Merijn new civs and other projects

*To establish an embassy, move your naval city in a foreign coastal city. You need OB and at least pleased relationship with the city owner to establish an embassy. You can only establish 1 embassy per civ. You can see your embassies in the victory screen.

When the relationship gets down to annoyed, the embassy will disappeared?
 
Currently, Chieu Hoang is just coming up as TXT_KEY_CHIEU_HOANG, at least in CMC, but I'm assuming that its coming from here.
 
Currently, Chieu Hoang is just coming up as TXT_KEY_CHIEU_HOANG, at least in CMC, but I'm assuming that its coming from here.

Fixed.
 
New civ upcoming: Mamluks (Islamic Egypt)

Start: 969AD @ Cairo
Leaders: Saladin, Baibars, Nasser
These leaders are not the LH for Arabia and Egypt anymore. I will include a replacement LH for Saladin for Arabia. (But I don't know yet which one)
Color: Yellow (Very similar to Egypt, but slightly darker)

UP: The power of Madaris: +2 science to science buildings
UB: Souq. Replaces Market. 10% culture
UU: Royal Mamluk. Replaces Lancer. 25% vs. Heavy and Light mounted units

UHV1: Control North Africa, Hejaz, Levant and Mesopotamia in 1300
UHV2: Make Cairo the most populous city and have 30 population in cities on the Lower Nile in 1380 AD
UHV3: Have the highest culture and research output in 1500 AD
Ideas, suggestions for the gaps are welcome.
 
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New civ upcoming: Mamluks (Islamic Egypt)

Start: 969AD @ Cairo
Leaders: Saladin, Baibars, Nasser
These leaders are not the LH for Arabia and Egypt anymore. I will include a replacement LH for Saladin for Arabia. (But I don't know yet which one)
Color: Yellow (Very similar to Egypt, but slightly darker)

UP: None yet
UB: Souq. Replaces Market. No bonus yet.
UU: Royal Mamluk. Replaces Lancer. 25% vs. Heavy and Light mounted units

UHV1: Control North Africa, Hejaz, Levant and Mesopotamia in 1300
UHV2: Make Cairo the most populous city and have 30 population in cities on the Lower Nile in 1380 AD
UHV3: None yet

Ideas, suggestions for the gaps are welcome.
UHV3 could be something related to Muhammad Ali's Reform in 19th century, or something about Pan-Arab League in 20th century.

Maybe a UHV about research, since there has been a territory UHV1, the Ali choice is more suitable.
 
New civ upcoming: Mamluks (Islamic Egypt)

Start: 969AD @ Cairo
Leaders: Saladin, Baibars, Nasser
These leaders are not the LH for Arabia and Egypt anymore. I will include a replacement LH for Saladin for Arabia. (But I don't know yet which one)
Color: Yellow (Very similar to Egypt, but slightly darker)

UP: None yet
UB: Souq. Replaces Market. No bonus yet.
UU: Royal Mamluk. Replaces Lancer. 25% vs. Heavy and Light mounted units

UHV1: Control North Africa, Hejaz, Levant and Mesopotamia in 1300
UHV2: Make Cairo the most populous city and have 30 population in cities on the Lower Nile in 1380 AD
UHV3: None yet

Ideas, suggestions for the gaps are welcome.
The final blow to the Arabs.

For UHV3 I'd say something related to the Crusades but the Crusades don't happen. UP, Power of Jihad (that's not what Arab's is called is it?), city attack bonus?
 
A plain old conquest UHV is a little meh. The Mamluks were famous for besting back the Timurids and Mongols so maybe a "never lose a city" one attached to it?
 
A suggestion about UHV3:
A never lose city goal is very boring... my UHV3 is "Control 1 city in each core areas of China, France and America after America spawn, and in the meantime make sure there are no foreign cities in Southeast Asia ".

In history, China, France and America have been Vietnam's enemy, and in 1970s, Vietnam had a plan to unify all the Indochina, organize the Federation of Indochina.
It sounds warmonger.
 
How can I properly merge all the civs into one mod? I know about the CMC, but I just want these civs and to keep vanilla balance.
 
The easiest option is to wait. I'm planning to do that myself soon.

If you want to do it yourself, uses a merge tool to see which files are changed and merge the changes.
 
Hey, I did a little researching but I'm still not clear. What is the historical justification for the Swahili goal of settling a colony in Australia?
 
One of the problems with the current game is that to reflect this, one must settle a colony, which is a very euroentric concept. Trade, negotiation, and cultural exchange between Makassar and Indigenous Australian groups in Arnhem land is well documented both in oral tradition and archaeology.

I wish there was some way to reflect trade without cities, and the diverse culture of Indigenous Australians (and other non-city building societies) in Civ IV and DOC.Unfortunately, I don't really have any ideas for how such a concept could be implemented in the game, as the fundamentals kinda work against it.
 
One of the problems with the current game is that to reflect this, one must settle a colony, which is a very euroentric concept. Trade, negotiation, and cultural exchange between Makassar and Indigenous Australian groups in Arnhem land is well documented both in oral tradition and archaeology.

I wish there was some way to reflect trade without cities, and the diverse culture of Indigenous Australians (and other non-city building societies) in Civ IV and DOC.Unfortunately, I don't really have any ideas for how such a concept could be implemented in the game, as the fundamentals kinda work against it.

The best way is with improvements.
 
Why not simply a discover goal instead?
 
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