IIRC I forgot to re-enable it when I uploaded 1.73.
Download and unpack this file into your Asstes\Python\ folder. If that doesn't solve the issue, report back![]()
This happened to me (and to some others). It seems you cannot allow tortoise to do changes to files in "C". So just SVN a folder on your desktop or your my documents folder and then copy paste it your Mods folder and rename it according to the instructions.
Downloaded the SVN earlier this afternoon, and tried Indonesia. First and third goal seem achievable (even a bit too easy), but I'm puzzled by the second one.
There are 16 luxury resources in total : Singles, movies and sport events do not count as the UHV is in 1500. Same for whales. That leaves 12 resources available in the world at that time. The only wine in Asia is in Persia, so unless you're strong enough to fight the Mongols or Arabia it's not even worth trying.
You have in your territory : Sugar, Spice and Gems without going too far (a reasonable city placement is Palembang, Jakarta and that city in the west of Borneo which give you these), Dyes and Ivory are in Khmer territory (not too hard to conquer), you can have Gold and Silk if you go for the Philippines. That's 7 different resources, and you have to be quick when you go for the Philippines. You now have to get two resources between Fur, Incense, Silver and Cotton. Basically you can either go for India (but is it feasible ?), or trade for Cotton (usually possible with Mongolia) and attack Japan for Silver. IMO it's hardly feasible before 1500, and implies making ahistorical expansion. I would suggest reducing the number of resources to 7 or 8, and rising the 3rd UHV to 12 or 13%.
Also, I got near Sirajis 2 turns after it had been taken by the Mongols and there was no units in the city. The Mongols took no more cities after that, and there was no units there until a longbowman was built. I think it's strange that there was no more Mongol units in the middle east after they took Sirajis, while the area became totally barbarian (from Sana'a to Baghdad).
Thanks.No, adding new civs isn't possible without DLL modding. Of course it'd possible to make a RFC + Byzantines mod, but this would basically mean to implement them completely from scratch.
I've pulled it off, so it's doable.
It's definitely possible to trade for cotton, incense or wine from Mongolia, Arabia or Turkey; even if they don't like you they should be willing to trade due to the UP.
Downloaded the SVN earlier this afternoon, and tried Indonesia. First and third goal seem achievable (even a bit too easy), but I'm puzzled by the second one.
There are 16 luxury resources in total : Singles, movies and sport events do not count as the UHV is in 1500. Same for whales. That leaves 12 resources available in the world at that time. The only wine in Asia is in Persia, so unless you're strong enough to fight the Mongols or Arabia it's not even worth trying.
You have in your territory : Sugar, Spice and Gems without going too far (a reasonable city placement is Palembang, Jakarta and that city in the west of Borneo which give you these), Dyes and Ivory are in Khmer territory (not too hard to conquer), you can have Gold and Silk if you go for the Philippines. That's 7 different resources, and you have to be quick when you go for the Philippines. You now have to get two resources between Fur, Incense, Silver and Cotton. Basically you can either go for India (but is it feasible ?), or trade for Cotton (usually possible with Mongolia) and attack Japan for Silver. IMO it's hardly feasible before 1500, and implies making ahistorical expansion. I would suggest reducing the number of resources to 7 or 8, and rising the 3rd UHV to 12 or 13%.
Also, I got near Sirajis 2 turns after it had been taken by the Mongols and there was no units in the city. The Mongols took no more cities after that, and there was no units there until a longbowman was built. I think it's strange that there was no more Mongol units in the middle east after they took Sirajis, while the area became totally barbarian (from Sana'a to Baghdad).
No, you need to modify Rhyes.cpp at least, also DoC uses a variable in the player object to store if a civ is respawned or not. I guess the latter could be done via StoredData as well, but still.I believe that does not require DLL modding, except for the changed modifiers.
Sounds like the mod gives you the opportunity to create new vassal civs out of conquered cities - that won't fly in RFC because there are already many civs around.I have the feeling this will cause some clash with RFC mechanics, although I didn't look at the code.I could be wrong, of course.
No, you need to modify Rhyes.cpp at least, also DoC uses a variable in the player object to store if a civ is respawned or not. I guess the latter could be done via StoredData as well, but still.
Sounds like the mod gives you the opportunity to create new vassal civs out of conquered cities - that won't fly in RFC because there are already many civs around.
(Don't think that I am a Byzantinophile. Byzantinophiles suck).
I've already done that, but getting a new subforum isn't exactly an instant process.Leoreth can you please ask for your own sub-forum like SOi & RFCE; it would so much more productive to divide this thread into multiple threads ( like one focsing on Europe, other on East Asia, maybe game mechanics etc). It would be easier for a person to get their points across concisely and easily this way. Right now people only post suggestions for the stuff you are modding, if you have ur own sub forum, people can have multiple conversations even about stuff you are not modifying but u can easily access for future usage.
Are you saying that you get the tech for free before Arabia spawns as long as you're researching it?Also, I'm not entirely sure about this, but lately I've been trying to research Divine Right as the Egyptians before the Arabians spawn, and it seems like so long as I'm researching the tech at the time then the turn before they spawn I research it and found Islam, regardless of how many research turns were still remaining,