MB3 - Old Testament Bunfight

Pre-turn
Uh-oh. Time to go...


Turn 1 - 3000 BC
Moved warriors around.
Worker on Dyes


Turn 2 - 2950 BC
Kept on exploring.
Worker builds road.


Turn 3 - 2900 BC
Constantinople grows -hire an Entertainer for the two turns it will take to complete the road (no turns are lost on the Granary).
Both Rome and Aztecs are up Mysticism + The Wheel.
Celts have The Wheel. Trade Alphabet for it.... Look! :eek: we have horses all around us.
There is another nice 4.5 spot 3NW,NW of Const'ple, right on the horse, next to the water and to Celt border...


Turn 4 - 2850 BC
Kept on exploring.
Met Carthage. Traded The Wheel for 60 gp (all he had)
Mysticism is now for sale at 125 gp + 1 gpt.


Turn 5 - 2800 BC
Road on Dyes completed. Send worker to build a road towards city site #1.
Granary completed.
After some confused late-night calculations, I decide to build a settler first (as opposed to worker - settler). I think we can found the second city at least one turn earlier this way (even considering the higher building speed of two workers together); plus, we won't need to improve tiles for another handful of turns.


Turn 6 - 2750 BC
Moved units.
Mysticism now available for 117 gp.


Turn 7 - 2710 BC
Moved warriors.
Aztecs are up Iron Working, Mysticism and Horseback Riding. They must have met someone.


Turn 8 - 2670 BC
Explored some more.
Bought Mysticism from Aztecs for 117 gp. Traded Mysticism + 10 gp + 3 gpt to Carthage for Iron Working.
It was a bit expensive, but I thought it would be nice to know where Iron is. And lo!, there it is.


IT - Someone from the dark attacks Carthage and is defeated. A blue Spearman appears.


Turn 9 - 2630 BC
Contact Persia. Sold Alphabet for 10 gp (all he has).
Celts are behind Mysticism and Iron Working, but are still broke.


Turn 10 - 2590 BC
Blue border spotted in the south-eastern region.
Brennus now has 25gp.


The world:

MB3-2590BC.jpg



And the Reign
 
Got it. Nice turn, Karasu. :king:
 
I am not a proffessional map builder unfortunately, and it looks like I screwed up this map. When I added the extra starts and redistributed them I maybe should have redistributed the luxes and resources too. I apologise if it's too easy. :(

Maybe we won't get saltpetre. That'll make it more interesting ;)

Still, nice turns Karasu. To quote NP you are the :king:
 
2590 BC (0): I begin a 10% tech run on Polytheism. If the AI civs ignore it as they sometimes do we'll have trade bait, and if they don't we'll just end up buying it cheaply, in effect.


2550 BC (1): We contact the Babylonians, but they have neither money nor techs to offer us. Broke and stupid is a bad way to go through history, boys.

The Aztecs are two techs ahead of the pack (Mathematics and Horseback Riding), but their hoard of more than 300 gold has disappeared, so they must be trading with a civ we haven't contacted.


2510 BC (2): We found our second city, on site 1. I'll stick with Space Oddity's policy of using the pre-Ottoman names and call it Adrianople.

One of our exploring warriors notices that the Carthaginians and the Persians are at war.


2470 BC (3): The Celts and the Carthaginians now have Horseback Riding too.

The Celts begin the Oracle.


2430 BC (4): I sell Alphabet to the Babylonians for 25 gold.


2390 BC (5): We discover iron seven tiles northeast of Constantinople, just as the city completes a settler.


2350 BC (6): Obviously we have to claim some iron with our next city foundation. I choose the more distant iron to the northeast, since founding on site 3 to claim the southwestern iron, while an excellent thing to do before long, won't increase the territory under our control much.


2310 BC (7): Finally, a trade we can make for Horseback Riding. Mysticism and 22 gold to the Persians for HR.


2270 BC (8): Not much.


2230 BC (9): I found Brusa five tiles northeast of Constantinople, on a site which will provide access to the nearby iron (after a cultural expansion) while avoiding any overlap with Celtic Camulodnum. At a corruption distance of five, Brusa doesn't fit in with our RCP approach, but it won't affect the cities we have planned for corruption distance 4.5.

Our exploring warrior north of Carthage seems unlikely to discover any new civs, so I send him into a goodie hut. Three Nubians appear, but they don't attack, presumably because our warrior is on a hill.

The Carthaginians have Writing.


2190 BC (10): No two-for-one opportunity which might get us Writing and Mathematics is available yet, but we should keep checking every turn.

The question of where to put our next city is complicated, as usual at this point in a deity game. The Romans are expanding very aggressively to our south and southwest, and if we don't settle site 3 soon they may claim the southwestern iron. On the other hand, this site is still subject to the objection that settling it won't expand our empire very much. You'll have some interesting choices to make, Ted. :)
 
I've had a very quick look at the save. Feels crowded doesn't it?
From Karasus turnlog and now yours NP it looks like the AI are already ripping into each other, so it looks like being the bloody game we all hoped it would be :)

Yes Ted: You're UP. You must be quite busy with your SG's ATM.
 
Originally posted by Northern Pike
.... Broke and stupid is a bad way to go through history, boys...

:lol:

You should patent this quote. I for sure am going to use it again...
Nicely played turns, too!


A couple of poits to idly debate while sipping a cup of tea
- What about founding the next city 2 tiles south of Adrianople? It will get the horses and several BG, plus it will have the chance to share the cows with Ad'ple.
- Ad'ple seems beeter suited as a settler factory than Const'ple. Are we planning to go in that direction?
- Why don't we call the next city 'Multiple'?
 
Multiple!? :lol: :D :lol:

Adrianople would be a much better settler factory than Constantinople in principle, since it can reach +5 food in despotism and Con. can't. I suppose the question is how much land will remain to be settled by the time Ad. has a temple and a granary.

The site two tiles south of Ad. would be excellent if it didn't involve overlap with the Roman city. I tend to avoid any cultural conflict with enemy cities at deity, though opinions seem to vary on this point. The Romans often lag culturally, and their cities can go millennia without getting their first expansion, so possibly the overlap wouldn't matter too much in this case.
 
I'll mull it over this afternoon and probably play this evening.


Ted
 
Pre-flight checks... OK :thumbsup:

Press button..

1 - 2150BC
Barb horse and warrior have popped up W of Constantinople - nothing I can do in time to make any difference except keep my fingers crossed
Worker mine - heads for SE Adrianople (BG)
Southern warrior spots Yellow border
Celts have Maths
Carthage have Maths & Writing plus Comms with Greece, Zulu & Egypt
Babylon is down HBR but has no money
Iroquois have Maths & Writing plus Comms with Greece, Zulu & Egypt
Persia is on par
Aztec have Maths & Writing plus Comms with Greece, Zulu & Egypt
Rome has Maths (114gp in bank)
Carthage wants 69gp + 8gpt for Writing - too rich for me

IBT
Our Warrior rebuffs barb horse (way out East)
Constantinople Settler - Settler
Egypt starts Pyramids - now there's a surprise
Aztec establish an Embassy in Constantinople
2 barb horse and a warrior head toward Adrianople

2 - 2110BC
Well the barb situation rules out site 3 for the moment - I think I'll head for site 2 :)
Make contact with Egypt (polite) - tech parity, 4 cities, spices & horses
Lux 0%
Too soon to rush Temple in Adrianople
No trades

IBT
Aztec Warrior kills barb Warrior (part of the aquad threatening Adrianople) - thanks Monte

3 - 2070BC
OK, I have 2 barb horse West of Adrianople (garrison 1 reg Warrior). If I just sit there the odds are that I'll defeat the first horse but get killed by the second. I think I'll attack (as Aztec warrior is in position to tackle 2nd barb horse if I fail)
Reg Warrior attacks barb horse - defeat, red-lining horse - Oh, well :(
Worker (SE Adrianople) moves NE - hopefully avoiding barb horse
Carthage wants 79gp + 7gpt for Writing (Rome still lacking)
Buy Writing from Carthage for 79gp + 7gpt
Sell Writing to Celts for Maths
Sell Writing to Rome for Contact with the Greeks + 33gp
Greece is really backward - down Masonry, CB, Writing & HBR, they've Spices & 6 cities
Sell Maths to Egypt for 36gp
Buy contact with Zulu from Celts for Contact with Persia + 14gp
Sell contact with Persia & Zulu to Rome for 57gp
Sell contact with Greece to Persia for 22gp
Zulu are down Writing & Maths, They've Gems & 7 cities
Sell contact with Greece to Babylon for 16gp
Well, that could have been worse - we have all contacts + tech parity for approx 60gp

IBT
Aztec Warrior kills barb horse W of Adrianople
Remaining barb horse pillages progress on Temple in Adrianople

4 - 2030BC
Worker (E Adrian) mine

5 - 1990BC
Iznik founded (on site 2) - Warrior
This brings the Wheat into play for both Adrian & Iznik
Reg Warrior attacks barb warrior (in camp) - dies - I'm not having much luck with the RNG here :(
Lux 10%
Buy slave from Carthage for 110gp
Slave heads for Wheat

6 - 1950BC
Sell comms with Greece & Zulu to Egypt for 28gp

IBT
Constantinople Settler - Warrior (make up pop)

7 - 1910BC
Settler (& warrior escort) head for site 3 (Rome doesn't have Iron yet)
Slave irrigates Wheat
Worker - mine - road
Lux 0%
Buy slave from Persia for Maths
Slave heads for Wheat

8 - 1870BC
Lux 10%
Sell contact with Greece & Babylon to Zulu for 30gp
Buy slave from Carthage for 110gp
Slave road to Brusa

IBT
Constantinople Warrior - Settler
Brusa Worker - Warrior
Greece starts Pyramids

9 - 1830BC
Warrior fort Constantinople
Slave irrigate Wheat
Worker road - N (Wheat)
Uskudar founded - Barracks
Lux 0%
No trading opportunities

10 - 1790BC
Worker road (Wheat)
Slave road (Wheat)
Slave irrigate - E
Warrior fort Iznik
Worker (NW Brusa) road
Celts have monopoly on Polytheism

Empire
MB3-1790BC.jpg


Notes
Had some bad luck with the RNG
Polytheism is out there

The save is > here < (zipped)


Ted
 
Originally posted by TedJackson
Greece is really backward - down Masonry, CB, Writing & HBR...

"Broke and stupid is a bad way to go through history, boys"
Courtesy of Northern Pike, Inc.

:D I never imagined the occasion would come to me so early and so inviting... :jump:


Great trading round, Ted. :worship:

Bad luck with barbs, but there was not much to do there. At least, this "settles" the matter of what city is our settler factory, at least for another few centuries...
 
Earp is UP. He hasn't posted here for a while. I hope he's still in.

Feels a bit wierd having tech parity in a deity game. S'pose there's a first for everything.
 
I am here. I will play tonight.

In my experience, tech parity can be maintained early in Deity games with extensive trading the turn writing becomes available and again the turn that map making becomes available.
 
Ted, fine progress. History will remember you as "The Great Enslaver" as the unfree labour force you've built up transforms our nation. ;)

Earp, you might want to switch Brusa to a temple, since this city needs a cultural expansion to control the nearby iron.

And Karasu, thanks for your flattering use of my quote. :)
 
Originally posted by Northern Pike
Ted, fine progress. History will remember you as "The Great Enslaver" as the unfree labour force you've built up transforms our nation. ;)
Looking back on my turns I see that I unwittingly bought 2 slaves from Carthage :(

In a game of this sort at this level I normally try to limit myself to 1 slave per civ in BC times. Otherwise it unbalances the game too much.

As it stands I might have buggered the Carthagians. Sorry :(


Ted
 
I forgot that we are playing this as 1.27. I am downloading the patch right now.

As I wait for the patch to download, if any of you are online, does anyone have any ideas on where we should found our next city? We could found SE of the dyes to the north, but this is pretty close to the AI city up there. We could also found near the horses to the NW or the horses to the south.

Edit
I just opened the save with 1.21f. I guess they are interchangeable. Is there any problem if I play my turns with 1.21?
 
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