orangelex44
Partisan
Honestly, what I think it came down to was some lucky rolls on the navy battles. If you land on one of my islands, everything changes...
Colonizing and expanding
You can expand your empire by one and only one province per turn.
The province you expand to must be adjacent to your territory.
There are two ways to expand. First is to build an outpost. Outpost claims a province for you, but you don't get any income. You do get resources, and you are allowed to build and expand fortifications in province. Cost of outpost is 50 gold and it takes 1 turn to build.
Second way is to build a city. City provides income (+5) and allows you to build infrastructure in city and in province. You are allowed to build two cities for free. Every city after them costs 200 gold, then 400, 600 and so on. It takes 2 turns to build a city, but first two free cities are built just for 1 turn.
Forts can be built in any province you own and can be expanded by one level for 100 gold for lvl.1, 200 for 2 and so on. If you want to, you can specify fort details, like against which province you want to guard better and so on.
You need sailing to colonize overseas! Civilian Transports carry troops overseas, you don't need to build them but take care to secure sealanes. Before compass, your ships must stay in province adjacent to province you own (this isn't so big limitation, as sea provinces are large and border many land provinces)
In any case, Lanun emerged as a sole superpower, no one being even close to touching them. They controled virtually entire world trade, taxed every ship that ever set sail, and flew their blue banner into every single world port. Massive, massive ammounts of cash poured in- their cities will soon outmatch Kuriotates in height of their strength. Can Lanun keep corruption and hunger for power down and keep their empire strong?
Kidding aside, I'm being quite serious.