1: I dropped silliNES3 because I'm missing 1/3 of the submissions. Blame them, not me. 2: Hex is getting overwhelming support right now. 3: No. At least, not yet. Going to start as a grounded (ha!) medieval fantasy. Who knows, it might get daft in here as the map expands. More info on SilliNES4: There will be a "Pre-NES" stage stage. In the Pre-NES stage we will have 3 rounds. Each round introduces several new players, and existing players may expand their forces, land holdings, or even begin to fight. Each round will also expand the map. The Pre-NES will serve to set the stage. Round One will introduce the heart of a Kingdom and Three Players. Round Two will introduce several realms and Five more Players. Round Three will introduce the frontier and up to Seven Players. Max player count will be Fifteen as we begin. EDIT: Huh. Never worked with hex grids to such an extent before. Any tips?