Dancing Hoskuld
Deity
I have a fix for that, in fact I thought I had put it on the SVN. Darn cold!
Trait bug - Python errors when trying to look at 'jungle camp' in Pedia. See attached image.
@DH
Didn't you comment that out in the last commit you made to that file??
@DH
Didn't you comment that out in the last commit you made to that file??
Excuse me, why are Canals Systems required in order to gather grains?!How do I fix this?
It did not be used to be the case. You used to put grain gatherers everywhere but they upgrade to farms and farms require access to water to be built. So gather grains was changed to require it also. Naturally both can be built on grain and potato resources without water.
SVN 5023
Ran into this just now when building a Work Boat (Ancient). I built 2 more just to see if it was the work boat and it happened again both times. The onscreen text can be seen in the image, but it said:
Error in unitBuilt event handler <bound method BuildUnitName.onUnitBuilt of <UnitNameEventManager BuildUnitName object at 0x1F5E1E10>>
Nothing bad happened, but this message displayed. I think the auto-naming thing where it will say for example "Gatherer 2 (Mexico City)" didn't work for the Work Boat (Ancient) for some reason. The work boat was just named Work Boat (Ancient).
If you have logging on please post the PythonErr log, that will give a bit more info about the problem.
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "UnitNameEventManager", line 245, in onUnitBuilt
File "UnitNameEventManager", line 449, in getUnitNameConvFromIniFile
File "BugCore", line 147, in get
File "BugCore", line 118, in _getOption
ConfigError: Option UnitNaming__Combat_SEA_WORKER not found in mod UnitNaming
Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "UnitNameEventManager", line 245, in onUnitBuilt
File "UnitNameEventManager", line 449, in getUnitNameConvFromIniFile
File "BugCore", line 147, in get
File "BugCore", line 118, in _getOption
ConfigError: Option UnitNaming__Combat_SEA_WORKER not found in mod UnitNaming
It (Sea Workers) had not been added to the Unit Naming.XML in the configuration folder.
Spoiler :![]()
All but one civic is listed in the Civpedia. This is from SVN v5027.
All of those are missing a "#" after "&".Latest SVN German translations TXT errors:
@Hydro (or someone else with SVN) - can you please upload the five files packed there
into /Assets/XML/Text to get rid of the error in the german translation files ?
Link to the post with the archive (dont know yet how to repost it on itself here):
http://forums.civfanatics.com/showpost.php?p=12293979&postcount=5535
This is still messed up. Whomever recently edited the civics files can you please check over to see if there is some sort of text error or something causing all the civics to disappear?
Thanks!