Puppeteer
Emperor
I'm splitting off an idea from the CivAssist II thread:
If I may distill and paraphrase, both RickFGS and I were thinking about launching external content or processes to do things not possible in-game, and we both eyed CivAssist II (and MapStat) as having the trigger-on-game-event awareness that might make such external content possible.
I don't really expect CAII or MapStat to integrate these ideas, so I am kicking around the possibility of a new utility that would monitor save games as these two utilities do. I have no idea if I have the ability or attention span to make this reality, but I can start by identifying practical possibilities, impossibilities and issues of such a utility.
First question for me is: Is it possible to run two such save-monitoring programs at a time? Can you run CAII and MapStat at the same time? I think I have done this before, so I don't expect simultaneously running an external content launcher and CAII or MapStat would be a technical problem.
Second question is inspired by Calis: What features would make such a tool unallowed for HoF? I am not sure what RickFGS's goal is, although I'm guessing it's enhanced content for a scenario, but my goals are to enhance story telling and other interactive play.
Spoiler :
Question for the creators of this masterpiece civ3 utility: is it possible to add movies to specific wonders, techs, units and scenarios when they are loaded during gameplay.
For example, insert a button on Civ Assist II to allow the person that just developed a certain tech to view a movie clip on that matter, a media window would pop up automatically/manually (could be chosen by the user) from CivAssistII as the program detected that the tech was available to the player.
Could this be feasable on CivAssistII?
I do not think that this is the purpose of Civ Assist II.
Funny, I've been thinking along similar lines lately...a utility that monitors the save games like mapstat and CAII and launches external processes. I was thinking of automated turn logs, auto-animated map gifs and the ability to tweet game info on demand. Perhaps even a training mode that makes observations on efficiency.
That´s even better, i just want the ability to upload videos and attach them to wonders, small wonders, buildings and units and of course an scenario intro video autoloaded once the player loads a scenario up....
I fear that your ideas would make it an unallowed tool for the HoF. And for me personally that's the most important point. (And I guess for several other people, too).
If I may distill and paraphrase, both RickFGS and I were thinking about launching external content or processes to do things not possible in-game, and we both eyed CivAssist II (and MapStat) as having the trigger-on-game-event awareness that might make such external content possible.
I don't really expect CAII or MapStat to integrate these ideas, so I am kicking around the possibility of a new utility that would monitor save games as these two utilities do. I have no idea if I have the ability or attention span to make this reality, but I can start by identifying practical possibilities, impossibilities and issues of such a utility.
First question for me is: Is it possible to run two such save-monitoring programs at a time? Can you run CAII and MapStat at the same time? I think I have done this before, so I don't expect simultaneously running an external content launcher and CAII or MapStat would be a technical problem.
Second question is inspired by Calis: What features would make such a tool unallowed for HoF? I am not sure what RickFGS's goal is, although I'm guessing it's enhanced content for a scenario, but my goals are to enhance story telling and other interactive play.