God of Kings
Ruler of all heads of state
I would like to see a new unique unit for Nubia as well, since Nubia has been revealed.
Updated Russian text for Moar units. Added new texts, fixed some misc. mistakes and etc.It's highly likely that the patch will break the Moar Units mods given the length of time since the last patch. How long it will take to fix really depends on how much work is required to make the mods compatible. Might have a slightly better idea when the patch notes are released. I have minimal time for modding in the next 3 weeks so if updating mods requires a lot of work then Moar Units could be out of action for a while. Hopefully the community will figure out what needs to be changed (if anything) quickly and I can turn it around in a short timeframe.
There seems to be small bug in your modinfo file that causes an error message in Modding.log: [2449119.636] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - Text/es_ES/MOAR_Units_GameplayText_es_ES.xml
The file itself seems to be included in the mod however so maybe its because you have this reference in the Files section of the modinfo file "<File>Text/de_DE/MOAR_Units_GameplayText_es_ES.xml</File>"
\Skodkim
* Fixed for Summer Patch.
<artConsumers>
<Element>
<consumerName text="Units"/>
<relativeArtDefPaths>
<Element text="Units.artdef" />
<Element text="Unit_Bins.artdef" />
</relativeArtDefPaths>
<libraryDependencies>
<Element text="Unit"/>
<Element text="VFX"/>
<Element text="Light"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
Will there be a R.E.D. for Macedon Persia MOAR units?
@Deliverator
Hi, i've done an initial Italian translation of the units names and descriptions. i've included those of moar units + 4x even moar
<ModifierId>HIRDMAN_POST_COMBAT_CULTURE</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_GOLD</Value>
While Ranger has 0 Ranged strength, Bandeirante has 60 Ranged strength.
Is it intended?
Hirdman gains Gold instead of Culture.
Gold? Culture?
@Deliverator
Have you considered expanding basic naval units tree? It's terribly empty at the moment, some eras lack their own ships and some of the choices developers made seem pretty hasty and unpolished.
For example caravel is main melee unit in renaissance era, while it was actually used mainly as exploration and small transport vessel.
Also you could reapply the old but gold naval transport system from Civ 4: land units cannot embark but can enter water tiles with naval units and travel with them. That could be optional of course, since normies grown on Civ 5 would cry too much if it was obligatory.