Terrance888
Discord Reigns
No it's not. A barbarian state may have a large supply of manpower, copious allies, and occupy valuabel trade routes. It is not inherent of a civilization to always/hardcoded be 1EP = 1 Professional Army while a barbarian state always has 1EP = 2 Rabble, no questions asked, no room for change, no possibility of exceptions, RAW. It is not inherent that a civilization has 7 stages of stability while a barbaric state has 5: why not just use the same stability system and make it more volatile as needed? Sure, there WILL be rules differences that REFLECT differences, but the difficulty of playing barbarians shouldn't because there's a rule that every ruler's death results in a civil war or that half your people can't understand you no matter what you do or that barbarians obviously mean you have no urban areas greater than 5 people no matter what. Rather, those are specific cultural issues which barbarians may or may not have and which may or may not help define them as barbarians, but should be dealt on a case by case, and not a hardcoded RAW, basis.
Difficult by design would mean the RULES are what are stopping or causing barbarians from thriving. Difficulty by situation would mean the SITUATION and STORY are what are stopping or causing barbarians from thriving. You certainly can have both, LOE is just saying he prefers to not do the first.
Hardcoding takes away flexibility and makes things more gamey, which may or may not be the point.
Difficult by design would mean the RULES are what are stopping or causing barbarians from thriving. Difficulty by situation would mean the SITUATION and STORY are what are stopping or causing barbarians from thriving. You certainly can have both, LOE is just saying he prefers to not do the first.
Hardcoding takes away flexibility and makes things more gamey, which may or may not be the point.