New NESes, ideas, development, etc

Interesting situation in Europe. I suppose I'll foreshadow my future developments regarding the two characters I plan to next give spotlight to.

BTW J.K Stockholme, even I admit these events are insignificant right now. You don't have to worry about them yet.

The Zulov Report
Sergei Zulov was a young policy official in Novaya Russia who would stick his neck out and lose significant face by the creation of the Zulov report on the state of Europe and future Novaya Russian policy.

First, he argued that Europe was becoming divided into Great Powers. Bavaria's technocratic superiority and central posistion, sheer Russian size, Sweden's size plus lesser technocracy, and the Lombard's established posistion made them future powers.

Second, Zulov argued that for Russia to grow eastward meant disaster. The country was over-stretched already, with poor infrastructure. Zulov argued- notably, before it was revealed that Dobrynin agreed- that the old borders were lost in all but name. To compete in Europe, Russia's true interest, meant focusing on economic buildup and technocratic reform.

Third, Zulov argued for containing Bavaria. If the Bavarians took North Germany, they would be hegemons of Europe and Russia itself could be bullied for decades to come. Russia needed a long time before it could compete with a reunited Germany.

Zulov's plan was to renounce the old borders completely, adopt full democracy so as to be able to ally with Hungary and North Germany, invade Bavaria if it expanded at all, and build up. Lombardy and Sweden were to be contained as much as possible, but limited Siberian expansion could compensate for any gains they made.

Naturally, the Zulov Report was both unpopular and hushed up. 25-year-old Zulov lost his job. The report paid no attention to morality, the requirements of faith, or nationality, focusing only on political power. He was called "morally bankrupt" by his boss, and for lack of a chance in academia became a technician.


Wrong thread?
 
If we have a WW1 story NES, I might be compelled to play a beagle pilot with a grudge against Manfred von Richthofen.
 
Snoopy?
 
RandNES I: Dawn of A World

Hello! I am mrrandomplayer, and as stated a few months ago, I am working on a world-simulator NES. It will be a Light-Stat NES, with very basic statistics at the beginning of the game and they will progress as technology, economics, and my modding abilities improve. Storytelling is allowed and encouraged, and I tend to favor those who tell stories a little more.

What's the premise of this NES?

Good question, hypothetical person who asked me! This NES is loosely based on the Civ 4 mod Rhye's and Fall of Civilization (more precisely RFC RAND or Dawn of Civilization), which simulates history through the dynamic rise and fall of civs from 3000 BC to the present day. However, this NES will use a random map.

How is this "history simulator" engine going to work?

It will be done by era. At the beginning of the game, we will be in the Stone Age with only 3-6 civilizations and VERY basic stats. However, later on, the era will advance to the Bronze Age, with more advanced technology, stats, and decision trees. Here are the foreseeable eras for the game, the amount of updates, and the recommended player size. ALL OF THESE ARE SUBJECT TO CHANGE

Stone Age: 10-15 updates, 3-6 players, very basic (a few EP a turn, few decision paths, little military technology )
Bronze Age: 20-25 updates, 6-12 players, slightly more advanced stats (basic trade routes/economies, more decisions, more military technology, naval technology, etc)
Early Iron Age: 12-16 players, somewhat advanced stats (more trade, many more decisions, serious warfare potential)
Late Iron Age: 14-18 players, more advanced version of Early Iron Age.

Do I have to start in the Stone Age?

No, of course not. You can start any time you want to. There are certain advantages and disadvantages to different starting times, though.

Like what?

If you start earlier, you will have more of a choice of land and you will have more influence on history overall. However, you are more at risk of falling behind technologically, instability, and newer civilizations taking bites out of your territory, especially if you are more imperialistic. If you start later, you will start with more technology, military, and territory, but will have fewer choices for land and be subject to modeling your application on previous history.

What if I want to ditch my old/weak/unstable/boring civilization and make a new one?

Go ahead. Your old civilization will become an NPC and you can roll up a new application for the era. No powergaming and exploiting that, however.

[QUOTEPlayer Stat Template for Stone Age Civs:
Name/Player: Pretty obvious
Starting Location and Color (show on map): Pretty obvious as well, except you won't be able to claim much territory at first.
Government: Despotism (you will have more options later)
Unique Power: You are allowed to make up one unique power for your civ. It does not have to be statistical and probably shouldn't be, but I will always take it into account where it matters. I RESERVE THE RIGHT TO VETO ANY OVERPOWERED UPs and require you to think of a new one.
Cities: Name your capital and put it on the map in the format here:
Name
Size: Small
EP produced per turn: 10 (for the capital)
Maintenance: 0
Unique Features: Palace (+5 EP per turn)
You will also list other cities here in a similar format, but you don't have any.
EP per turn: 10
Stored EP: 0
EP Spending: This is where you'll list your EP spending. You don't need to put anything here right now.
Army Size: 5
Description: Describe your civilization. It doesn't need to be more than a few brief sentences.

Will there be more statistics/features?

Yes, some of them are hidden statistics known only by me (stability and espionage are the two I can think of off the top of my head) and others will be added as the game progresses.

Will orders be public or PM?

All orders except for espionage orders will be public.

I think that pretty much covers it. Before I start the NES, please tell me how earth like you want the map to be (1-5, 5 being nearly identical) and tell me if you are interested/if the rules need work.
 
What people find useful, let alone interesting or compelling, about anything in the stone age is beyond me. There is very little you can do in the context of a stone age society except order your chieftain to send out scouts to find larger, sharper rocks with which to attack larger, more dangerous animals, and so on.

Additionally "RandNES" sounds entirely more appropriate to some kind of corporation-based or Somalian intrigue adventure. But I am being picky.
 
I'll try it when it starts.
 
It's not difficult to run a Story NES with player enthusiasm, so I suppose I'll give it a go.
 
What people find useful, let alone interesting or compelling, about anything in the stone age is beyond me. There is very little you can do in the context of a stone age society except order your chieftain to send out scouts to find larger, sharper rocks with which to attack larger, more dangerous animals, and so on.

There's picking what plants and animals to domesticate, which can be a serious choice that has fairly large ramifications on later society.

Most of the seeds of ancient societies like Sumer or the Indus lie in the stone age. There isn't a huge amount less in the Stone Age than there is in the early years of a Fresh Start NES. Stone age cultures did have fairly complex cultures and civilisations - for example, look at Stonehenge, which was built towards the end of the stone age and with nothing but flint tools - and if you're playing as a wider culture rather than just a polity it wouldn't be that much different.
 
There's picking what plants and animals to domesticate, which can be a serious choice that has fairly large ramifications on later society.
You think that that was the result of individual fiat?

"I am chief. Want big fire. Also want to ride rhinoceros into battle. Make happen."
 
You think that that was the result of individual fiat?

No, but neither are half the things that happen in fresh start NESes. What's your point?

"I am chief. Want big fire. Set up a collection of settlements over by the river in that fertile silt plain and spread our culture over there. Make happen."
 
RandNES I: Dawn of A World

Hello! I am mrrandomplayer, and as stated a few months ago, I am working on a world-simulator NES. It will be a Light-Stat NES, with very basic statistics at the beginning of the game and they will progress as technology, economics, and my modding abilities improve. Storytelling is allowed and encouraged, and I tend to favor those who tell stories a little more.

What's the premise of this NES?

Good question, hypothetical person who asked me! This NES is loosely based on the Civ 4 mod Rhye's and Fall of Civilization (more precisely RFC RAND or Dawn of Civilization), which simulates history through the dynamic rise and fall of civs from 3000 BC to the present day. However, this NES will use a random map.

How is this "history simulator" engine going to work?

It will be done by era. At the beginning of the game, we will be in the Stone Age with only 3-6 civilizations and VERY basic stats. However, later on, the era will advance to the Bronze Age, with more advanced technology, stats, and decision trees. Here are the foreseeable eras for the game, the amount of updates, and the recommended player size. ALL OF THESE ARE SUBJECT TO CHANGE

Stone Age: 10-15 updates, 3-6 players, very basic (a few EP a turn, few decision paths, little military technology )
Bronze Age: 20-25 updates, 6-12 players, slightly more advanced stats (basic trade routes/economies, more decisions, more military technology, naval technology, etc)
Early Iron Age: 12-16 players, somewhat advanced stats (more trade, many more decisions, serious warfare potential)
Late Iron Age: 14-18 players, more advanced version of Early Iron Age.

Do I have to start in the Stone Age?

No, of course not. You can start any time you want to. There are certain advantages and disadvantages to different starting times, though.

Like what?

If you start earlier, you will have more of a choice of land and you will have more influence on history overall. However, you are more at risk of falling behind technologically, instability, and newer civilizations taking bites out of your territory, especially if you are more imperialistic. If you start later, you will start with more technology, military, and territory, but will have fewer choices for land and be subject to modeling your application on previous history.

What if I want to ditch my old/weak/unstable/boring civilization and make a new one?

Go ahead. Your old civilization will become an NPC and you can roll up a new application for the era. No powergaming and exploiting that, however.

[QUOTEPlayer Stat Template for Stone Age Civs:
Name/Player: Pretty obvious
Starting Location and Color (show on map): Pretty obvious as well, except you won't be able to claim much territory at first.
Government: Despotism (you will have more options later)
Unique Power: You are allowed to make up one unique power for your civ. It does not have to be statistical and probably shouldn't be, but I will always take it into account where it matters. I RESERVE THE RIGHT TO VETO ANY OVERPOWERED UPs and require you to think of a new one.
Cities: Name your capital and put it on the map in the format here:
Name
Size: Small
EP produced per turn: 10 (for the capital)
Maintenance: 0
Unique Features: Palace (+5 EP per turn)
You will also list other cities here in a similar format, but you don't have any.
EP per turn: 10
Stored EP: 0
EP Spending: This is where you'll list your EP spending. You don't need to put anything here right now.
Army Size: 5
Description: Describe your civilization. It doesn't need to be more than a few brief sentences.

Will there be more statistics/features?

Yes, some of them are hidden statistics known only by me (stability and espionage are the two I can think of off the top of my head) and others will be added as the game progresses.

Will orders be public or PM?

All orders except for espionage orders will be public.

I think that pretty much covers it. Before I start the NES, please tell me how earth like you want the map to be (1-5, 5 being nearly identical) and tell me if you are interested/if the rules need work.

Sounds really interesring to me, I'd certainly join. TBH this is the type of NES's I like the most. :)
 
Instead of RandNES. I suggest rnpNES. As a pun for RNG. :p

Or, you can just pick a douchy phrase and use that instead of xxxNES. Like "Sticks and Stones" or something.
 
When I read RandNES my mind immediately flashed to some kind of Objectivist competition-story-presidential election-type-NES.
 
RandNES I - The Fountainhead. Y'all are architects. First to get to 100 stories wins. More info later. :p
 
Story 1: Stuff happened
Story 2: Stuff happened
Story 3: Stuff happened
Story 4: Stuff happened
Story 5: Stuff happened
Story 6: Stuff happened
Story 7: Stuff happened
Story 8: Stuff happened
Story 9: Stuff happened
Story 10: Stuff happened

1/10 of the way there!
 
At least 1 story must contain rape, second-to-last story must be about finishing a building, last story must be about humiliating the other players for losing.
 
So how earthlike do you want the map to be?

5 = Nearly identical
4 = Continental shapes/location similar
3 = 3-5 old world regions, 2-3 new world regions, a few similarities
2 = Old worlds and new worlds have a few board similarities, nothing else
1 = No similarities except for the fact that there is a horizontal Old World and a vertical New World

If nobody votes/cares, I will probably do 3 or 2.
 
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