Since it seems pretty clear that I've decided upon a Core reboot now, how does this look? I'll probably have a thread (either game or pre-NES, not sure if I need a pre-NES though) up soon, but I did some quick work on this - basic language demographics, a repost of the timeline, and 4 periods I figured would be the most interesting dates to play at, with a (very) rough overview of each.
Spoiler :
Timeline:
Generation 1 – 35 Years
- Work on Core begins (0)
- Core completed (18)
- Core closed off (35)
Generation 2 – 28 Years (35-63)
- First generation to live entirely within Core
Generation 3 – 24 Years (63-87)
Generation 4 – 23 Years (87-110)
- Last generation with widespread electricity (96)
Generation 5 – 25 Years (110-135)
- Oldest person in Core born (130)
Generation 6 – 22 Years (135-157)
- Alessandri born (140)
- Last generation with modern medical technology (143)
Generation 7 – 23 Years (157-180)
Generation 8 – 22 Years (180-202)
Generation 9 – 6 Years (202-208)
- Contemporary with first game (208)
Language (understood, values done for Generation 9):
75% Spanish
60% English
45% Polynesian languages (Hawai’ian, Maori)
30% Bruíké
15% East Asian languages (Japanese, Tagalog, Malay)
10% Italian
<5% Portuguese, Russian
<1% Other languages (French, Dutch, Native American languages)
Possible start dates:
208 (Generation 9)
– Original game date
– Electricity and fuel near zero
– Widespread starvation, very high mortality rates
– Population of about 1 million
– Rumors of possible escape from the city
– Government collapsing
– Italian Mafia under Alessandri dominant crime
142/143 (Generation 6)
- Some generators
- Few hospitals, running on the last of the fuel
- Population of about 5 million
- Government weak, but has strong control over resources
- Mafias dominant crime
96 (Generation 4)
- Electricity still widespread, but dying
- Resources and food stretched too thin to be distributed
- Insufficient shelter and space
- Frequent blackouts
- Government fighting widespread gang wars, martial law
- Gangs dominant crime
- Population of about 30 million
34-36 (Generation 1/2)
- Electricity and resources available
- Resources and food rationed heavily
- Insufficient shelter and space
- Modern technology, edging slightly into sci-fi in some cases
- Government effective, widespread gang wars
- Gangs/unorganized dominant crime
- Major debate between humanitarian motives (allowing in more refugees) and survival motives (closing the city off)
- Population of about 15 million
Generation 1 – 35 Years
- Work on Core begins (0)
- Core completed (18)
- Core closed off (35)
Generation 2 – 28 Years (35-63)
- First generation to live entirely within Core
Generation 3 – 24 Years (63-87)
Generation 4 – 23 Years (87-110)
- Last generation with widespread electricity (96)
Generation 5 – 25 Years (110-135)
- Oldest person in Core born (130)
Generation 6 – 22 Years (135-157)
- Alessandri born (140)
- Last generation with modern medical technology (143)
Generation 7 – 23 Years (157-180)
Generation 8 – 22 Years (180-202)
Generation 9 – 6 Years (202-208)
- Contemporary with first game (208)
Language (understood, values done for Generation 9):
75% Spanish
60% English
45% Polynesian languages (Hawai’ian, Maori)
30% Bruíké
15% East Asian languages (Japanese, Tagalog, Malay)
10% Italian
<5% Portuguese, Russian
<1% Other languages (French, Dutch, Native American languages)
Possible start dates:
208 (Generation 9)
– Original game date
– Electricity and fuel near zero
– Widespread starvation, very high mortality rates
– Population of about 1 million
– Rumors of possible escape from the city
– Government collapsing
– Italian Mafia under Alessandri dominant crime
142/143 (Generation 6)
- Some generators
- Few hospitals, running on the last of the fuel
- Population of about 5 million
- Government weak, but has strong control over resources
- Mafias dominant crime
96 (Generation 4)
- Electricity still widespread, but dying
- Resources and food stretched too thin to be distributed
- Insufficient shelter and space
- Frequent blackouts
- Government fighting widespread gang wars, martial law
- Gangs dominant crime
- Population of about 30 million
34-36 (Generation 1/2)
- Electricity and resources available
- Resources and food rationed heavily
- Insufficient shelter and space
- Modern technology, edging slightly into sci-fi in some cases
- Government effective, widespread gang wars
- Gangs/unorganized dominant crime
- Major debate between humanitarian motives (allowing in more refugees) and survival motives (closing the city off)
- Population of about 15 million