- Joined
- Jan 24, 2003
- Messages
- 5,242
The problem with research is that Babylon is big, and the only bigciv in the game (apart from us). They will out research everyone, and no civ will be able to buy the monopoly techs, including us as they will be too expensive, and we won't want to finance Babylon.
However, if we are clever and research a different path to Babylon we may be able to get some techs before Babylon and trade them with H for gpt and slow him down a bit. However, this will increase the overall tech rate, and reduce the number of turns over which our UU is effective. In fact we may have already reached that point.
My view would be to try to get to 8 turn research whilst still making a net profit, and try to get to tanks before Babylon got to Mech inf. To do that we will probably need TOE, which we can't afford to hand build unless we start now. We might get another leader, but our chances of getting 2, (1 for TOE and 1 for Hoovers)is limited. For that reason I would use the leader for a coal plant in Bursa and then start pre-building TOE in it. I would also cash rush a coal plant in our next most productive city and pre-build Hoovers.
Otherwise I would not build coal plants, but would build units mainly instead.
Cash rushing libraries is fine, but I would only do that in towns that can contribute to research. Cash rushing purely for cultural expansion doesn't strike me as cost effective as our path to domination seems to be primarily through conquest. That is, we can expand through conquest much faster than through cultural expansion. I would also begin to mix in unis with unit builds and short rush those too since they are cheap.
The downside to taking the path of least resistance is that the strongest civs are left unmolested. So the Babylon problem is of our own making. Can we reach the domination limit without taking them on?
However, if we are clever and research a different path to Babylon we may be able to get some techs before Babylon and trade them with H for gpt and slow him down a bit. However, this will increase the overall tech rate, and reduce the number of turns over which our UU is effective. In fact we may have already reached that point.
My view would be to try to get to 8 turn research whilst still making a net profit, and try to get to tanks before Babylon got to Mech inf. To do that we will probably need TOE, which we can't afford to hand build unless we start now. We might get another leader, but our chances of getting 2, (1 for TOE and 1 for Hoovers)is limited. For that reason I would use the leader for a coal plant in Bursa and then start pre-building TOE in it. I would also cash rush a coal plant in our next most productive city and pre-build Hoovers.
Otherwise I would not build coal plants, but would build units mainly instead.
Cash rushing libraries is fine, but I would only do that in towns that can contribute to research. Cash rushing purely for cultural expansion doesn't strike me as cost effective as our path to domination seems to be primarily through conquest. That is, we can expand through conquest much faster than through cultural expansion. I would also begin to mix in unis with unit builds and short rush those too since they are cheap.
The downside to taking the path of least resistance is that the strongest civs are left unmolested. So the Babylon problem is of our own making. Can we reach the domination limit without taking them on?