New NESes, ideas, development, etc

It was other reasons, namely that my rules didn't work out, sadly.

In any case, this isn't a 1939 start. Instead, we're starting 6 years before, historically, the war began. Hopefully, that will breed alternative scenarios or at the least better preparation.

In any case, I'm willing to give it a try. If it is awful, then I'm going to try 1950 or something.
 
Sorry for the double post, but this is more what I was thinking:
Actually there's a lot of opportunity in a WWII setting not geared into war. UK and France players are well-aware of Blitzkrieg and what Hitler can do historically, and so they probably want to take him out: German player will actually want to avoid conflict since that's a large part of what did Hitler in and all surprise is lost. Ironically a Nazi-Soviet pact becomes a lot more attractive... Likewise the Japanese player knows "Don't attack America," and the American player sits back and laughs yet also can't do anything without an attack on them.

It will resemble WWII not in the slightest, but that's part of the fun.
 
It was other reasons, namely that my rules didn't work out, sadly.

In any case, this isn't a 1939 start. Instead, we're starting 6 years before, historically, the war began. Hopefully, that will breed alternative scenarios or at the least better preparation.

In any case, I'm willing to give it a try. If it is awful, then I'm going to try 1950 or something.


Starting 6 years before, I think, is definitely better than right at 1939. It allows more creativity. If you try it, I will join :)
 
One of the problems with an OTL WW2 is that it has a foregone conclusion. The only way the allies lose is if you don't mod it well, or you let NWAG take the USSR or the UK.

Moderator Action: Not appropriate. There is no need to pick on those not here.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Maybe instead of WWII, they should make an alternate history where WWII never happened, nukes were never developed, and USSR initiates WWII instead.
 
Why don't we give China an invisible wall then
 
I'm pretty sure it became obsolete after dynamite invention
 
Okay. Plan B: Nuke Russia and Japan so they don't fight each other :mwaha:
 
You are breaking forum rules.
 
About VG Force NES:
- I'll allow fictional videogame characters, but those who do this will have to fully develop their game and character background, so that I can know where those go. This way, you get what you want, and I know what makes them tick. If you pick already existing characters, I'll just need for you to give me a link to some Wikipedia or TvTropes article for the game, as well as why they are joining.
- There will be two kinds of objects: communitary (that can be used by everyone, that's the list I showed before) and private (that can only be used by the character).
- If someone tries to play their characters as invulnerable or something, I'll make sure that they get particularly bad problems.
 
Hello, I am back (to civfanatics not the NES forum) after a long absence, and after half a semester of Political Science classes am ready to try and run a new politics-based forum game. Any and all comments welcome. Here is the basic idea for a new 'sub-genre' of NES:

NESpolitik as a Genre: Based loosely off the Realpolitik and Feud-IAAR genres usually played in the CiV Stories and Let’s Plays forum, NESpolitik is going to be a game of politicking based off of a play through of CiV. You might now be wondering how this is applicable to the NES genre. Well, rather than posting screenshots and graphs of what is happening in the game, the updates will be in Newspaper format. It is my hopes that this change in format, in addition to a few mechanics to expand upon how players can interact with the world, will remove us from basically playing an IAAR to a more complex simulation of politics.

My ruleset expanding upon this idea:

Spoiler :
NESpolitik: In the War Room: The basic premise of the game is that the main thread will be the floor of the National Parliament, and you the Parliament’s members. Each session members of Parliament will debate and vote on issues of national importance, drafting laws, setting regulations, and effectively running the country. Sessions will start off with an introductory post by me containing the following: (1) the most recent edition of the National Newspaper (to show what has been reported to the public), (2) a briefing by the Parliamentary Research Office (essentially domestic, foreign, and economic advisors), (3) and introduction of the reigning Ministers (in case of a change). Everything else will be run by you all. Any other information you may need (extra-parliamentary bureaucracy, current public discourse, ect) will be in a social group and through private messages.

The Start of the Game: The start will be a little different than the rest of the game. My first post will begin with a short history of the nation up to this point, in addition to the first edition of the national newspaper. Following that there will be a short time for player sign-ups and/or questions. Once the game begins I’ll give everyone a chance to set up parties, hash out policy ideologies, and do a little bit of networking. After that I’ll post the first Session Update, and the thread will generally be considered in-character as the floor of the Parliament from that point forward.

Roleplaying: I want the general feel of the thread to be as realistic as possible. I want players to take on the guise of Parliamentary members and ministers. I want it to feel like we are on the floor of a parliament. I wants posts dripping with details about each member, their appearance, their actions, their expressions. I know this is a lot to ask, and I know this probably won't happen, but I would at least like for players to remain in character as much as possible, and for posts to be well-written (or at least proofread). Posts not meant to be taken in character should have a bolded “OOC:” at the top of the section that is not in character. In addition, I know there will be watchers who may also wish to comment, these comments I would also like to be prefaced with an “OOC.” (This rule of course is a bit much and its not as if I would bite someone’s head off for posting a constructive comment without an OOC tag). Most OOC chatter however, should be placed in a separate OOC thread that will be located in the social group. The more roleplay, the richer the world, the better the game.

Structure of Government: When we first begin the only framework you will have is the creation of a unicameral National Parliament, whose members will be all white, land-owning males (all players will be given land upon sign up and will be considered among these). Beyond that, the government will run off the notion of Parliamentary Sovereignty (basically whatever Parliament decides goes). You can form new bodies, levy taxes, raise armies, restrict or expand rights, virtually whatever you want. The only check on Parliament's power is the will of the people to rise up and revolt.

Behind the Scenes: National Politics is all well and good, but behind the scenes even politicians have to run their personal lives. You will need to manage your estate, have a family, and make heirs to your fortune. In addition, you will have to manage your public image before the news reporters (who I assure you will take every measure to slander your good name). In tandem to your actions on the floor of Parliament, you will be able to do a number of politically and economically driven actions outside of Parliament (see actions section). You will have personal stats which include the following:
  • Name
  • Family
  • Property
  • Wealth
  • Location
  • Personal Attributes:
    • Charisma
    • Happiness
    • Skills
    • Reputation

Actions: These are things you do outside of Parliament that have an affect on the world of the game. These include:
  • Write a book
  • Distribute Propaganda
  • Purchase Land
  • Begin a business
  • Procreate
  • Engage in Scandal
  • Purchase Luxuries
  • Hire Body Guards
  • Hire Assassin
  • Hire Spy
  • ect (whatever would be realistically possible in the game world)

NPCs: A common mechanic in Realpolitiks and IAARs (though maybe not as common in NESs), is the idea of the Non-Player Character (NPC). These are basically everyone else in the nation. At the start of the game there will be 100 NPCs (round number to do easy math with). Whether this number expands or not will just depend. They will all have jobs and incomes, will be divided into social classes, and may even wish to participate in Parliament. These are the people who you will be taxing to pay for public programs. These are the people who will donate to campaign funds (should you ever require members of parliament to run for office that is). These are the people who could one day rise up and decide they no longer wish to be ruled by you and revolt. NPCs will organize themselves into Identity Groups that will generally vote and/or react to policy along the same lines. In general (except among the affluent NPCs) you will be dealing with Identity Groups rather than individual NPCs.

Identity Groups: They are self-defined groups of people that share common values, and that will generally vote along the same lines. Identity Groups can form because of ethnic or religious differences, to champion one issue such as women’s rights, or even in support of all conservative-minded (or liberal-minded) policy decisions. Some groups, such as ethnic or religious groups, will be fiercely loyal to one another, while others, such as ones that form over a single issue, will not be. Groups will have their own stats simulating these differences (group loyalty, group ideology, group size).


I think it may make for an interesting game. Something not shown in the rules is my plan to supplement updates with extra things like "books" (basically articles about something pertinent to the game), maps, studies and other things. I may even try and recruit a co-gm to help with this aspect of stuff. As far as the rules go, I definitely need to add to the list of actions (and possibly limit the number of actions a player can take each turn). I also want to expand on the idea of Charisma and Happiness. Basically the mechanic is supposed to encourage players to purchase luxuries and/or engage in scandals so they can raise their happiness level which will in turn raise their charisma. Charisma would then go into how NPCs see your character.

The only thing left would be to add a power mechanic that would basically be a way for players to "win". I'm not sure about this though. I really didn't intend for their to be a way to win, but I am just afraid without the prospect of winning there wouldn't be motivation within the game.
 
Looks very interesting.

I'd avoid putting in a "win" mechanic, seeing as almost every NES ever has done perfectly fine without one; personal victory shouldn't be the point of the NES.
 
I would be up for a NESPolitick game.

I also agree with SK about the victory mechanic. I think it would be more interesting to see players attempting to accomplish a goal in game, such as "Universal Healthcare" or "Established Religion."
 
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