal colouring seems a little too close to Khmer, Portugal and Arabia - all of whom might have holdings in or near India.
 
This is new to me.

Er, ok. Maybe it's my imagination :lol:

I was going to mention that I saw China founding Lasa as a second city quite often myself. In my most recent game, though, they focused eastward and got Tibet as a 4th city I believe. However, their Tibetan city (not Lasa, but definitely in Tibet) flipped to India due to Varanasi's powerful culture. So I wonder if there's even really room for an independent Tibet given that it's going to be under immense cultural pressure from India and possibly China as well, depending on where the Chinese religions pop up.

Perhaps a Potala Palace Wonder is in order?

Especially if it would relocate the holy city like the Apostolic Palace. That'd give a culture boost.

Tibet didn't play a fairly important role in history, after all.

Oh, and it really should be called "Rasa" on spawn, not Lhasa.
 
Leoreth, I was playing the latest version and had a few comments:

1) The Mongol Conquest of the Middle East are very fragmented at best. The often times skip some cities especially if they are independents.

2) The Mongol Conquest of China is very dalayed; can you implements something so that the the city flips are fast (should happen on the second turn) and that the Mongol Keshiks are wired to go south.

3) The Mughals overlook alot of important cities like Multan, Lahore and Calcutta and instead found obscure cities like Daibul and Vijyanagar. You should make the former cities more attractive and more likely to be settled. Especially Calcutta which is covered by Jungle.
 
lol on that note, I once saw the Mongols skip the entire Middle East, and wind up conquering North Africa (West of Tunisia) and a bit of Egypt :eek:

Mongols need to be more focused, and I'd personally like to see them conquer a couple of Russian cities more often, and vassalize Russia, that would be interesting.

@Leoreth

Do you have any plans of having two separate Russian Civs?
 
So here are some things I found.

Only with pictures to illustrate my points:

Civ4ScreenShot0777.jpg


Persia...doesn't really respawn right. Instead of getting its core cities back, it has to reconquer them.
Needless to say, Persia collapsed again maybe about 15-20 turns after it respawned.

Civ4ScreenShot0886.jpg


I'm quite certain that India is not supposed to have cities that close together.

Civ4ScreenShot0988.jpg


Civ4ScreenShot0989.jpg


I think this is what civ_king was talking about. Indonesia having its capital becoming auto-captured by the Dutch. What's worse is that Indonesia in this campaign is a vassal of the French but the Dutch somehow bypassed their master-vassal relationship and was able to declare war exclusively against Indonesia while still at peace with the French.
 
I saw an earlier post saying that Indonesia was difficult, specifically the requirement to get trade goods. I'm not sure how I feel about it. It basically comes down to luck: I had to colonize India for Ivory and by chance ran into Italy who was willing to trade me Wine. I had been getting Mongolian Cotton but they collapsed in 1492. I suppose if I were cleverer I would have sent a unit through Mongolia and gotten contact with at least Russia that way. I guess I wouldn't mind so much if there were a little more variety/challenge to the other 2 goals. Maybe you should consider a "No Europeans in the Pacific in (whatever date) goal to replace one of the population goals. Or something else, just thinking off the top of my head.
I plan to change the requirement to bypass capes to Compass, this should enable you to make contact with more Europeans for a chance on wine/furs to take reduce the luck factor a little.

On another note, I have to agree that it's difficult to see Khmer/Mughal borders especially since they have a lot of Jungle and River borders which can be hard to see to begin with. Maybe give them a color scheme more similar to Germany? They're pretty unlikely to be messing around in India...
There's a light brown color available as well (the Native Americans use it in BtS), maybe that's another solution.

Persia...doesn't really respawn right. Instead of getting its core cities back, it has to reconquer them.
Needless to say, Persia collapsed again maybe about 15-20 turns after it respawned.
I'll have a look at it.

I'm quite certain that India is not supposed to have cities that close together.
No ... and I have no idea how that's even possible.

I think this is what civ_king was talking about. Indonesia having its capital becoming auto-captured by the Dutch. What's worse is that Indonesia in this campaign is a vassal of the French but the Dutch somehow bypassed their master-vassal relationship and was able to declare war exclusively against Indonesia while still at peace with the French.
Now this is why I hate scripted events :D I'll take care of the vassal thing. I'm still lost on why they spawn on top of their capital, the possibility should be excluded.

Subforum created - sorry about the delay. If you want a bug reports forum or testing forum, I can create this but will be away for a few days. PM me, and I'll sort it in a while. In the meantime, just create threads here.
Great, thanks a lot! :goodjob:

I'll maybe need some threads stickied later on, I'll PM you about that then.
 
@Leoreth
Hey! Congrats to your sub-furom ;)
 
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