thomas.berubeg
Wandering the World
I am seriously considering allowing barbarian peoples "on the cusp," of civilization to be playable. However, the only two groups that fit this description are goblins and lizardmen. By their very nature giants (maybe less so) and dragons would be unplayable within the context of the NES as a polity/culture exercise. That said, at the beginning, in order to address Patchy's comment, barbarians would serve the purpose of providing players with goals to achieve. What I mean by this is that unless players act in a very not-smart way barbarians will rarely be strong enough to level a player culture to the ground. Instead they will provide opportunities for expansion or, in the right circumstances, a roadblock to the same.
What about allowing the creation of other "Barbaric" races? Things like Beastmen of sorts (Gnolls, Beornites, Khajit, etc.)