ales_
Heir
DoC 1.87 is impossible. There was already a 1.61 version. So 1.60 is the last.
Basically civs that have their cores in this region are the only ones who don't count as foreign. So it's the Europeans and theoretically China and Japan, even though that never happens.Who is considered 'foreign' in South Asia for Thailand's 3rd HVC? The Mughals?
13. Australia should have a few Aboriginal or barbarian settlements. When a European civ comes by plague should spread and a conqueror event should happen, like in the Americas. I'm not very familiar with Australian history, but that's what I think happened.
5. Australia desperately needs a buff. A couple of oases and about three deer around the fringes should do. Realistically, it should have more aluminum and a coal resource, but I'm not sure if that would be good gameplay-wise.
Aboriginal inhabitants were nomadic and did not stay in permanent settlements. They did suffer hugely from smallpox and other European diseases in the first decades after European contact. But there is absolutely no reason to generate a conqueror event in Australia, either for historical re-enactment or for gameplay reasons.13. Australia should have a few Aboriginal or barbarian settlements. When a European civ comes by plague should spread and a conqueror event should happen, like in the Americas. I'm not very familiar with Australian history, but that's what I think happened.
There are Celts all over the place and numerous horse archers who come down from the steppes, which seems about right to me.15. Where are the massive barb spawns in Germany that take down the Roman empire? Just nitpicking, but I think they should be there.
OK so this is the set of Legion changes that I think will make it better in every way.
(1) Replaces Maceman instead of Swordsman. Upgrades to Rifleman, Grenadier.
(2) Tech requirements are Metal Casting and Mathematics.
(3) UNITAI_WORKER added to the list of possible AI behavior.
(4) Work Rate doubled (to 200, from 100).
(5) Instead of +25% vs. Axeman, +25% vs. Melee Units. This will give Legion a bit of a chance against other Macemen (and Landskneckt), should you use it against them (you shouldn't, but still).
(6) (Optional) Capable of building Forts. I find this to be very fun.
(7) Everything else is unchanged.
Aren't these two exactly the same thing before 600AD?I think a +25% vs Melee would be grossly overpowered
+25% vs Axes is fine as is.