MB3 - Old Testament Bunfight

"Ot-to-Mans, Si-pa-hi",

Rock'n'roll


Ted
 
700 (0): Ah, the Celts have finally built a road on the tile just north of Eboracum. Now we'll be able to reach Entremont on the first turn of the war.

I upgrade all 25 of our musketmen to riflemen for 500 gold, and spend most of the rest of our hoard rushing eleven more riflemen.

The Celts are building Shakespeare's Theatre. That's it, boys, spend your resources editing the bad quarto of Hamlet.


710 (1): I see two good sites for our settlers, both at corruption distance 4.5 from Bolu, but I may have to hold off on founding the cities for lack of garrisons.

Trespass reconnaissance reveals a rifleman in Lugdunum, where last turn the Celts had only musketmen. We may have just missed the window of opportunity for a Sipahis-vs.-muskets campaign. Well, now our Sipahis can really earn their keep.


720 (2): Argh, the Babylonian-Celtic MPP hasn't expired, so we'll have to do things the devious way and give up the idea of a true surprise attack on the Celts. I form an MPP with the Babylonians (on even terms) and then declare war on the Celts. (I reject the idea of demanding that the Celts withdraw from our lands, because they might comply, and then we'd lose the chance easily to pick off their units in our territory.) We destroy (without loss) eleven of the thirteen Celtic units within our borders, which of course the Babylonians will accept without joining the war on the Celts' side, but don't enter Celtic territory. Instead, I redistribute some of the units from our strike force near Konya to provide all our cities near the Celtic border with respectable garrisons.

In their turn, the Celts don't send any new units into our territory or make any attacks; but the presence of their two remaining musketmen on our soil is (I assume) sufficient to cause the Babylonians to declare war on them.

We discover Steam Power, choosing Industrialization as our next target, and the Iron Works message appears. Brusa is our potential Iron Works city, and as it happens we have two other Iron Works areas--that is, locations where iron and coal are close together, though not united in the radius of any one city.


730 (3): Lugdunum is held by three riflemen and a cavalry unit, so the Celts have evidently managed a full upgrade in the last two turns. Ten Sipahis advance to their first great test; three die, three retreat, and four triumph, and the city is ours. The only elite attack in the sequence, made against the cav unit, produces the Great Leader Murad I.

The next really useful Wonder, Theory of Evolution, is still a long way off, so this isn't a difficult choice. I immediately use Murad to form the Army of Murad, of three Sipahis (two of them asterisked elites), in Lugdunum.

Eboracum is held by three riflemen, and two fall to our first two Sipahi attacks. The sole survivor then wins four battles in a row, with a winning streak of eleven rounds at one point, but fortunately three Sipahis retreat and only one dies. We take the city with our seventh attack.

We're left with twelve Sipahis available to attack Entremont--not an absolute guarantee of victory, against an enemy capital at deity. But Entremont's garrison will only grow if we wait, so I send the Sipahis in, and the RNG is kind. We defeat three riflemen with our first three attacks, and eventually destroy the garrison of five rifles and a cav unit in nine attacks, with three retreats and no losses at all--this even though the city contains two cannon, which we capture.

When we enter Entremont, the Sistine Chapel is ours. On the negative side, so many citizens resist our rule (ten of eleven) that we can't even start starving them down.

We pick off the last two Celtic musketmen in our own territory, without loss.

The Celts make three uncoordinated counterattacks with cavalry. We defeat two and lose one Sipahi.

The Babylonians grant the Greeks peace, with the Greeks down to one city. Sometimes the AI civs lack your killer instinct, Karasu. ;)

740 (4): We take the new Celtic capital of Augustodurum from its garrison of three riflemen and a cavalry unit, without loss. The Army of Murad destroys two of the riflemen--but I have some anxious moments during its second attack, when it falls to two HP.

I found Bingol three tiles straight east of Bolu.

The only Celtic counterattack takes the form of a frigate bombardment of Xochicalco.

The Babylonians take Delphi from the Celts. I'll try to beat them to Corinth.


750 (5): We position 16 Sipahis to attack Alesia, the latest Celtic capital, next turn.

Two Celtic cav units die attacking our riflemen.

The Celts ask for peace, but even if we were interested they wouldn't surrender one tech (Free Artistry) to save themselves. As mad-bax has heard me opine before, this aspect of the game is just broken.


760 (6): The assault on Alesia proves bloodier than we've become accustomed to, but we destroy the garrison of four riflemen and a longbowman and take the city, at a cost of four Sipahis.

Corinth is down to a garrison of one depleted rifleman, thanks to the Persians, and our Sipahis just beat them into town.

I found Riza on the banks of the river northwest of Bolu, again at corruption distance 4.5.

Once more the Celts manage only frigate bombardments in retaliation.

The Persians begin Shakespeare.


770 (7): Suddenly the Celts have Hippo (previously Persian), presumably due to a culture flip.

We take Burdigala (garrison of two riflemen, one Sipahi lost) and Caractonium (garrison of two rifles and a cav, one Sip lost).

We liberate Pe-ople (garrison of two rifles and a longbow, one Sip lost), generating the Great Leader Suleyman I in the process. Despite centuries of oppressive Celtic rule the population of Pe-ople remains entirely Ottoman.

I use Suleyman to form the Army of Suleyman (three Sipahis, one an asterisked elite) in Iznik.

We get our first round of war weariness--nothing serious.


780 (8): After a mostly futile cannon bombardment, we attack the fourth Celtic capital, Camulodnum. The RNG is with us, and we destroy the garrison of six riflemen at a cost of just one Sipahi, gaining control of Newton when we take the city.


790 (9): We take Gergovia (held by two musketmen and a longbowman, no losses), gaining the Great Leader Selim with our first attack. I stash him in Iznik to allow general discussion of how to employ him.

And:

CIVIIIEPICINVERTED.JPG


It looks a lot more heroic in inverted colours, I'd say. :D


800 (10): We take Hippo (held by two riflemen, one Sip lost).

Agedincum is the last Celtic capital (held by two rifles and a longbow), and somehow we lose two Sipahis in the attack despite the favourable terrain and city size, but:
 
THE FUTURE:


The following are factory prebuilds: the Military Academy in Adrianople, the palace in Antalya, the bank in Multiple, and all colosseums. However, I've started a lot of colosseums, and some of them can certainly be switched to Sipahis if we need more military production (as seems quite likely) before factories come online.

It seems to me that we should carry right on overrunning the world with Sipahis, attacking either the Zulus or the Persians next.

We have quite a few choices regarding Selim. Forming another army, as well as being good in itself, would let us build the Pentagon. We'll soon be able to rush Universal Suffrage, though according to Bamspeedy's research it isn't a lot of use. Just hoarding Selim until he could rush Theory of Evolution, though pusillanimous, might be a reasonable safety play given the strength of our position. I think we can rule out Military Academy (not much good until factories and Hoover) and Shakespeare.

Selim, our cannon stack, our Sipahi reserve, and a settler are all in Iznik.

We're still ridiculously short of units to hold our cities, so a lot of our Sipahis have to do garrison duty when they aren't actually attacking. Now that we have railways this isn't too hard to manage.

The Babylonians are only ahead of us by one required tech, Medicine. They also have Communism and Free Artistry.

Over to you, Ted.
 
I think the next SG I play with you lot will be an OCC with a Tundra start. :p
 
Well, thank you, Space and mad-bax. :)
 
Got it

Some serious stomping there NP :thumbsup:


Ted
 
Pre-flight checks... OK :goodjob:
Native Luxuries... 8 :)
Babylon has no Coal
Zulu & Persia are both still in the Middle Ages and we have no ongoing deals with either.
I can see that Persia have some Cav but can't afford to plant a spy at the moment to probe Zulu Forces.
Whichever I choose as the target I will probably try to get an MA with the other to get them out of position.
No, that won't work so I choose Zulu as our first opponent as they're furthest from Babylon and we may need to take some Babylon territory to win.


Pre-turn
Move all our Cannon to Entremont

Press button
Animations are on - I go and make a cup of coffee
Greece wants to renew Wines & Furs - I decline swapping the deal to Silks & Incense
Veii Court - Market
Alesia Lib - Market
Antium Worker - Temple
Leptis Magna Woker - Temple
Alexandria Lib - Rifle
Burdigala Lib - Market
Cataractonium Lib - Temple
Riza Lib - Granary

1 - 810AD
Railing...
Recover some outlying Sipahi
Looking at the situation I decide to wait for Factories before declaring on Zulu.
We don't have enough ready troops to start a campaign at present so rather than go off half-cocked I'll wait


2 - 820AD
Railing...

IBT
Pe-ople Lib - Bank
Mugla Court - Rifle
Zulu start Shakespeare's

3 - 830AD
Railing...

IBT
Discover Industrialisation - Electricity
Constantinople Colosseum - Factory

4 - 840AD
Switch all Colosseum builds to Factories (most are still in double figures)
I re-assess the Military situation:
We have available 13 Sipahi, 2 Armies, 3 Rifles, 10 Cannon & no reserve. Not enough to mount an effective campaign against the Zulu.

Research Lone Scientist (Denzili) - Electricity in 40 turns @ +607gpt
Antalya switches to Universal Suffrage
Selim hurries Universal Suffrage
Cali...aca switches to Aqueduct
Zonguldak founded - Lib

IBT
Cumae Court - Cannon
Antalya Universal Suffrage - Factory
MB3-840AD-US.jpg


5 - 850AD
Cattaraugus switches to Aqueduct
Bingol switches to Aqueduct
Teotihuacan switches to Aqueduct
Railing...

IBT
Cattaraugus Aqueduct - Market
Denzili Worker - Market
The people love me

6 - 860AD
Railing...

IBT
Calix...aca Aqueduct - Market
Multiple Bank - Factory

7 - 870AD
Railing...

IBT
Corinth Worker - Temple
Ur (Babylon) completes Shakespeare's Theatre

8 - 880AD
Railing...

IBT
Brusa Iron Works - Factory
MB3-880AD-IW.jpg


9 - 890AD
Railing...
PTW crashed :( - reload from autosave

IBT
Allegheny Settler - Temple
Cumae Cannon - Cannon
Iznik Factory - Sipahi
Leptis Minor Worker - Aqueduct
Adana Factory - Sipahi
Mugla Rifle - Rifle

10 - 900AD
Cannon to Entremont
Railing...
Rifle to Oil Springs - allowing vet Sipahi to join main force
Kirklareli founded - Lib

Notes
The first of our Factories are online producing Sipahi (3 turns)
I chose not to go to war as I didn't think we could press our attack.
I went with lone scientist research to leave the next player 4,541gp to do with as he wishes.

The save is > here <


Ted
 
--We have available 13 Sipahi, 2 Armies, 3 Rifles, 10 Cannon & no reserve. Not enough to mount an effective campaign against the Zulu.--


Lest readers should think that I conducted the Sipahi Passchendaele ;), I'll point out that I left 32 of them including six in armies. Ted is defining "available" in a way which excludes units which attack and then hurry back to their garrison duties by rail.

Nice building turn, Ted. :goodjob:
 
Originally posted by Northern Pike
--]Lest readers should think that I conducted the Sipahi Passchendaele ;), I'll point out that I left 32 of them including six in armies. Ted is defining "available" in a way which excludes units which attack and then hurry back to their garrison duties by rail.
Quite so NP.

In no way did I mean to imply that your military skills are on a par with Sir Douglas Haig :)


Ted
 
Well done again, Ted. We are in a fine shape, rails will make the difference, as always. Babylon not have Coal is lucky, just like the Iron Works being where they are. Just realized each of the MB games now have them. :eek:
 
I'm not sure what to do here. Earp hasn't posted a got it and I'm next up, but away fro a couple of days. I have downloaded the save. So if Earp doesn't post before tomorrow, could someone let me know via e-mail so I can play the next set please?

Thanks
 
I am not going to be able to play again in the next 48 hours. :sad: Go ahead and skip me.
 
Back
Top Bottom