Fall From Heaven NES

On the conditions that Zwir and Razor forests are considered Svartalfar territory and your troops are removed, and war will be declared should either party break its side of the bargain, I will pay you said 60 gold.
 
OK agreed. I hope you will teach those elves to control themselves around their racial superiors. ;)
 
Be the people of Erebus ensured that we only protected territories that belongs to orcs that were massacred by the Khazad army under leadership of Caius Thorne until now.

We express our grief over the unnecessary war with Khazad people that have been drawn into it by the blasphemous, blind and the basics of etiquette despising First Consul Kandros Fir, the Letter Publisher.

Tarim Han, the High Counselor of Kuriotates, Chief of Diplomatic Protocol, Scholar-Official of 18th degree
In Khazak, the basics of etiquette include not lying outrageously:

Cardith Lorda claimed this province, which you now say belongs to orcs. Did your leader not tell you that or are you someone who forgets what suits him, o Tarim Han? You didn't stay there as conquerors solely because you had to take care of your kingdom for a change.

The first fight between Khazad and Kuriotates was a Kuriotate attack upon a Khazad camp, and you still pretend we wage war.
And without considering yourselves at war against us, you sent us spies to destabilize our nation. Is that not an act of war too?
But if in your eyes, attacking someone's army out of your lands, and trying to subvert his people are not acts of war, then I can hardly understand why you moan when I tell you that my army is coming to collect paiment for the deaths you caused and so sincerely seem to grieve.

Now get out of the fantasy dreamland you believe you are in and look at what you've done. I know it will not be a nice sight, but it might be worth looking at. You'll realise you attacked your friends and let your people defenseless against your enemies. I'm just asking that you pay us for the evil you caused. Do that and we shall withdraw.
 
Orders sent.


Lots of... interesting... diplomacy going on here. Apparently some of you don't understand the value of secrecy.

And by the way, Tyrs, you just got screwed. 60 Gold? Really? That's at least twice as much as you should've paid.
 
Jopa:

I forgot to mention this in my orders, but don't forget about my story detailing Karimir's alliance by marriage to the Hippus.

Just in case that gives me a benefit... ;)
 
OOC:
At this stage, I don't think Cardith Lorda and Kandros Fir are waging diplomacy. Lorda has even set up a subordinate to do the talking.
I guess we are kust throwing insults at each other, each in his own self-righteous tone.

Is 18th degree a high degree or a low class by the way (like second class, 18th class would ve pretty low)?
 
Orders sent.


Lots of... interesting... diplomacy going on here. Apparently some of you don't understand the value of secrecy.

And by the way, Tyrs, you just got screwed. 60 Gold? Really? That's at least twice as much as you should've paid.

IMO he did overpay it a bit. Kol asked me on msn, though I was AFK, is it enough, I would probably say 30 is fair, as he didn't even control entire province.
 
Yeah, I know I did. But I did ask him to intervene, so its partially my fault. The value of the province is not 60 gold, put pride costs quite a bit more to heal than soldiers, so I don't think it's too bad.
 
Diplomacy? Nay. I just have to ask by Lorda's subordinate if we are in the war with Khazad because such a question isn't a question of Emperor.

And when I have this figure prepared, I needed to somehow tell Fir that any negotiation are impossible if someone publish diplomatic corespondence.

And 18 degree is high title if someone can't tell from the other titles. Highest achieved in KE at this moment.
 
Fun Facts Regarding Amurite Culture

Hey Kids!
Everyone knows that Amurites are all handsome/beautiful, incredibly intelligent, always witty and most of all humble, but did you know that that Amurite keep insects like dragonflies, praying mantis and crickets as pets?
Read on to learn more fun facts about Amurite culture.

Spoiler :


Sports
Amurites love to sports and have constructed massive stone arenas to watch their favourite teams play them in. During the long dry summers, Amurites of all ages and both genders enjoy rugby, javelin-throwing, sprinting and the newly developed ‘grass hockey’ based on the ever popular winter sport. Men and boys are also big fans of wrestling although women and girls are generally less interested in this sport. Those with more wealth, and in particular the various merchant and noble houses enjoy racing horses and polo with top ponies and horses enjoying lifestyles beyond many craftsmen or commoners. In the winter, Amurite children can be seen playing ‘street hockey’ throughout the villages and city streets and proper hockey on frozen ponds and lakes using copper-bladed skates to glide effortlessly over the ice. The wilds are criss-crossed with snowshoeing and skiing trails and rugby continues throughout the year.

Dress
Amurites are typically very conservative and their dress reflects this. Both men and women wear billowing robes and winding shrouds that cover body, head and face with only the hands and eyes remaining uncovered. In men these are typically dyed a single colour (often a deep red or solid white) while for women it is often much more intricately patterned. The face and head is only uncovered in the privacy of one’s home or amongst close friends.
In winter these robes are often layered and made of thick cotton or layers of linen while in summer, thinner layers of thin cotton are common.
Amurite women and to a lesser extent men often have a great fondness for jewellery which can often be seen shining and sparkling from folds and creases of concealing robes.

Industry and Trade
Amurite economics are based on trade and the interconnectedness of wealth and production. As such, particular provinces or districts will often specialize in one area of expertise and export their industry to other provinces or even other nations for goods that they do not produce locally. A particular part of a major city may be completely committed to small jewellery shops or potter’s workshops which is exported for profit, the profit being used to purchase anything of value required. Single large-scale industries dedicated to producing a single product are rare but do occur and are often the result of a noble house’s ambitious financial goals.
Markets are popular places and a great place to both sell one’s wares and to socialize. Both merchants and craftspeople can be seen gathered in small groups sipping tea or coffee and sharing gossip, all the while making sales and purchases discreetly without interrupting conversation or social etiquette. This is a natural skill for Amurites which they take for granted but which visitors are often somewhat unnerved by when first witnessing this sort of trade.

Alcohol and Herbal Intoxicants
In the past, under Caswellan government people were more likely to indulge in herbal intoxicants primarily rye ergot, but with the rise of Order and the senate these have become less and less popular (though are not illegal).
Continued trade with the dwarves of Khazad has brought an appreciation for their dark mead and recent years have seen the rise of a local brewing industry best known for its pale lager, a pilsner called ‘The Red Monk’ which has proved extremely popular amongst sports fan and the Khazad immigrant population; It is also a primary export to other nations.
Amurites, unlike the Lanun, Khazad or especially the Grigori typically do not drink to excess, preferring 2-3 drinks over the course of an evening accompanied by a coffee or two and spirited conversation.
Of course, there are always exceptions and every year a half-dozen Amurites die of alcohol poisoning or an overdose of herbal intoxicants.

Religion
Religion is a delicate subject for the Amurite people. Some Amurites living today still remember the awful civil wars that engulfed their country only a half-generation ago. Those that remember the wars also remember fire-breathing, whip-wielding demons called forth by infernal cultists to terrify and kill peaceful, knowledge-loving unarmed civilians. They also remember the brave stand and personal sacrifice made by those who fought these creatures. These were the followers of ‘Junil’s Order’ and their victory freed the Amurites from the darkest stage of their history. Their personal bravery and sacrifice have translated into a large following, some of which are quite spirited in their worship and prone to pushing their beliefs on other, less religious members of society.
This has created an uncomfortable dichotomy which the Amurite state still struggles with to this day. The religious freedom and moderate beliefs of the many must be balanced with the fiery spirit and fanaticism of the few, knowing full well what debt the whole of Amurite society owes to Junil’s chosen.
Despite the primary role of ‘Order’ worship amongst Amurites, the worship of other gods is also popular.
Killmorph is very popular amongst merchants, miners, jewellers and the Khazad immigrant population. The standing stones of Faeng isle and the pilgrims that travel from far and wide to pay homage there only reinforce the worship of this god amongst the people.
Oghma has long been the god of the Amurites, whom, as a magic-wielding and knowledge-loving people tend to incline naturally towards this god’s worship. Local libraries are almost universally dedicated to this god and the powerful mage’s guild in Cevedes sports a towering statue of Oghma holding a book in one hand and a writhing serpent in the other in its courtyard.
Nantosuelta is popular amongst the craftspeople who ask for this god’s blessing with every product they make. Nantosuelta is a fairly new arrival to Amurite religious pantheon but has integrated well with little ideological differences. It should also be remembered that, according to lore, Nantosuelta was the first to teach magic to man and thus this god has a special place alongside Oghma in mages and scholars hearts.
Lastly, Sirona is worshipped by a growing number of the population. Sirona was imported to Amurite culture from the Elohim who have selflessly assisted and served the causes of wisdom, mercy and guardianship in Amurite society, thereby providing and excellent ideal and model for the worship of this god. Most Amurites now request a disciple of Sirona at their funeral to ensure that all the gods have mercy on their soul in the afterlife. Sirona has integrated particularly well with Junil’s worshippers as Junil provides justice and law while Sirona provides the wisdom to know what is the right justice and the mercy to apply that law appropriately.



Edit: I have never played rugby and never cast a spell, so i may have made some mistakes.
 
Correction to the above, Nantosuelta does not give man magic. Ceridwen gives it to Kylorin and we all know what happened after that. Nantosuelta just shows him a more powerful magic to overthrow his own Empire.
 
OOC:
During the long dry summers, Amurites of all ages and both genders enjoy rugby
Ouch. Rugby is an autumn/winter sport, usually played from september to may in the northern hemisphere. You don't really want to play rugby on dry soil.

More importantly: Could we decide what the duration one turn is? It's still fairly vague, and we have the usual civ problem of troop movement and scientific research being totally off, but it's an issue regarding stories, as some focus on human characters, whose lifespan is a bit short compared to those of the likes of Cassiel, vampires, elves or dwarves. Note that all turns may not last the same, but it would be nice to know.
 
From the lore page...

Archangels are normally immortal; however, Cassiel is a FALLEN archangel. He no longer has the protection of his god to make him immortal. Thus, he can die - just not from old age or disease. Violent death only.
 
From the lore page...

Archangels are normally immortal; however, Cassiel is a FALLEN archangel. He no longer has the protection of his god to make him immortal. Thus, he can die - just not from old age or disease. Violent death only.

So ... force-shielding technology solves that problem ... what tech-line should I rush? :))

btw, can someone post example of "new economic policy" ??
 
Well, I myself am not quite sure what should one turn REALLY last. Especially regarding troops movements. But in general troops movements are increased, they can definitely move more than one old 'province' per turn.

You will get your stats on email, a new redesigned one, so you will get better idea of this commerce limits.

Commerce limit presents your ability to support growing population and economy. It is primarily food based, but also represents infrastructure, population etc. It can prevent growth of economy if you haven't built a suitable base for it.

In general, cities provide 15 commerce limit points, farms 15, fisheries 10, health buildings and resources provide more... That is your limit. Usage of this limit is determined by formula (excel calculates this for me):

( (Income from cities)+(Trade income / 2)+(Upkeep and maintenance * 2) ) / Your stabiliy * 100

So if you earn 30 gold from cities and 10 from trade and waste 2 to upkeep military, and have 100 stability, you use (30+5+4)=39 commerce points. If your stability fell to 50, you would use 78 points.

If your usage goes over capacity, you face production shortfalls, supply shortages, food price increase, or even mass famine. So be aware. Exceeding limit will risk you bad events, that cost you gold and stability, and may cause civil unrest. You will also lose a gold coin for every point you exceed your commerce limit.

Even staying close to your limit is not a good idea as limit can fluctuate- harvests can never be completely relied upon, and you do not want one bad harvest, storm or locust swarm starving your people - leave a bit of excess food.


If you notice that your commerce limit is bad, do not despair, as this rule won't actually come in effect until 2 turns for now, so you have time to build farms, feed your population and get economy in check.

Trading of excess commerce limit will probably be allowed as well, but it will either be at low efficiency (2 economy points for 1) or use a trade route.
 
Who still has to send orders?

EDIT: Comments about the new commerce system

- what applies under "income from cities"? Everything that's not a mine, trade route, farm or town?
- a stabilitity greater than 100 actually increases you commerce limit?
- do wars affect this number?
- how would a person trade their commerce limit? That doesn't make sense to me.
- only health buildings increase the limit?
 
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