strategyonly
C2C Supreme Commander
Error message in your last SVN commit???
EDIT: NvrMd, i fixed it.
SVN 5023
I capture a Korean city. They are in Caste, I m in Bourgeois. The Civics (caste) building stay in the city and is still active (I have +1 commerce from slaves)
It's the same thing with bandit's Hideout, look like it's for all civics building.
I can have a 0 size city because of migrants...
I hate this.. I capture Seoul again, and the civics building are gone...
I reload my "true" game, and I can see it (but my bad : non-active because there are no palace anymore) :/
random seed generates the same sequence each time
Excuse me, why are Canals Systems required in order to gather grains?!How do I fix this?
Well... I use this option to have another seed at each loading ^^'
So... I cant
The only 100% bug on capture are : a captured city dont have the Civics (Republic) when I capture them and WHEN I manage to capture bandit's Hideout, it still active (At least for espionnage and revo).
Got a PINK blob in the tar pit event??
[...]
Probably because there is no image for it. Someone should provide one or I could remove it.![]()
When I was playing a recent SVN version, the Audio Quote for the Tracking Technology didn't match the Robert Frost quote that was printed on the screen.
Error in unitBuilt event handler <bound method BuildUnitName.onUnitBuilt of <UnitNameEventManager BuildUnitName object at 0x1F5E1E10>>
SVN 5023
Ran into this just now when building a Work Boat (Ancient). I built 2 more just to see if it was the work boat and it happened again both times. The onscreen text can be seen in the image, but it said:
Nothing bad happened, but this message displayed. I think the auto-naming thing where it will say for example "Gatherer 2 (Mexico City)" didn't work for the Work Boat (Ancient) for some reason. The work boat was just named Work Boat (Ancient).
If you have logging on please post the PythonErr log, that will give a bit more info about the problem.
If you have logging on please post the PythonErr log, that will give a bit more info about the problem.
I turned logging on in BUG Options, but how do I turn on Python logging and where would I find the PythonErr log? In the mod folder? In MyGames folder? I will search for it in the meantime.