Dawn of Civilization - an RFC modmod by Leoreth

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I usually like to play from 3000BC and then switch to another Civ later. Yesterday I installed the 1.11 and as a first game I played as China to give Mongolia a sweet start but.. I ended up ruling the Aztecs :(. I had the problem when I wanted to switch to Netherlands and ended up in Iran (that's no longer the issue) and found myself as the ruler of Ethiopia instead of Tamils (at least in normal game speed setting). Is there a way to fix this problem?
 
Hello again and congratulations about this great mod. Playing this game is really exciting. Adding modern american civilisations is a great addition in the game. :goodjob: Here's my first impression of the last mod:
*Bugs:
::Soundtrack Gods of old not found. I know it is very easy to copy this from the original BtS files but I should mention it.
::Vassal-Master borders. I played as Russia and I vassalised Poland (they declared war on me! they should be punished). After some turns they built Lwow (which is 1 tile west to the hill-pigs) and I controlled Kiev. Polish borders expanded and took my Kiev iron. This iron tile had a distance from Kiev and Lwow two tiles. I'm the muster, so this tile should be mine. The worst thing is that my cultural influence in the tile was bigger! Bigger cultural influence, muster of Poland and the tile goes to...Poland!!!:confused:

*Suggestions:
::The third goal of HRE (three vassals) is better than the new one in my opinion. Austria is the succesor state of HRE but it isn't the HRE. Having three vassals will create at least three wars in Renaisance europe, the Habsburg empire which is cool in the game. :cool:
Waiting for three artists will make the late gameplay of HRE boring.

::Change the polish goal be the first to discover liberalism to be the first to adopt republic.

::600AD scenario: change it to 500AD scenario, so that Vikings and japanese spawn accurately. Meanwhile Byzantines can prepare for the Arab invasion. In this date you can add a colapsing Persian empire (it whould be a very interesting game to play the Sasanids and try to survive the test of time: Arabs, Seljuks, Mongols, Turks and win:D).

::1700AD scenario: I would like to see the old civilisations more developped and their previous goals complete. If a civilisation in this era is too strong make it unplayable for the 1700 scenario.

::Brazilian goals about Wembley and 3 gorges dome:eek:. Wembley was built in England and the 3 gorges dome in China. Instead of building wembley make it build X soccer fields and let soccer field be the UB of Brazil (replacing let's say the ampitheatre). Instead of building 3 gorges dome make it build Y hydroplants (or leevies).

::Add Sweden as Viking rebirth (conditional Spawn if Vikings are dead) in 1523.
UU: swedish cavalry (amphibius invasion). (modeling the arms of Gustav adolph)
UB: maybe a library or market
Proposed goals:
*swedish empire (Sweden, Finland, Saint-Peterbourg?, Hambourg, conquer (or settle) a city in North America, conquer (or settle) a city in west Africa) by 1721.
*Something about Nobel prises (let's say be the first to discover Nobel technologies combined (scientific method, physics, medicine, chemistry, literature, economics), or add a unique world project the nobel prises requiring Physics, Chemistry, Steel and Medicine. by 1895.
*Be the first to adopt the combination Republic, Universal Suffrage, Egalitarianism, Environmentalism, Secularism and Commonwealth by 1940AD.
 
I usually like to play from 3000BC and then switch to another Civ later. Yesterday I installed the 1.11 and as a first game I played as China to give Mongolia a sweet start but.. I ended up ruling the Aztecs :(. I had the problem when I wanted to switch to Netherlands and ended up in Iran (that's no longer the issue) and found myself as the ruler of Ethiopia instead of Tamils (at least in normal game speed setting). Is there a way to fix this problem?

I don't switch civs myself, but I think that the option only presents to switch to civs that are more than a certain distance from your current civ's core area. So China -> Mongolia isn't possible, not China -> Korea, etc.
 
Although Mongolia is not alive in 1700 AD scenario, their core area is still foreign core for Russia and China, and when I settle Irkutsk( 1 tile south of Baikal) as Russia I got huge stability penalty which is ridiculous.
 
::Brazilian goals about Wembley and 3 gorges dome:eek:. Wembley was built in England and the 3 gorges dome in China. Instead of building wembley make it build X soccer fields and let soccer field be the UB of Brazil (replacing let's say the ampitheatre). Instead of building 3 gorges dome make it build Y hydroplants (or leevies).

Wembley is used to represent the Maracana, and Three Gorges represents Itaipu. Both were the biggest of their kind at the time of being constructed, and the wonder should arguably be called the Itaipu Dam as that is recognised as one of the wonders of the modern world whereas Three Gorges is not.
 
::Vassal-Master borders. I played as Russia and I vassalised Poland (they declared war on me! they should be punished). After some turns they built Lwow (which is 1 tile west to the hill-pigs) and I controlled Kiev. Polish borders expanded and took my Kiev iron. This iron tile had a distance from Kiev and Lwow two tiles. I'm the muster, so this tile should be mine. The worst thing is that my cultural influence in the tile was bigger! Bigger cultural influence, muster of Poland and the tile goes to...Poland!!!:confused:
Poland's UP allows them preferred control over historical tiles.

::Change the polish goal be the first to discover liberalism to be the first to adopt republic.
That would only unnecessarily make the goal easier, as the AI doesn't always switch to Republic when discovering Liberalism.
 
I usually like to play from 3000BC and then switch to another Civ later. Yesterday I installed the 1.11 and as a first game I played as China to give Mongolia a sweet start but.. I ended up ruling the Aztecs :(. I had the problem when I wanted to switch to Netherlands and ended up in Iran (that's no longer the issue) and found myself as the ruler of Ethiopia instead of Tamils (at least in normal game speed setting). Is there a way to fix this problem?

It's not so much a fix as a workaround, but:
-Open ~\Documents\My Games\Beyond the Sword\CivilizationIV.ini
-Change 'cheatcode=0' to 'cheatcode=chipotle'
-In-game, press Alt+Z at any time to switch to a different civ.
 
Wembley is used to represent the Maracana, and Three Gorges represents Itaipu. Both were the biggest of their kind at the time of being constructed, and the wonder should arguably be called the Itaipu Dam as that is recognised as one of the wonders of the modern world whereas Three Gorges is not.

I didn't know that. I agree to rename the wonders, both of them, since there isn't any England's goal associated with wembley.
 
500 AD scenario would be pretty fun, I like the idea of starting as Sassanian Persia and possibly fighting off the Arabs.
 
Wembley should not be renamed. It is the "Cathedral, capital, and heart of football" according to the likes of Pele and Beckenbauer.
http://www.dailymail.co.uk/sport/football/article-2004487/Wembley-Stadium-tower-strength-last.html
http://www.bbc.co.uk/sport/0/football/22641061

Itaipu Dam deserves the rename (since it has higher annual generation than TGD), but the problem is the graphics. The short movie clearly shows a pure gravity dam like TGD, without the buttress/embankment sections of the Itaipu Dam. So a different graphics is needed if the name is to be changed.
 
I don't switch civs myself, but I think that the option only presents to switch to civs that are more than a certain distance from your current civ's core area. So China -> Mongolia isn't possible, not China -> Korea, etc.

I might be wrong, but I think this feature was removed in DoC, though it is true in base RFC.

Wembley is used to represent the Maracana, and Three Gorges represents Itaipu. Both were the biggest of their kind at the time of being constructed, and the wonder should arguably be called the Itaipu Dam as that is recognised as one of the wonders of the modern world whereas Three Gorges is not.

The Three Gorges Dam wasn't even built yet when the list you're referencing was made (in 1994), so that's hardly relevant. Although I agree that the dam in-game should be renamed to the Itaipu Dam--if only because only Brazil has a UHV related to it. The Three Gorges Dam and the Itaipu Dam are pretty interchangeable in terms of impressiveness, each having their own significant aspects.

I think Wembley should just be renamed to something more generic, though I'm not sure what.
 
I've noticed that the HRE always builds Magdeburg (at least in the 600 AD scenario). Is it supposed to, or is it really trying to found Berlin/Brandenburg, but got screwed by the map changes?

It's good for Thirty Years War roleplaying; bad for actual gameplay (since it cramps Frankfurt and Hamburg).
 
Civs should switch to city-states early in the game and to monarchy when they will grow large.

I propose to make the city-states technology a cheap technology that requires only writing. Let monarchy be more expensive (so that Babylonian goal is equally difficult or more difficult) to balance the game and let the courts require monarchy (and code of laws of course). (Moreover, let's make settlers require no-tyranny.;))

Historically, sumerian civilisation was organised in cities-states (so it should be an option for Babylonians), and greeks entered the classical era by switching to this system.
 
That would only unnecessarily make the goal easier, as the AI doesn't always switch to Republic when discovering Liberalism.

Or make it impossible if someone is using the Parthenon. (assuming the Parthenon hasn't been changed in the civic reworking, I haven't updated SVN in forever)
 
I've noticed that the HRE always builds Magdeburg (at least in the 600 AD scenario). Is it supposed to, or is it really trying to found Berlin/Brandenburg, but got screwed by the map changes?

It's good for Thirty Years War roleplaying; bad for actual gameplay (since it cramps Frankfurt and Hamburg).
No, it's the AI being a reluctant bastard because it's actually supposed to found Brandenburg. I've decided to be content with this behavior for now because at least Magdeburg gets erased by the Prussian spawn.
 
Can't you just force the AI not to settle in some places? For instance, Korea doesn't settle Pyongyang 2/3 of the time. Sword of Islam has a system where there is some tiles that the AI is told not to settle; I'm sure you have a code in the game similar to that already.
 
Yeah but I don't think anyone would object to taking out predictability out of settling, especially when the settling of early and important cities are almost never interfered with from the human player
 
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