Pre-turn
Uh-oh. Time to go...
Turn 1 - 3000 BC
Moved warriors around.
Worker on Dyes
Turn 2 - 2950 BC
Kept on exploring.
Worker builds road.
Turn 3 - 2900 BC
Constantinople grows -hire an Entertainer for the two turns it will take to complete the road (no turns are lost on the Granary).
Both Rome and Aztecs are up Mysticism + The Wheel.
Celts have The Wheel. Trade Alphabet for it.... Look!
we have horses all around us.
There is another nice 4.5 spot 3NW,NW of Const'ple, right on the horse, next to the water and to Celt border...
Turn 4 - 2850 BC
Kept on exploring.
Met Carthage. Traded The Wheel for 60 gp (all he had)
Mysticism is now for sale at 125 gp + 1 gpt.
Turn 5 - 2800 BC
Road on Dyes completed. Send worker to build a road towards city site #1.
Granary completed.
After some confused late-night calculations, I decide to build a settler first (as opposed to worker - settler). I think we can found the second city at least one turn earlier this way (even considering the higher building speed of two workers together); plus, we won't need to improve tiles for another handful of turns.
Turn 6 - 2750 BC
Moved units.
Mysticism now available for 117 gp.
Turn 7 - 2710 BC
Moved warriors.
Aztecs are up Iron Working, Mysticism and Horseback Riding. They must have met someone.
Turn 8 - 2670 BC
Explored some more.
Bought Mysticism from Aztecs for 117 gp. Traded Mysticism + 10 gp + 3 gpt to Carthage for Iron Working.
It was a bit expensive, but I thought it would be nice to know where Iron is. And lo!, there it is.
IT - Someone from the dark attacks Carthage and is defeated. A blue Spearman appears.
Turn 9 - 2630 BC
Contact Persia. Sold Alphabet for 10 gp (all he has).
Celts are behind Mysticism and Iron Working, but are still broke.
Turn 10 - 2590 BC
Blue border spotted in the south-eastern region.
Brennus now has 25gp.
The world:
And the Reign
Uh-oh. Time to go...
Turn 1 - 3000 BC
Moved warriors around.
Worker on Dyes
Turn 2 - 2950 BC
Kept on exploring.
Worker builds road.
Turn 3 - 2900 BC
Constantinople grows -hire an Entertainer for the two turns it will take to complete the road (no turns are lost on the Granary).
Both Rome and Aztecs are up Mysticism + The Wheel.
Celts have The Wheel. Trade Alphabet for it.... Look!

There is another nice 4.5 spot 3NW,NW of Const'ple, right on the horse, next to the water and to Celt border...
Turn 4 - 2850 BC
Kept on exploring.
Met Carthage. Traded The Wheel for 60 gp (all he had)
Mysticism is now for sale at 125 gp + 1 gpt.
Turn 5 - 2800 BC
Road on Dyes completed. Send worker to build a road towards city site #1.
Granary completed.
After some confused late-night calculations, I decide to build a settler first (as opposed to worker - settler). I think we can found the second city at least one turn earlier this way (even considering the higher building speed of two workers together); plus, we won't need to improve tiles for another handful of turns.
Turn 6 - 2750 BC
Moved units.
Mysticism now available for 117 gp.
Turn 7 - 2710 BC
Moved warriors.
Aztecs are up Iron Working, Mysticism and Horseback Riding. They must have met someone.
Turn 8 - 2670 BC
Explored some more.
Bought Mysticism from Aztecs for 117 gp. Traded Mysticism + 10 gp + 3 gpt to Carthage for Iron Working.
It was a bit expensive, but I thought it would be nice to know where Iron is. And lo!, there it is.
IT - Someone from the dark attacks Carthage and is defeated. A blue Spearman appears.
Turn 9 - 2630 BC
Contact Persia. Sold Alphabet for 10 gp (all he has).
Celts are behind Mysticism and Iron Working, but are still broke.
Turn 10 - 2590 BC
Blue border spotted in the south-eastern region.
Brennus now has 25gp.
The world:

And the Reign