Other races fine, but you need le majico negro...otherwise its the same pointy stick slapfest.
Noted. However I am not particularly interested in the existence of standard fantasy mages with fireballs and torrential rains of razor-sharp icicles. This just makes the stats and conflict between player factions significantly more difficult. Ideally the incorporation of magic would allow some fantastic element without frustrating the conditions set down of minimal stats, minimal hassle.
I only support playing as barbarians if they are made weaker than the civilized races at first. That way they would start off picking at the edges of empires instead of immediately having a chance to sack the equivalent of Rome.
I do feel that magic should play a role in this NES but after it has been explored more deeply as this is a fresh start. Also it would be nice if there was some risk associated with exploring the limits of magic so as to slow down the rate at which magic is introduced into the world. For example a court magician is ordered to create a portal by an overly ambitious king even after being told that it is not safe and ends up releasing some uncontrolled demons.
I am particularly fond of your last idea, but this brings into the equation another question of gods, religion and mythology. I would prefer to not have to deal with the existence of deities or supernatural dimensions or whatever so as to allow players to develop their religions and their mythologies to the fullest extent possible. I should mention that I intend for the politics and cultural element of religion to play a significant element in the NES even if the gods serve no function within the game.
LoE, I'd absolutely be interested in playing this NES. We've had a significant lack of Fantasy Fresh starts here recently.
As for your other questions:
Magic: A strong Yes, though in my opinion it should need to be discovered. We're not born with an instinctual knowledge of Magic, but we need to work at it: Silmarils, Palantir, etc, should be doable, but only at the end of the "first age."
Barbarian people: I think should be playable, though be slightly more difficult. (If Orcs are playable, and are "recently civilized" why not people right on the other side of the cusp.)
I like this idea a lot and am seriously considering allowing, under specific conditions, various magical aids to players like limited teleportation and portentious(sp?) visions etc, etc.
I am seriously considering allowing barbarian peoples "on the cusp," of civilization to be playable. However, the only two groups that fit this description are goblins and lizardmen. By their very nature giants (maybe less so) and dragons would be unplayable within the context of the NES as a polity/culture exercise. That said, at the beginning, in order to address
Patchy's comment, barbarians would serve the purpose of providing players with goals to achieve. What I mean by this is that unless players act in a very not-smart way barbarians will rarely be strong enough to level a player culture to the ground. Instead they will provide opportunities for expansion or, in the right circumstances, a roadblock to the same.
EDIT: @azale, it's your lucky day because my end goal is "EoE with elves and dwarves and dragons"
