Post Feb 1st 2013 - bugs - Single Player

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So sell it (ctrl-A)

Would be nice to have a button that opens up that screen on the city screen wouldn't it? I just now thought of this... don't know why its taken me so long to consider that. Unfortunately, I'm no good with Python enough to make such a button...
 
Would be nice to have a button that opens up that screen on the city screen wouldn't it? I just now thought of this... don't know why its taken me so long to consider that. Unfortunately, I'm no good with Python enough to make such a button...
If someone makes a button, I'll add it somewhere on the city screen.
 
If someone makes a button, I'll add it somewhere on the city screen.

Cool :D What type of button do we currently have that would be the 'right' template to work into a new one?
 
Someone needs to provide me with a save game where the AI selects such a technology. It shouldn't be happening...

Here. Mexico tries to research Ngaiism, which has been founded long ago. Limited religions on, divine prophets OFF. And Ngaiism is no prerequisite for any tech.
 
Is it intentional that a coca plantation building requires besides coca also hemp and tobacco in the city vicinity? Its hard for me to build my hashishin, cause no one has drugs to sell.:)
 
How do you make one for the event?

Look in the C2C.FPK under Afforess/eventimages, there is alot of them there, but make sure you use a special border, you can pick from alot of different ones there then just put the image inside of it.
 
Here. Mexico tries to research Ngaiism, which has been founded long ago. Limited religions on, divine prophets OFF. And Ngaiism is no prerequisite for any tech.

Thanks for the save. I couldn't find the cause with 100% confidence from this save, but I did find a bug that might explain it, and certainly can cause it in principal. See SVN thread for discussion of the fix.
 
@Kpshling

OK here is a better look at the Rogues doing NOTHING?? They are surrounded by animals and just do nothing, but i have it set to "kill."

Several issues found. See SVN thread. All now fixed and verified on this save (thanks for the save).
 
Yes, those are the ones I just added. They do need new buttons though. :mischief:

Also looks to be missing the promotionline type text references.

I can try to get buttons done for those over the freeze and it will be quite easy to adjust the tags to the new structure after the next update. In fact, if you're willing to allow me, I'll change them for you so you don't have to worry about it if you like. (And it'd give you a clear example of how they are referenced in the XML which is a touch different to the method you utilized so that we could use a vector rather than an array.)
 
Also looks to be missing the promotionline type text references.

I can try to get buttons done for those over the freeze and it will be quite easy to adjust the tags to the new structure after the next update. In fact, if you're willing to allow me, I'll change them for you so you don't have to worry about it if you like. (And it'd give you a clear example of how they are referenced in the XML which is a touch different to the method you utilized so that we could use a vector rather than an array.)

Nah, I'll change it myself if/when it becomes a problem. I'll also check the text stuff tomorrow.
 
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