Post Feb 1st 2013 - bugs - Single Player

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Trait bug - Python errors when trying to look at 'jungle camp' in Pedia. See attached image.

@DH

Didn't you comment that out in the last commit you made to that file??
 
Wow... seriously? :shake:
 
Look, I'm not trying to be an attention whore, but does anyone have any thoughts at all on the major bug I just found a few turns into my game?
 
@DH

Didn't you comment that out in the last commit you made to that file??

yes all I did was comment out the loop over traits which are not on improvements (yet?). That way they can be uncommented if traits are put on improvements.

Excuse me, why are Canals Systems required in order to gather grains?! :eek: How do I fix this?

It did not be used to be the case. You used to put grain gatherers everywhere but they upgrade to farms and farms require access to water to be built. So gather grains was changed to require it also. Naturally both can be built on grain and potato resources without water.
 
It did not be used to be the case. You used to put grain gatherers everywhere but they upgrade to farms and farms require access to water to be built. So gather grains was changed to require it also. Naturally both can be built on grain and potato resources without water.

Oh, well, all you had to do was tell me it was supposed to be that way... :blush:
 
SVN 5023

Ran into this just now when building a Work Boat (Ancient). I built 2 more just to see if it was the work boat and it happened again both times. The onscreen text can be seen in the image, but it said:

Error in unitBuilt event handler <bound method BuildUnitName.onUnitBuilt of <UnitNameEventManager BuildUnitName object at 0x1F5E1E10>>

Nothing bad happened, but this message displayed. I think the auto-naming thing where it will say for example "Gatherer 2 (Mexico City)" didn't work for the Work Boat (Ancient) for some reason. The work boat was just named Work Boat (Ancient).

If you have logging on please post the PythonErr log, that will give a bit more info about the problem.

Turned on Python logging as instructed in FAQ and got the error again. Here's the PythonErr.log file:

Code:
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "UnitNameEventManager", line 245, in onUnitBuilt
  File "UnitNameEventManager", line 449, in getUnitNameConvFromIniFile
  File "BugCore", line 147, in get
  File "BugCore", line 118, in _getOption
ConfigError: Option UnitNaming__Combat_SEA_WORKER not found in mod UnitNaming
Traceback (most recent call last):
  File "BugEventManager", line 363, in _handleDefaultEvent
  File "UnitNameEventManager", line 245, in onUnitBuilt
  File "UnitNameEventManager", line 449, in getUnitNameConvFromIniFile
  File "BugCore", line 147, in get
  File "BugCore", line 118, in _getOption
ConfigError: Option UnitNaming__Combat_SEA_WORKER not found in mod UnitNaming
 
It (Sea Workers) had not been added to the Unit Naming.XML in the configuration folder.

Correct, this has NOT been done.:( (ls612)


DH took care of it, thx.
 
Spoiler :
attachment.php

All but one civic is listed in the Civpedia. This is from SVN v5027.

This is still messed up. Whomever recently edited the civics files can you please check over to see if there is some sort of text error or something causing all the civics to disappear?

Thanks!
 
Posted the fixed files for the xml errors into the SVN Discussion thread - am so sorry that these 5 tiny files made it into it.
 
@Hydro (or someone else with SVN) - can you please upload the five files packed there
into /Assets/XML/Text to get rid of the error in the german translation files ?

Link to the post with the archive (dont know yet how to repost it on itself here):
http://forums.civfanatics.com/showpost.php?p=12293979&postcount=5535

I was just trying to load them and see if MY game errors out more, but then i got all those from Hydro, so was trying to PM him, sorry.


EDIT: Done.
 
This is still messed up. Whomever recently edited the civics files can you please check over to see if there is some sort of text error or something causing all the civics to disappear?

Thanks!

Also, if you select index....nothing happens :eek:

Anyway, Good Work!
 
Has anyone else seen the fog-of-war acting funky in the latest SVN versions? Something seems to trigger constant visibility on certain areas, as you can see here:

http://i.imgur.com/CQK7hcY.jpg
http://i.imgur.com/WAfgnsr.jpg

I do have hunters roaming about, but the visible area persists even when there's none of my units close by (it's been like 20+ turns at least for the desert area in the above pic).
 
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